Jump to content

Recommended Posts

Posted

step_FINAL_HiRez.jpg

 

step01.jpg

01. Choose a high-resolution image for photo reference. The larger the image, the more detail you will have to play with. Go to File>Place to insert it into your Illustrator file.

 

In the Layers palette, double-click the layer with the image; I name this layer ‘Reference’. Once you have locked that layer, you will be able to draw over the top without disturbing it. Click the Add New Layer icon at the bottom of the Layers palette. I call this new layer ‘Inks’ and it should remain on top throughout the process.

step02.jpg

02. Press N or click the Pencil tool from the Tools palette and check that the Fill colour is Black and the Stroke colour is None. Adjust the Pencil tool’s settings by double-clicking the Pencil tool and change the Fidelity to 4 pixels, Smoothness to 35 per cent, and check both ‘Fill New Pencil Strokes’ and ‘Keep Selected’ boxes.

 

If you experience difficulty drawing a smooth shape, increase the Fidelity and Smoothness. If you’re losing detail or control, decrease those settings.

step03.jpg

03. To recreate the look of A Scanner Darkly, you must think of lines as long, thin, irregular shapes filled with black. Using the Pencil tool, you can manually produce a calligraphic line by automatically filling in the region between two arcs.

 

Draw smooth decisive arcs to indicate where you imagine the points should be set. Too much wobbliness yields an uncontrolled shape with rough edges.

 

To edit an ugly shape, use the pen tool to delete extra points and simplify the form. It will take practice to learn how to manipulate the pencil tool accurately, but be patient and you will develop an intuitive understanding of how to manipulate the shapes quickly. Deselect after each shape by pressing Command-Shift-A (Windows: Control-Shift-A).

step04.jpg

04. Check that you are on the ‘Inks’ layer and ‘ink’ the image, just like a graphic novel. Draw thin black shapes around the major forms. Also fill in the darkest regions with larger black shapes. If you need more control for areas such as the eyes or nose, you can switch to the Pen tool to draw exact curves and straight lines. This step requires the most nuance. Remember to always lock each layer when you’re finished or not working on it to avoid confusing errors later on.

step05.jpg

05. Toggle the Eye icon on your Layers palette to hide the Reference layer and check your progress as you go. If you accidentally release the line before you outline the shape you’re tracing, you can draw another shape that completes the shape in the same colour. I prefer to press Command-Z (Control- Z on Windows) to undo the last action, because I find it best to make the largest possible continuous shape to increase the smoothness and overall flow of the shape.

step06.jpg

06 I call my next layer ‘Shawn’. Each new subsequent layer will be placed behind the last visually or below on the layers palette. You want to always fill in behind what you’ve previously finished. Within each layer, create sub-layers categorized by features, such as eyes and mouth, to better manage all the shapes that you’re creating. I will usually break that down further into four or five shades of colour, each on its own sub-layer.

step07.jpg

07 Select which colours to use by sampling right out of the picture. Double-click the Eyedropper tool and change the Raster Sample Size at the bottom to 5 points to get a broad metering of colour. If you want a brighter colour for the foreground figures or a more specific colour selection, switch the Raster Sample Size back to 1 point

step08.jpg

08 Now you’re ready to begin painting in the colour. Beginning with the ‘Hair’ on a new sub-layer, define the larger chunks or shapes of solid colour, starting with darkest shadows. Focus on making shapes that are descriptive and in tone with the others.

 

Limit the palette to a few shades and place each new successive colour behind the other. You can move a shape behind another on the same layer or sub-layer by pressing Apple-Shift-[ or by going to Object>Arrange>SendToBack.

step09.jpg

09 Use a new sub-layer for each facial feature. Zoom in while you’re drawing detailed areas such as the eyes and nose, and add more detail with smaller shapes to emphasize those areas. On the sub-layer called Face, begin to describe as accurately as possible the general planes of the face.

step10.jpg

10 Continue to define the planes of the neck and shirt on a new sub-layer. Avoid using too many little shapes or it will draw attention away from the figure’s face.

step11.jpg

11 Repeat steps 7 through 10 on a new layer I call ‘Renee’. In some images, you may want to balance the colours by reusing the same tones in different figures. Since I liked the contrasting warm and cool tones, I did not worry about colour balancing on this image.

step12.jpg

12 Create a new layer – call it ‘Background’. Look at the larger shapes of colour behind the foreground figures and define their outlines loosely. Too much detail in the background will be a distraction from the figures. You simply want a patchwork of colour to suggest an environment.

step13.jpg

13 Once the whole image is filled in, create a new ‘Correction Below’ layer at the very bottom to quickly fill in any gaps in the image. Use colours from the upper layers and draw with large blobs. Don’t worry about being too artistic here – you’re just filling space.

step14.jpg

14 Clean up your illustration by creating a new ‘Correction Above’ layer on top of everything but the ‘Inks’ layer. Unlock the Reference layer and drag the image out to the side to compare it side-by-side.

 

Simplify your colour schemes and shapes. Zoom in to the image and cover over any unwanted ugly spurs in the shapes. Manipulate the shapes in all the layers with the direct-selection tool until you’re satisfied with the results.

 

Credits: Digital Art

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I imported this file using Unreal Engine 2 Runtime, modified it, saved it back, and then placed it on the client. When I run the game and wear this back accessory, the client crashes!     2025.10.28 03:52:59 OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel  Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz @ 3697 MHz 1023MB RAM Video : NVIDIA GeForce GT 730 (3064) PosCode : TS4(273) -119:-62:-1474 4/1 [0] SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel: Serial size mismatch: Got 383399, Expected 383403 History: LoadObject <- (SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel 8376427==8376427/8376498 7993028 383403) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerByItem <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- NCPawnView_InvenItemWnd::OnRButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop   I don't know what the reason is. Can you help me?
    • Good day, Sorry if I am posting in wrong category. Just wanted to ask if it is possbile to get this ->  For interlude server with classic client? I don't want any fancy interfaces, just this simple thing. Thank you for your answers.
    • 关注我们的Telegram频道,因为精彩活动即将到来! 万圣节、11.11 以及与我们 Telegram 频道达成 3000 名订阅者相关的抽奖活动即将上线! 你觉得我们都准备了什么惊喜? 订阅我们的 Telegram 频道,随时掌握所有最新资讯:https://t.me/accsforyou_shop SOCNET 商店活跃链接: 数字商品商店(网站):前往 Telegram 商店机器人:前往 – 通过 Telegram 访问商店更方便。 Telegram Stars 购买机器人:前往 – 快速且优惠地购买 Telegram Stars。 SMM 面板:前往 – 推广你的社交媒体账号。 我们向您介绍当前平台产品和服务的促销与特惠活动: 1. 促销码 OCTOBER2025(8% 折扣),适用于在九月份通过我们的网站或机器人购买!另外,你也可以使用首次购买促销码:SOCNET(15% 折扣) 2. 获取 $1 余额或 10–20% 折扣 — 注册我们的网站后,只需按以下格式发送你的用户名:"SEND ME BONUS, MY USERNAME IS..." — 在我们的论坛帖子里发布! 3. SMM 面板首次试用可获得 $1:只需在我们的网站(支持)提交一个主题为 “Get Trial Bonus” 的工单。 4. 每周在我们的 Telegram 频道和 Stars 购买机器人中举行 Telegram Stars 抽奖! 新闻: ➡ Telegram 频道:https://t.me/accsforyou_shop ➡ WhatsApp 频道:https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t ➡ Discord 服务器:https://discord.gg/y9AStFFsrh 联系方式与支持: ➡ Telegram:https://t.me/socnet_support ➡ WhatsApp:https://wa.me/79051904467 ➡ Discord:socnet_support ➡ ✉ 邮箱:solomonbog@socnet.store
    • 关注我们的Telegram频道,因为精彩活动即将到来! 万圣节、11.11 以及与我们 Telegram 频道达成 3000 名订阅者相关的抽奖活动即将上线! 你觉得我们都准备了什么惊喜? 订阅我们的 Telegram 频道,随时掌握所有最新资讯:https://t.me/accsforyou_shop SOCNET 商店活跃链接: 数字商品商店(网站):前往 Telegram 商店机器人:前往 – 通过 Telegram 访问商店更方便。 Telegram Stars 购买机器人:前往 – 快速且优惠地购买 Telegram Stars。 SMM 面板:前往 – 推广你的社交媒体账号。 我们向您介绍当前平台产品和服务的促销与特惠活动: 1. 促销码 OCTOBER2025(8% 折扣),适用于在九月份通过我们的网站或机器人购买!另外,你也可以使用首次购买促销码:SOCNET(15% 折扣) 2. 获取 $1 余额或 10–20% 折扣 — 注册我们的网站后,只需按以下格式发送你的用户名:"SEND ME BONUS, MY USERNAME IS..." — 在我们的论坛帖子里发布! 3. SMM 面板首次试用可获得 $1:只需在我们的网站(支持)提交一个主题为 “Get Trial Bonus” 的工单。 4. 每周在我们的 Telegram 频道和 Stars 购买机器人中举行 Telegram Stars 抽奖! 新闻: ➡ Telegram 频道:https://t.me/accsforyou_shop ➡ WhatsApp 频道:https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t ➡ Discord 服务器:https://discord.gg/y9AStFFsrh 联系方式与支持: ➡ Telegram:https://t.me/socnet_support ➡ WhatsApp:https://wa.me/79051904467 ➡ Discord:socnet_support ➡ ✉ 邮箱:solomonbog@socnet.store
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock