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Posted

Here they are  !

 

L2J Dev  GS+LS:

SvN:  http://my-svn.assembla.com/svn/L2j-Dev

 

TimeLine:  http://my-trac.assembla.com/L2j-Dev/timeline

 

Voice Commands for moment :

.cl-Teleport u to the ClanLeader for 50kk ADENA!

.res-REs yourself for 500kk

.tradeoff-Nobody can trade u

.deposit and .withdraw-Deposit and withdraw adena in GB,GB in adena

 

Bugs:

Oly Fake Dead Exploit FIXED!

STUCK AUGUMENT FIXED !

MIGHT BUG FIXED!

MULTISKILLS FIXED!

PHX ANNOUNCE FIXED!

PHX ENcHANT FIXED!

BackStab FIXED!

 

And MUCH MORE SOON !

 

Check the timeline for more info!

 

WEBSITE www.l2jdev.com

Posted

ok man but in the site you give us to download the files are 1 by 1 . it will take 2 days to download. please upload the server files to 4shared or rapidshare.de rapidshare.com.

Posted

ok man but in the site you give us to download the files are 1 by 1 . it will take 2 days to download. please upload the server files to 4shared or rapidshare.de rapidshare.com.

DOWNLOAD IT by USING ECLIPSE!

 

PS: I WILL UPLOAD THE COMPILED REV in few hours when ill be back home

Posted

totally pointless... l2j archid is 10 month old now...

we fixed thousands of bugs and errors..and developing new code everyday..

And now u guys come and copy paste the source of l2j server...

You really think that you'll actually get somewhere?:P

 

Anyway good luck! XD (you're gonna need it)

 

http://my-trac.assembla.com/L2j-Dev/changeset/5

PWNS!!!

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  • Posts

    • @l2naylondev Requiring a player to log in just for the sake of logging  seems exploitable. Someone could log in only to claim the reward and immediately leave, or repeatedly change their ip. So i guess  are there are additional protections in place ? such as locking the reward by account, character , and ip. It would also be useful to add a playtime requirement. For example, after logging in, the player would need to remain active for at least x playtime  before getting the reward or other parameters configurable by the xml.  I suggest improving the system before selling it. 
    • I saw a few similar systems and came up with this one to help keep players on the server. It simply grants daily items every 24 hours just for logging in. There’s also the daily mission system—which assigns different tasks each day—where if you don't complete them within that 24-hour window, you get a new set of missions the next day. Sometimes, when starting out on a low-rate server (like x3), that little bit of help comes in handy—especially if you're playing solo without a clan or friends. I know there are quests to earn adena, but imagine being able to create an item that provides minor buffs or potions—nothing that would affect base stats or unbalance the server, of course; everyone can use the system however they like. I’m not looking to argue about this, haha; if anyone is interested, feel free to reach out. I’m open to criticism, too—no worries there. I just thought I’d post it. Thanks for the advice; I’ll keep improving the system and the interface. Tomorrow—or whenever I can—I’ll upload a short video so you can get an idea of what it’s like. I simply looked at what others had done and wanted to create something different, that's all, my friend. Cheers!
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