jaz Posted May 26, 2009 Posted May 26, 2009 any know this problem when me use registergameserver http://img38.imageshack.us/img38/8082/breznaslova.jpg Quote
0 jaz Posted May 26, 2009 Author Posted May 26, 2009 server.properties #=============================================================================== # Starting L2JFREE 2741 PRE-CONFIGURADO POR CHRISTIAND VERSAO-2 = # = # INFORMAÇŐES DE VENDA DE SERVIDORES EXCLUSIVOS E SUPORTE A LINEAGE II = # suporte.makabro@hotmail.com L2J & L2OFF = # suporte.makabro@hotmail.com L2J & L2OFF = # = # HTTP://WWW.SECRETWAREZ.NET = # VISITE NOSSO FORUM. = #=============================================================================== # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jfree.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Bind ip do gameserver, use 0.0.0.0 para vincular disponível em todos os IPs # EXEMPLO: GameserverHostname=127.0.0.1 <----NO CAMINHO ABAIXO COLOQUE O IP DE SUA PLACA DE REDE GameserverHostname=127.0.0.1 GameserverPort=7777 # Esta é transmitida para os clientes a partir de uma conexăo de rede externa, por isso tem de ser um IP público ou resolúvel hostname # EXEMPLO: ExternalHostname=l2mak.servegame.com <-----NO CAMINHO ABAIXO COLOQUE O SEU NO-IP AQUI ExternalHostname= here i give my ip # Esta é transmitida para o cliente a partir da mesma rede, por isso tem de ser um local IP ou hostname resolúvel # EXEMPLO: InternalHostname=127.0.0.1 <----NO CAMINHO ABAIXO COLOQUE O IP DE SUA PLACA DE REDE InternalHostname=here lan ip # Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks) InternalNetworks= # Define optional networks and router IPs # IP (200.100.200.100) or fully qualified domain name # (google.com) that resolves to an IP (use ping to determine if a domain resolves). # Format: ip,net/mask;ip,net/mask,net/mask # (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*) # Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server OptionalNetworks= # O Loginserver host e porta # EXEMPLO: LoginPort=9014 <--NUNCA TROQUE ESSA PORTA # EXEMPLO: LoginHost=127.0.0.1 <-- NUNCA TROQUE ESSE IP LoginPort=3306 LoginHost= here my ip # This is the server id that the gameserver will request (i.e. 1 is Bartz) RequestServerID = 2 # If set to true, the login will give an other id to the server if the requested id is allready reserved AcceptAlternateID = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver # EXEMPLO: URL=jdbc:mysql://localhost/l2jdb <---CAMINHO E NOME DE SEU BANCO DE DADOS (l2jdb) URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= #EXEMPLO: Login=root <--LOGIN DE SEU BANCO DE DADOS MYSQL QUE É ROOT COMO PADRĂO #EXEMPLO: Password=suasenha <--SENHA DE SEU BANCO DE DADOS, É A MESMA QUE VC COLOCOU NO MOMENTO DE INSTALAÇĂO DO MYSQL Login=root Password= MaximumDbConnections=50 # Datapack root directory, defaults to current directory from which the server is started #DatapackRoot=H:/workEclipse/L2J Free/trunk/L2_DataPack_IL # Define character name template # These ones are regular expressions, visit http://www.regular-expressions.info for details # Note: Checking lengths are done server side, but keep it in pattern for future purposes # Character name ( Default [A-Za-z0-9\-]{3,16} ) CnameTemplate=[A-Za-z0-9]{3,16} # Pet name ( Default [A-Za-z0-9\-]{3,16} ) PetNameTemplate=[A-Za-z0-9]{3,16} # Clan and ally name ( [A-Za-z0-9 \-]{3,16} ) ClanAllyNameTemplate=[A-Za-z0-9 \-]{3,16} # Title ( [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} ) TitleTemplate=[A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} # Maximum number of chars per account - 0 = illimited - default = 7 CharMaxNumber = 5 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers=500 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 1 MaxProtocolRevision = 999 #--------------------------------------------- # Safe Reboot configuration #--------------------------------------------- # This will prevent some exploit during restart/shutdown process SafeReboot = true # To use following options, SafeReboot must be set to True # Time in seconds before server complete shutdown/reboot, when # following striction take effect SafeRebootTime = 10 # Disable item enchant SafeRebootDisableEnchant=True # Disable players teleportations SafeRebootDisableTeleport=False # Disable craft and crystallize SafeRebootDisableCreateItem=False # Disable trades and shops SafeRebootDisableTransaction=False # Disable actions between players SafeRebootDisablePcIteraction=False # Disable actions on NPC SafeRebootDisableNpcIteraction=False # Network traffic optimization: minimum time between sending char's hp/mp status update packet. NetworkTrafficOptimization = False NetworkTrafficOptimizationMs = 1100 # Flood Protection # if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked # warning not tested made a quickhack for squeezed :) FloodProtection = False PacketLimit = 500 PacketTimeLimit = 1100 # ================================================================ # JMX Administration # ================================================================ # Port to connect with l2jmx, -1 to disable jmx completely admin_portJMX=-1 # Port to connect to jmx via HTTP, -1 to disable # disable it if it is not local test # http adaptor is usefull to see if your server is running with l2jbeans, or to see others beans (JRE, logging) # It is also possible to use it if you forbid this port for external host, but you have to be sure nobody can reach this url ! admin_portHTTP=-1 # password for keystore_file, the keystore file should be in config folder. # Comment it or remove the keystore file if you doesn't want to activate secure socket. #keystore_password=password # keystore file # this file is used to store a SSL certificate for your jmx server. # You have to create it with keytool like this : # $JAVA_HOME/bin/keytool -genkey -keyalg "RSA" -keystore myKeystore.jks -storepass myPassword -dname "cn=myhost" # Change myKeystore, myPassword and myhost for your own needs # You have to give this file to all people that will use l2jmx #keystore=keystore.jks loginserver # Bind ip do gameserver, use 0.0.0.0 para vincular disponível em todos os IPs # EXEMPLO: LoginServerHostname=127.0.0.1 <----NO CAMINHO ABAIXO COLOQUE O IP DE SUA PLACA DE REDE LoginServerHostname=127.0.0.1 LoginServerPort=2106 GMMinLevel=100 # The port, ip on which login will listen for GameServers # EXEMPLO: LoginHostname=127.0.0.1 <-- NUNCA TROQUE ESSE IP LoginHostname=here my ip LoginPort=3306 # If set to true any GameServer can register on your login's free slots AcceptNewGameServer = False # If false, the licence (after the login) will not be shown ShowLicence = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver # EXEMPLO: URL=jdbc:mysql://localhost/l2jdb <---CAMINHO E NOME DE SEU BANCO DE DADOS (l2jdb) URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= #EXEMPLO: Login=root <--LOGIN DE SEU BANCO DE DADOS MYSQL QUE É ROOT COMO PADRĂO #EXEMPLO: Password=suasenha <--SENHA DE SEU BANCO DE DADOS, É A MESMA QUE VC COLOCOU NO MOMENTO DE INSTALAÇĂO DO MYSQL Login=root Password= # Utilizável valores: "True" - "False", utilize esta opçăo de escolher se văo ser criadas contas # automatico ou năo. # EXEMPLO: AutoCreateAccounts=true <--COLOQUE "false" CASO VÁ UTILIZAR UM SITE PARA CRIAR CONTAS NO SERVIDOR AutoCreateAccounts=false # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) # (0 = disable) IpUpdateTime=0 # ============================================================== # Test server setting, shoudnt be touched in online game server # ============================================================== Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth=False #FloodProtection. time in ms EnableFloodProtection=True FastConnectionLimit=15 NormalConnectionTime=700 FastConnectionTime=350 MaxConnectionPerIP=50 #Ban management # number of attempt before a user is banned when he fails his login LoginTryBeforeBan=10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan=600 Quote
0 NosferatusS Posted May 26, 2009 Posted May 26, 2009 GameserverHostname=127.0.0.1 GameserverPort=7777 use 0.0.0.0 instead of 127.0.0.1 i also see that your db pass is missing, dunno if u removed it.. but it aint there :) Quote
Question
jaz
any know this problem when me use registergameserver
http://img38.imageshack.us/img38/8082/breznaslova.jpg
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