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[Problem]Errors after Compiling


Question

Posted

Using Interlude Datapack provided in the SVN and the Nightlies.

Hey guys.

Well i'm really new at this compiling with eclipse and i kind of hit a brick wall.

I'm trying to compile an Interlude server using the SVN's from L2JDP (GS and DP), after compiled with ant build, i put the stuff in its folder and where it all belongs but nothing loads, I keep getting communication errors.

Here's the GameServer error when started

 
Starting L2J Game Server.
 
Loading GameServer Configuration Files...
Could not load HexID file (./config/hexid.txt). Hopefully login will give us one
.
MLog clients using java 1.4+ standard logging.
Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]
Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ java.beans
.IntrospectionException: java.lang.reflect.InvocationTargetException [numThreads
AwaitingCheckoutDefaultUser] ]
Exception in thread "main" com.mysql.jdbc.exceptions.jdbc4.CommunicationsExcepti
on: Communications link failure
 
Last packet sent to the server was 0 ms ago.
        at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
 
        at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
 
        at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
        at java.lang.reflect.Constructor.newInstance(Unknown Source)
        at com.mysql.jdbc.Util.handleNewInstance(Util.java:406)
        at com.mysql.jdbc.SQLError.createCommunicationsException(SQLError.java:1
074)
        at com.mysql.jdbc.ConnectionImpl.createNewIO(ConnectionImpl.java:2120)
        at com.mysql.jdbc.ConnectionImpl.<init>(ConnectionImpl.java:723)
        at com.mysql.jdbc.JDBC4Connection.<init>(JDBC4Connection.java:46)
        at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
 
        at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
 
        at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
        at java.lang.reflect.Constructor.newInstance(Unknown Source)
        at com.mysql.jdbc.Util.handleNewInstance(Util.java:406)
        at com.mysql.jdbc.ConnectionImpl.getInstance(ConnectionImpl.java:302)
        at com.mysql.jdbc.NonRegisteringDriver.connect(NonRegisteringDriver.java
:282)
        at com.mchange.v2.c3p0.DriverManagerDataSource.getConnection(DriverManag
erDataSource.java:119)
        at com.mchange.v2.c3p0.WrapperConnectionPoolDataSource.getPooledConnecti
on(WrapperConnectionPoolDataSource.java:143)
        at com.mchange.v2.c3p0.WrapperConnectionPoolDataSource.getPooledConnecti
on(WrapperConnectionPoolDataSource.java:132)
        at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.initializeAu
tomaticTestTable(C3P0PooledConnectionPoolManager.java:772)
        at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.createPooled
ConnectionPool(C3P0PooledConnectionPoolManager.java:696)
        at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.getPool(C3P0
PooledConnectionPoolManager.java:257)
        at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.getPool(C3P0
PooledConnectionPoolManager.java:271)
        at com.mchange.v2.c3p0.impl.AbstractPoolBackedDataSource.getConnection(A
bstractPoolBackedDataSource.java:128)
        at net.sf.l2j.L2DatabaseFactory.<init>(L2DatabaseFactory.java:96)
        at net.sf.l2j.L2DatabaseFactory.getInstance(L2DatabaseFactory.java:185)
        at net.sf.l2j.gameserver.GameServer.main(GameServer.java:539)
Caused by: com.mysql.jdbc.exceptions.jdbc4.CommunicationsException: Communicatio
ns link failure
 
Last packet sent to the server was 0 ms ago.
        at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
 
        at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
 
        at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
        at java.lang.reflect.Constructor.newInstance(Unknown Source)
        at com.mysql.jdbc.Util.handleNewInstance(Util.java:406)
        at com.mysql.jdbc.SQLError.createCommunicationsException(SQLError.java:1
074)
        at com.mysql.jdbc.MysqlIO.<init>(MysqlIO.java:335)
        at com.mysql.jdbc.ConnectionImpl.createNewIO(ConnectionImpl.java:2043)
        ... 20 more
Caused by: java.net.ConnectException: Connection refused: connect
        at java.net.PlainSocketImpl.socketConnect(Native Method)
        at java.net.PlainSocketImpl.doConnect(Unknown Source)
        at java.net.PlainSocketImpl.connectToAddress(Unknown Source)
        at java.net.PlainSocketImpl.connect(Unknown Source)
        at java.net.SocksSocketImpl.connect(Unknown Source)
        at java.net.Socket.connect(Unknown Source)
        at java.net.Socket.connect(Unknown Source)
        at java.net.Socket.<init>(Unknown Source)
        at java.net.Socket.<init>(Unknown Source)
        at com.mysql.jdbc.StandardSocketFactory.connect(StandardSocketFactory.ja
va:253)
        at com.mysql.jdbc.MysqlIO.<init>(MysqlIO.java:284)
        ... 21 more
 
Server terminated abnormaly
 
 
server terminated
 
Presione una tecla para continuar . . .
 

4 answers to this question

Recommended Posts

  • 0
Posted

Could not load HexID file (./config/hexid.txt). Hopefully login will give us one

open Login folder, and then run RegisterGameServer.bat

It should say something like that: Your choice: type 1 and press enter.

Now in login folder these should be a file named hexid(server 1).txt rename it to hexid.txt and Cut or Copy to folder gameserver/config.

  • 0
Posted

Could not load HexID file (./config/hexid.txt). Hopefully login will give us one

open Login folder, and then run RegisterGameServer.bat

It should say something like that: Your choice: type 1 and press enter.

Now in login folder these should be a file named hexid(server 1).txt rename it to hexid.txt and Cut or Copy to folder gameserver/config.

 

yeah i know that already. i know how to make a server. what i dont know is what i do after compiled..

i compiled the l2jserver.jar file, placed it inside the gameserver folder and i get the error thats AFTER that hexid error.

  • 0
Posted

yeah i know that already. i know how to make a server. what i dont know is what i do after compiled..

i compiled the l2jserver.jar file, placed it inside the gameserver folder and i get the error thats AFTER that hexid error.

You need to get EVERYTHING into the GameServer folder not ONLY the new l2jserver.jar . So what you do is open the dist dir, take the l2j-core.zip unzip it and place it into your GameServer folder

 

  • 0
Posted

ok man thanks for the help..but now i have an idfactory error.

here it is:

BitSet ID Factory could not be initialized correctly
com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorException: Unknown column 'charI
d' in 'field list'
        at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

        at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

        at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
        at java.lang.reflect.Constructor.newInstance(Unknown Source)
        at com.mysql.jdbc.Util.handleNewInstance(Util.java:406)
        at com.mysql.jdbc.Util.getInstance(Util.java:381)
        at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1030)
        at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:956)
        at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3515)
        at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3447)
        at com.mysql.jdbc.MysqlIO.sendCommand(MysqlIO.java:1951)
        at com.mysql.jdbc.MysqlIO.sqlQueryDirect(MysqlIO.java:2101)
        at com.mysql.jdbc.ConnectionImpl.execSQL(ConnectionImpl.java:2548)
        at com.mysql.jdbc.StatementImpl.executeUpdate(StatementImpl.java:1605)
        at com.mysql.jdbc.StatementImpl.executeUpdate(StatementImpl.java:1524)
        at com.mchange.v2.c3p0.impl.NewProxyStatement.executeUpdate(NewProxyStat
ement.java:64)
        at net.sf.l2j.gameserver.idfactory.IdFactory.extractUsedObjectIDTable(Id
Factory.java:239)
        at net.sf.l2j.gameserver.idfactory.BitSetIDFactory.initialize(BitSetIDFa
ctory.java:81)
        at net.sf.l2j.gameserver.idfactory.BitSetIDFactory.<init>(BitSetIDFactor
y.java:68)
        at net.sf.l2j.gameserver.idfactory.IdFactory.<clinit>(IdFactory.java:109
)
        at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:186)
        at net.sf.l2j.gameserver.GameServer.main(GameServer.java:540)
IDFactory: 102912 id's available.
Could not read object IDs from DB. Please Check Your Data.
Exception in thread "main" java.lang.Exception: Could not initialize the ID fact
ory
        at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:191)
        at net.sf.l2j.gameserver.GameServer.main(GameServer.java:540)

 

and this is whats inside my idfactory.properties file

# ---------------------------------------------------------------------------
# ID Factory Settings
# ---------------------------------------------------------------------------
# Warning: 
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------


# ---------------------------------------------------------------------------
# Standard Settings
# ---------------------------------------------------------------------------
# Allows selection of new Classes for storage of World Objects.
# This may help servers with large amounts of players receiving error messages related to the L2ObjectHashMap and L2ObejctHashSet classes.
#
# By default it uses the new method, to use the old classes add the comment tag at the front of each of the following two lines.
L2Map = WorldObjectMap
L2Set = WorldObjectSet

# Tell server which IDFactory Class to use:
# Compaction = Original method
# BitSet = One non compaction method
# Stack = Another non compaction method
# Default: BitSet
IDFactory = BitSet

# Check for bad ids in the database on server boot up.
# Much faster load time without it, but may cause problems.
# Default: True
BadIdChecking = True

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