Jump to content

Recommended Posts

Posted

I think i figured out about 99% of this fun little thing hers what I have so far

 

1) Get yourself to a place where you want to have your event. then type

//eventmatch create 1 team1 team2 1 1 1 100 100 you wont get any conformation if it worked but that’s where step 2 comes in

 

2) Type //eventmatch list you should see something like

SYS:--Event Match List Begin--

SYS: 1: 'team1' vs 'team2'

SYS --Event match List End--

The number in front of the line that has the 2 teams that you setup in step 1 is your match ID, *The match ID is reset to 1 every server reboot*

 

3) Next type //eventmatch manage 1, again change the 1 to your match ID. This will bring up the handy match command screen

 

4) In the top right corner there is a button that says Remove a Race Track *will read "move a Race Tr" * Click that. Now it changed to Create a Race Track *reads "eate a Race Tra"*. in this window click the button that says My Coordinates, that will fill in the X, Y, Z of the center of the new Arena, or Race track as they refer to it as. then the last 2 boxes are the height and width *height is the length of the arena from North to South and the width is the length from East to West in the world. Once that window is all filled in, click Ok

 

5) Now that your back at the main window, the 2 important items for right now are the Race Setup File and Command File fields. These are the full path to the files, I suggest putting them right in your C: Drive for easy typing, So for example put C:\arena_setup.ini in the Race Setup field and C:\command.ini in the Command File field. *file specs are at the end of this topic*

 

6) next, we need to setup some teams have the players create parties with the players they wants on there team *Or you can do solo fights*, after they have create there parties select a player from the first team and click Select a target and there name should now be in the represenitive field of that team. Next click Lockup a party to add all the players from that team to the Formation of Team X field below. Repeat this for team 2.

 

7) After that, your pretty much ready to fight. Have the players come to the inside the 4 posts that where made in step 4. Once there in Click the Fence Up Button, This will put of the wall to the arena, Click it again to lower the wall.

 

8 ) I would you then type //eventmatch dispelall 1 to debuff everyone in the match *Remember to change the 1 to your match ID* This can be done with the command file also

 

9) Your ready, Click Start of a Race to get the fancy countdown and big START prompts to all players in the match.

 

10) After the match is over, for fun you can have fire works go on the winning team players by clicking either, Team1 Fireworks or Team2 Fireworks. The counter towards the bottom should put a point in the winning teams block or you can change it and click Apply

 

11) After you Res. the dead players you can click Fence Down to let them out, also click Lift a lockup buttons to remove the teams. Or you can click Start a Race again to do a best of 3 or 5 or what ever.

 

12) Restart at step 6 for your next battle.

 

Notes

- The message field at the bottom it to send a message to the players in the match, type your message and click Forward , the message length is not that big so be careful

 

- The Ending Message button will display a big GAME OVER message *It does not end a match or remove a arena*

 

- To open the command File, click Command at the bottom of the window.

 

 

Race Setup File Format

The format is in standard INI format. here is an example one that will

- Buff all players with lvl 70 Dark Elf Elder buffs

- Not allow Hero weapons

- Not allow Cancel, any resurrections or party recall

 

Code:

 

[etc]

TeleportDelay=2

 

[buff]

BuffCnt=10

 

//Mental shield lvl 4

BuffID0=1035

BuffLv0=4

 

//Shield lvl 3

BuffID1=1040

BuffLv1=3

 

//Greater Empower lvl 3

BuffID2=1059

BuffLv2=3

 

//Might lvl 3

BuffID3=1068

BuffLv3=3

 

//Focus lvl 3

BuffID4=1077

BuffLv4=3

 

//Concentration lvl 6

BuffID5=1078

BuffLv5=6

 

//Resist Wind lvl 3

BuffID6=1189

BuffLv6=3

 

//Wind Walk lvl 2

BuffID7=1204

BuffLv7=2

 

//Guidence lvl 3

BuffID8=1240

BuffLv8=3

 

//Death Whisper lvl 3

BuffID9=1242

BuffLv9=3

 

[skill]

DefaultAllow=1

ExpSkillCnt=4

 

//Cancel

ExpSkillID0=1056

 

//Return

ExpSkillID1=1050

 

//Resurrection

ExpSkillID2=1016

 

//Mass Ressurection

ExpSkillID3=1054

 

[item]

DefaultAllow=1

ExpItemCnt=11

 

//Infinity Blade

ExpItemID0=6611

 

//Infinity Cleaver

ExpItemID1=6612

 

//Infinity Axe

ExpItemID2=6613

 

//Infinity Rod

ExpItemID3=6614

 

//Infinity Crusher

ExpItemID4=6615

 

//Infinity Scepter

ExpItemID5=6616

 

//Infinity Stinger

ExpItemID6=6617

 

//Infinity Fang

ExpItemID7=6618

 

//Infinity Bow

ExpItemID8=6619

 

//Infinity Wings

ExpItemID9=6620

 

//Infinity Spear

ExpItemID10=6621

 

I commented it as much as possible but a few things to remember, the XxxCnt items are the amount of things your adding like BuffCnt=7 says your going to list 7 buffs also the XXXXXID and XXXXXlvl are 0 based (a lot like the eventdata.ini in the server scripts folder) another thing to remember, if you disallow a weapon or armor, it is NOT disarmed when the match starts, so be on the look out for that.

 

The AllowDefult option seems to say weather to read the file of just allow the default, but its backwards DefaultAllow=1 means use the file DefaultAllow=0 means ignore the file

 

 

Command File format

Like the race setup file, this is an INI format but a lot simpler,

 

Here is my example file

Code:

 

[cmd]

CmdCnt=3

Cmd0="//announce Hello World"

Cmd1="//announce Finally figured it out :)"

Cmd2="//eventmatch dispelall 1"

 

**Good commands added by blondeamon**

Mass Res.

//eventmatch useskill [match_Id] 1016 5

Mass CP recharge

//eventmatch useskill [match_Id] 1306 6

 

just put the full command in quotes and your done, Dont forget to change the CmdCnt to the ammount of commands you have, and change the number after Cmd if you add more IE Cmd3= would be the next one.

 

I have not been able to see if there is a variable for the match_id so you will have to change the file to match your match_id.

 

 

 

The one thing I have not figured out is the TeleportDelay option in the Race setup file.

 

Notes

- Tested and ready to use locations for Gludin Arena: -87908 142217 -3645 910x900 (Thanks blondeamon)

- Tested and ready to use locations for Giran Arena: 72982 142759 -3772 920x900 (Thanks blondeamon)

 

 

I hope you all find this to be useful.

 

Thanks

[OTS]G-Man

 

Hopefully I fixed all spelling mistakes :P

Posted

wrong section its not l2j

I honestly don't understand why people make 100 Guides for something that can just be learn't by trying. This is why people are always "do this for me please" "how do I do this?" instead of searching or trying.

Btw please don't use a signature the size of a building!

 

Intrepid you naap, seriously, you should make peepz use smaller sigs ^^

  • 1 month later...
  • 4 weeks later...
Posted

I would be very thankful if you could post the script of these commands, because Dot Pack hasn't got this feature inside it, thank you.

Posted

This guide its for l2off.

I know, but i seen many L2j servers using this thing, so there should be a script for l2j to add into my pack.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I'm using Myext64 HF and recently tried to replicate the "br_xmas09_event" Raising Rudolph Event. Detailed event information can be found at https://legacy-lineage2.com/news/_rudolf_the_red.html After configuring .eventdata.xml and starting the server, t  server log shows: 12/02/2025 15:39:01.809, [NO_ERROR] SpawnEx2 [br_xmas2009_invisible][schuttgart20_npc2213_xs03m1] [1][0][0][0][0][346796390] 12/02/2025 15:39:02.057, DummyPacket received from L2Server 12/02/2025 15:39:02.058, server socket close 312ac(f0820224) error(997) 12/02/2025 15:39:02.058, [CallStack][tid:0][tick:2][0] Begin 12/02/2025 15:39:02.058, [CallStack][tid:0][tick:2][1][0] void __cdecl IOThreadCallback::IOThread_common(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][2][1] void IOThread_common 1 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][3][2] void __cdecl CIOSocketEx<class CIOBufferEx<16384> >::Close(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][4][3] void __cdecl CServerSocket::OnClose(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][5] End l2server log: 12/02/2025 15:39:02.112, npc server closed(127.0.0.1) error: 64 read buffer size: (server:0 npc:0) 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.131, dwTime[0] < 80 !!!!!!! 12/02/2025 15:39:02.131, [CallStack][tid:7][tick:1][0] Begin 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][1][0] void __cdecl IOThreadCallback::IOThread_common(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][2][1] void IOThread_common 1 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][4][3] void __cdecl NpcSocket::OnClose(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][3][2] void __cdecl CIOSocketEx<class CIOBufferEx<16384> >::Close(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][5] End 12/02/2025 15:39:31.767, server closed(127.0.0.1) Error: 64 Read buffer size: (server:0 npc:0) 12/02/2025 15:39:31.768, [NO_ERROR] Logout All Characters : 1   The NPC server sent a packet to the L2 server while generating the br_xmas2009_invisible game NPC server, and the NPC server subsequently crashed.     After some digging, I found a clue in a very old MXC post, but the fix was for the GF version. The whole problem is in l2server side support for NPC function CreateOnePrivateNearUser. It sends CreatePacket but Koreans made some changes in it (added instance ID) so it got broken. As Santa event is the only AI that uses this function, they probably don't know about it    So is there a way to fix this problem, specifically for Myext64 HF? I'd be happy to buy him coffee.
    • Offtopic, personal attacks, probably too old to use that much memes and what's YOUR actual contribution to L2J, in order I laugh aswell ?   The main poster quotes my pack so I answer accordingly, while you advertise L2JFrozen in both of your posts - discontinued since 2014 (? 1132 rev), with none taking back the open source lead while anyone could.   If you're somewhat affiliated to hopzone, you probably packed way more money than me. Packs don't make any type of money (barely 100e/month) and if you would follow me, you would know there are ways to handle it or even getting paid.   Hope I was short enough, 🧂🤡.
    • Hi guys, this is a CMS im sharing for lineage 2 servers, im tired of the crap i see on new release servers. Dont let me start on the IA developed ones lmao.   📋 Description Free and open source template to create landing pages for Lineage 2 private servers. Designed with a dark fantasy theme and modern animations. ✨ Current Features This FREE version includes: Complete Landing Page - Professional design ready to use Multi-language Support - Spanish, English, Portuguese Dark Fantasy Theme - With animated UI elements Server Information - Rates, features, and rules Olympiad Ranking - Rankings display Download Section - For game client Skins and Animations Gallery Streaming Widget - Twitch/Kick integration Fully Customizable - Via configuration files ❌ Not Included in Free Version ❌ User Registration System ❌ Online Players Counter ❌ Donation Panel 💎 Premium Integrations IntegrationPrice Registration System $50 USD Online Players Counter $50 USD Donation Panel $50 USD   📧 Contact: https://gh0tstudio.com 🛠️ Tech Stack Technology    Version    Description React              19.2.0       UI Library TypeScript       5.8.2        Static typing Vite                 6.2.0         Build tool TailwindCSS   CDNCSS    Framework Lucide React   0.554.0         Icons i18next           23.16.0       Internationalization react-i18next   15.1.0        React bindings for i18n All documentation provided for AI AGENTS to make changes on the ui texts and so on. u can have a look on the cms fully working with donation panel, online count and register via: https://crmlineage2.vercel.app/ https://github.com/6h0T/CRM-LINEAGE2-FREE If u are in the lookings to develop a unique website for ur projects, u can dm me or contact me throw my socials on my profile. all code has encrypted references so any type of rebranding, copying or selling without authorization will result in take downs
    • Hello dude, i can help u out, i reached to u via DM, my studio is https://gh0tstudio.com i have worked with almost 40 brands on developing Private Lineage and Mu online servers, dashboard for vote pages and more. I sent u some examples too
    • L2 TARTARUS - HTML DESIGN       L2 KOMBAT - ANIMATED BORDER   L2 SERENITY - ANIMATED LOGO   L2 ARCANE - COMMUNITY BOARD     L2 AMERIKA - ADVERTISING BANNER   L2 ZERON - ADVERTISING BANNER  
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock