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[help] l2emu compile


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Posted

Guys I have this problem ..... For firtst time what can i do ? always with maven!!

INFO] [statemgmt:start-fork]
[iNFO] Starting forked execution [fork id: 454228612]
[iNFO] [buildnumber:create]
[iNFO] Storing buildNumber: 1780
[iNFO] [antrun:run]
[iNFO] Executing tasks
[iNFO] Executed tasks
[iNFO] [resources:resources]
[iNFO] Using default encoding to copy filtered resources.
[iNFO] [compiler:compile]
[iNFO] Nothing to compile - all classes are up to date
[iNFO] [resources:testResources]
[iNFO] Using default encoding to copy filtered resources.
[iNFO] [compiler:testCompile]
[iNFO] Nothing to compile - all classes are up to date
[iNFO] [surefire:test]
[iNFO] Surefire report directory: C:\Documents and Settings\Admin\workspace\l2emuproject-game\target\surefire-reports

-------------------------------------------------------
T E S T S
-------------------------------------------------------
Running net.l2emuproject.gameserver.skills.funcs.TestFuncTemplate
Tests run: 3, Failures: 0, Errors: 0, Skipped: 0, Time elapsed: 0.094 sec
Running net.l2emuproject.gameserver.script.TestIntList
Tests run: 3, Failures: 0, Errors: 0, Skipped: 0, Time elapsed: 0.032 sec
Running net.l2emuproject.gameserver.model.TestL2Skill
Tests run: 1, Failures: 1, Errors: 0, Skipped: 0, Time elapsed: 0.062 sec <<< FAILURE!
Running net.l2emuproject.gameserver.templates.TestL2NpcTemplate
Tests run: 2, Failures: 0, Errors: 0, Skipped: 0, Time elapsed: 0.11 sec
Running net.l2emuproject.gameserver.skills.funcs.TestFuncAdd
Tests run: 1, Failures: 0, Errors: 0, Skipped: 0, Time elapsed: 0.047 sec
Running net.l2emuproject.gameserver.jdklogextensions.AuditLogFormatterTest
[07 Μαϊ 15:36:23,765] [CHANGE : Pickup , player corwin, item 216565: Dark Crystal Boots Light Armor(1), null]

Tests run: 1, Failures: 0, Errors: 0, Skipped: 0, Time elapsed: 0.234 sec
Running net.l2emuproject.gameserver.skills.funcs.TestFuncMul
Tests run: 1, Failures: 0, Errors: 0, Skipped: 0, Time elapsed: 0.047 sec
Running net.l2emuproject.gameserver.skills.funcs.TestFuncSub
Tests run: 1, Failures: 0, Errors: 0, Skipped: 0, Time elapsed: 0.046 sec
Running net.l2emuproject.gameserver.jdklogextensions.ItemLogFormatterTest
[07 Μαϊ 15:36:25,421] [CHANGE : Pickup , player corwin, item 216565: Dark Crystal Boots Light Armor(1), null]

Tests run: 1, Failures: 0, Errors: 0, Skipped: 0, Time elapsed: 0.203 sec
Running net.l2emuproject.gameserver.script.TestScriptPackage
[Fatal Error] :7:11: The end-tag for element type "Droplis" must end with a '>' delimiter.
7 Μαϊ 2009 3:36:26 μμ net.l2emuproject.gameserver.script.ScriptDocument <init>
SEVERE: Invalid document ValentinesNotValid.xml. Error = The end-tag for element type "Droplis" must end with a '>' delimiter.
Tests run: 4, Failures: 0, Errors: 0, Skipped: 0, Time elapsed: 0.172 sec
Running net.l2emuproject.gameserver.skills.funcs.TestFuncDiv
Tests run: 2, Failures: 0, Errors: 0, Skipped: 0, Time elapsed: 0.063 sec
Running net.l2emuproject.gameserver.templates.TestL2PcTemplate
Tests run: 1, Failures: 0, Errors: 0, Skipped: 0, Time elapsed: 0.109 sec
Running net.l2emuproject.gameserver.script.TestScriptDocument
[Fatal Error] :6:14: The end-tag for element type "Droplis" must end with a '>' delimiter.
7 Μαϊ 2009 3:36:27 μμ net.l2emuproject.gameserver.script.ScriptDocument <init>
SEVERE: Invalid document test. Error = The end-tag for element type "Droplis" must end with a '>' delimiter.
Tests run: 3, Failures: 0, Errors: 0, Skipped: 0, Time elapsed: 0.14 sec
Running net.l2emuproject.gameserver.skills.funcs.TestFuncSet
Tests run: 1, Failures: 0, Errors: 0, Skipped: 0, Time elapsed: 0.062 sec
Running net.l2emuproject.gameserver.script.TestDateRange
7 Μαϊ 2009 3:36:28 μμ net.l2emuproject.gameserver.script.DateRange parse
WARNING: Invalid Date Format for a dateRange.
Tests run: 5, Failures: 0, Errors: 0, Skipped: 0, Time elapsed: 0.094 sec

Results :

Failed tests: 

Tests run: 30, Failures: 1, Errors: 0, Skipped: 0

[ERROR] 

Mojo (aggregator): 

   org.apache.maven.plugins:maven-surefire-plugin:2.4.2:test

FAILED while executing in directory:

   C:\Documents and Settings\Admin\workspace\l2emuproject-game

Reason:

There are test failures.

Please refer to C:\Documents and Settings\Admin\workspace\l2emuproject-game\target\surefire-reports for the individual test results.




[iNFO] ------------------------------------------------------------------------
[iNFO] For more information, run with the -e flag
[iNFO] ------------------------------------------------------------------------
[iNFO] BUILD FAILED
[iNFO] ------------------------------------------------------------------------
[iNFO] Total time: 14 seconds
[iNFO] Finished at: Thu May 07 15:36:28 EEST 2009
[iNFO] Final Memory: 2M/16M
[iNFO] ------------------------------------------------------------------------

6 answers to this question

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  • 0
Posted

I have tried that ....

edit: it also says me about settings.xml that it canot find it...

  • 0
Posted

in ./m2 repository ?

yea...

But I believe that I found the problem  look my eclipse.ini :

-showsplash

org.eclipse.platform

--launcher.XXMaxPermSize

256m

-vmargs

-Xms40m

-Xmx256m

-vm

C:\Program Files\Java\jdk1.6.0_13\bin\javaw.exe

 

When eclipse start it issays my that Eclipse is running in a JRE, but a JDK is required

  Some Maven plugins may not work when importing projects or updating source folders.

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  • Posts

    • Good luck my friend! 😃
    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
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