Pedia exw to pack tou ZeRo*...8elw etc opws exw anoixto to 1 gameserver na exw k ena allo apo katw me KvN (Koofs Vs Noobs) Engine..Epidi ime Newbie 8elw kapios pio pepeiramenos na me helparei outososte na anoi3w k ena deytero server KvN ...
You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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ult7ras
Pedia exw to pack tou ZeRo*...8elw etc opws exw anoixto to 1 gameserver na exw k ena allo apo katw me KvN (Koofs Vs Noobs) Engine..Epidi ime Newbie 8elw kapios pio pepeiramenos na me helparei outososte na anoi3w k ena deytero server KvN ...
thnx gia thn katanoisi ...
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