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Posted

Hi all i have a question, why when i try to load with unreal some files from systextures, I get critical error and unreal closes??? Some files like Mfighter or LineageWeaponTex it loads them. But some other like ksweapons or epicmfighter doesn't. Pls help me. ???

Posted

I believe that it happens because they are too much Mb.... after 29mb I get critical :S

Posted

and how can that be fixed? and i don't really thing it is that the problem because how do the people that create the ksweapons for example if they are too big??

  • 1 month later...
Posted

and how can that be fixed? and i don't really thing it is that the problem because how do the people that create the ksweapons for example if they are too big??

you can't fix it man need extract files .dds and do new UTX with UE2 don't have other way really sorry

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