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[Share]Reflect Damage


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Index: java/net/sf/l2j/gameserver/model/L2Character.java

===================================================================

--- java/net/sf/l2j/gameserver/model/L2Character.java (revision 2640)

+++ java/net/sf/l2j/gameserver/model/L2Character.java (working copy)

@@ -5044,7 +5044,7 @@

if (reflectPercent > 0)

{

reflectedDamage = (int)(reflectPercent / 100. * damage);

- damage -= reflectedDamage;

+ //damage -= reflectedDamage;

 

if(reflectedDamage > target.getMaxHp()) // to prevent extreme damage when hitting a low lvl char...

reflectedDamage = target.getMaxHp();

 

Credits : L2jForum

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What this basically does is if reflected damage exists, the total damage made will NOT be decreased to the actual damage being made (this is NON-Retail Like).

He's just retrieving things from L2j which he doesn't know what they do, I don't consider this a good attitude however, its up to you to decide, I just think this is completely useless.

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