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8a trela8ooooo
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🏆 UPDATE: CLAN RACE — R$ 300 (PIX in Brazil, or the equivalent in USDT/PayPal) for the first clan ready for World B PvP Worlds opens on Friday, September 25, 19:00 BRT (GMT-3). Everyone starts together, from scratch. The challenge: the first clan with 9 members ready to enter World B wins. Ready = level 51, World C registered and the full C set equipped (weapon, armor and jewelry) with at least 3 attributes on each piece. Only Queen Ant stands between you and World B. Rules: main character only; 9 different people, each on their own PC; the server records the exact time each member became ready. Deadline: October 14. Sign up your clan on our Discord (link on the site): l2mog.com/pvp
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🚀 L2-Gold Custom PvP – Beta Test is LIVE! 🚀 Hey guys! We are opening a brand new Custom PvP server and looking for passionate players to help us test it out before the official grand opening! 💥 What we offer: High Rates & Custom PvP Gameplay Custom NPC Buffer, GM Shop & Global GK Balanced classes and epic custom items Interlude with c4 skills 🎁 Beta Rewards: Every active tester who reports bugs or gives feedback will receive Exclusive Custom Rewards on the official launch day! 🛑 No website needed yet! All files, patch, and support are inside our Discord. 🔗 Join Beta Test Here: [https://discord.gg/9qkSxQtTq]
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By NeoPacket0041 · Posted
"CAN YOU DO A BULGARIAN REVOLUT?" – WE DID. FIRST DRAFT, NO EDITS The request came in short: a photo of a bank card, Bulgaria, Revolut. We said yes and asked the only question that matters – what data. The client was on the road, asked for a couple of hours, then sent the lot: number, expiry, CVV, payment system, bank, cardholder name. Then came the part the client never sees: - ran the number through Luhn – the check digit has to add up, otherwise the card is dead the second anything automated looks at it - matched the BIN to the issuer: Revolut in Bulgaria isn't a "local bank", the cards run through Revolut Bank UAB. The number range has to actually belong there, not just start with the right digit - built the current design, not a five-year-old picture: vertical layout, flat laser print instead of embossing, correct chip module, contactless mark where it belongs - the payment system logo – with the right gradient where the circles overlap and the wordmark sitting exactly where it should. A small thing that kills half the fakes out there - and finally, physics. Plastic has to catch light: a highlight along the edge, a micro-shadow under the chip, a faint fingerprint. A phone shot, not a render Sent the draft for approval. The client looked it over, signed off with zero corrections – final files went out. One pass, no rework. A card is a deceptively simple document. Looks like a rectangle and sixteen digits. In reality it's maths in the number, a tie to the issuer, a current design and light on plastic. Miss any one of the four and the file gets exactly two seconds of attention. Need a card for a specific bank and country? Message us. We'll tell you straight what's realistic for your case – then build it. { all data published with the client's consent} › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #card #photoshop #revolut #case -
============================================================ CLExt Classic Interlude: v7.80 ============================================================ 01. Fixed ValidateLocation handling and player/client position synchronization. 02. Added protection against invalid coordinates and characters falling under the map. 03. Improved XY/Z position and heading validation. 04. Fixed MoveToLocation and MoveToPawn packet conversion and target validation. 05. Fixed TargetSelected, TargetUnselected and MyTargetSelected packet handling. 06. Improved GeoData Z-location handling and disabled unsafe PathNode modifications. 07. Added ExUserInfoInventoryWeight support. 08. Fixed inventory weight and maximum load synchronization. 09. Fixed incorrect 0% inventory weight after character login. 10. Added automatic inventory weight updates after EnterWorld and inventory changes. 11. Added inventory weight packet spam protection and safe weight caching. 12. Fixed BuyList and SellList inventory, slot and weight synchronization. 13. Improved NPC target and Buy/Sell packet validation. 14. Reworked mail attachment inventory and weight validation. 15. Added all-or-nothing mail attachment receiving and safe retry handling. 16. Fixed stackable mail attachment validation and INT_MAX overflow protection. 17. Improved COD Adena validation and post-mail inventory weight refresh. 18. Improved Warehouse Deposit and Withdraw validation. 19. Added protection against malformed warehouse item counts, DBIDs and amounts. 20. Added warehouse INT_MAX, CItem and pSID validation. 21. Improved warehouse anti-dupe protection. 22. Reworked the HTML Cache system for improved stability and memory usage. 23. Added lazy HTML loading instead of loading ~20,000 files during startup. 24. Fixed HTML Cache startup crashes with large HTML collections. 25. Added thread-safe HTML Cache access and Clear/Reload support. 26. Added bad allocation, invalid HTML and oversized HTML protection. 27. Reduced HTML Cache RAM usage, startup allocations and disk I/O. 28. Added HTML Caching ON/OFF with live HTM loading support. 29. Fixed ToggleCachingHook and added VS2005-compatible live HTML handling. 30. Fixed ShortcutInit processing and skill synchronization order. 31. Improved shortcut item validation, augmentation handling and va_list safety. 32. Added LiveMode Ability Point system. 33. Added inventory-item-based Ability Points with configurable pointItemId. 34. Preserved the original level-based Ability Point system as fallback. 35. Fixed incorrect Ability Point display and inventory synchronization. 36. Improved Ability skill learning and point validation. 37. Improved OfflineShopRestore loading and FakePC/DBID handling. 38. Added safer OfflineShopRestore socket limits and batch processing. 39. Prevented thousands of restore sockets from loading simultaneously. 40. Added delayed, non-blocking OfflineShopRestore after server startup. 41. Improved OnEnterWorld initialization order and stability. 42. Improved inventory weight, SkillList and acquired-skill initialization after login. 43. Added VIP integration to the EnterWorld process. 44. Added safe UserExtData initialization without modifying the native User structure. 45. Improved duplicate Bronch Jewel and equipped-slot protection. 46. Improved Bracelet, Belt, Bronch and general UseItem validation. 47. Improved general packet, UserSocket, User, pSD and Creature validation. 48. Added safer INT32/INT64 packet handling and malformed-packet protection. 49. Improved L2Server startup memory usage and lazy resource loading. 50. Reduced unnecessary startup allocations. 51. Improved account-only KeyEngine authentication and remote account validation. 52. Removed account expiration-time requirements. 53. Added updater/restart design without requiring CLExtUpdate.exe. 54. Improved CLIEXT HWID, shared-memory and client/server version validation. 55. Improved ReadFile/WriteFile hooks and MemoryProtector handling. 56. Added UoPilot and Extreme Injector detection handling. 57. Reworked VIP point loading, saving and database synchronization. 58. Fixed VIP Level 0 initialization and first VIP activation. 59. Fixed vip.htm activation after login and from party-shared points. 60. Fixed VIP points being incorrectly reset before successful activation. 61. Improved VIP progression from Level 1 through Level 7. 62. Added proper VIP Level 7 MAX/DONE behavior with no Level 8 requirement. 63. Disabled further VIP point collection after reaching maximum level. 64. Reworked VIP BonusInfo/ReceiveVipInfo packet synchronization. 65. Fixed VIP tier, points, duration and level requirement packet fields. 66. Added VIP duration, tier, point and User validation protections. 67. Added safer 64-bit VIP EXP and party EXP calculations. 68. Preserved subclass maximum EXP protection. 69. Improved ItemDataEx validation during character loading. 70. Fixed augmentation loss during login, relog and server restart. 71. Added safe restoration of augmentation IDs directly from the database. 72. Added CItem, pSID, pExItem and User validation during ItemDataEx loading. 73. Improved Shadow Item mana and item lifetime loading. 74. Preserved item protection timeout data during character loading. 75. Added augmentation loading diagnostics and protected valid augmentation data. 76. Preserved database value 0 for genuinely non-augmented items. 77. Added RaidBoss Status synchronization with the World Map. 78. Fixed alive/dead RaidBoss status updates after spawn and death. 79. Added RaidBossStatus as the source of truth for RaidBoss map packets. 80. Fixed RaidBoss map status synchronization after server/database loading.
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Question
Darth_Maul_GR
dn ginete aftoooooooooo 8a trela8ooooooooo 8a pao na aftoktonhso sovara twra >:( >:( >:( ??? kanteme enas add sas parakalw diladi eleossss grigoris_tavros@hotmail.com exo anixei srv otan vazo to IP 127.0.0.1 anigei kanonika alla otan vazo to IP l2maxbastard.no-ip.biz gia na mpoun kai oi aloi klp patao to login server anigei kanonika pataw to game server anigei kanonika alla sto telos otan leo telos telos teleios p grafei gameserver... m petaei afto edw to kolo error
n sell price.
WARNING TradeListTable: Reference price of item 5175 in buylist 5141 higher the
n sell price.
WARNING TradeListTable: Reference price of item 5816 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 5809 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 4931 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 4912 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 4933 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 4927 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 4911 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 4934 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 5015 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 5014 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 5013 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6350 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 4932 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 5811 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6352 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 5810 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6351 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 4928 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 4929 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 4930 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 4914 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 5814 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 5812 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 4926 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 4925 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 4921 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 4915 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 5815 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 4913 in buylist 5143 higher the
n sell price.
WARNING TradeListTable: Reference price of item 1374 in buylist 5144 higher the
n sell price.
WARNING TradeListTable: Reference price of item 1375 in buylist 5144 higher the
n sell price.
WARNING TradeListTable: Reference price of item 1539 in buylist 5144 higher the
n sell price.
WARNING TradeListTable: Reference price of item 5234 in buylist 5144 higher the
n sell price.
WARNING TradeListTable: Reference price of item 4679 in buylist 5144 higher the
n sell price.
WARNING TradeListTable: Reference price of item 5238 in buylist 5144 higher the
n sell price.
WARNING TradeListTable: Reference price of item 5239 in buylist 5144 higher the
n sell price.
WARNING TradeListTable: Reference price of item 5240 in buylist 5144 higher the
n sell price.
WARNING TradeListTable: Reference price of item 5241 in buylist 5144 higher the
n sell price.
WARNING TradeListTable: Reference price of item 5242 in buylist 5144 higher the
n sell price.
WARNING TradeListTable: Reference price of item 5243 in buylist 5144 higher the
n sell price.
WARNING TradeListTable: Reference price of item 5244 in buylist 5144 higher the
n sell price.
WARNING TradeListTable: Reference price of item 5245 in buylist 5144 higher the
n sell price.
WARNING TradeListTable: Reference price of item 5246 in buylist 5144 higher the
n sell price.
WARNING TradeListTable: Reference price of item 5247 in buylist 5144 higher the
n sell price.
WARNING TradeListTable: Reference price of item 5248 in buylist 5144 higher the
n sell price.
WARNING TradeListTable: Reference price of item 5235 in buylist 5144 higher the
n sell price.
WARNING TradeListTable: Reference price of item 5236 in buylist 5144 higher the
n sell price.
WARNING TradeListTable: Reference price of item 5237 in buylist 5144 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6379 in buylist 5150 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6383 in buylist 5150 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6373 in buylist 5150 higher the
n sell price.
WARNING TradeListTable: Reference price of item 2420 in buylist 5150 higher the
n sell price.
WARNING TradeListTable: Reference price of item 411 in buylist 5150 higher then
sell price.
WARNING TradeListTable: Reference price of item 6612 in buylist 5151 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6613 in buylist 5151 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6614 in buylist 5151 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6615 in buylist 5151 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6616 in buylist 5151 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6619 in buylist 5151 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6618 in buylist 5151 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6617 in buylist 5151 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6843 in buylist 5152 higher the
n sell price.
WARNING TradeListTable: Reference price of item 7696 in buylist 5152 higher the
n sell price.
WARNING TradeListTable: Reference price of item 7695 in buylist 5152 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6844 in buylist 5152 higher the
n sell price.
WARNING TradeListTable: Reference price of item 7682 in buylist 5152 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6846 in buylist 5152 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6845 in buylist 5152 higher the
n sell price.
WARNING TradeListTable: Reference price of item 7683 in buylist 5152 higher the
n sell price.
WARNING TradeListTable: Reference price of item 7680 in buylist 5152 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6408 in buylist 5152 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6519 in buylist 5153 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6520 in buylist 5153 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6521 in buylist 5153 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6522 in buylist 5153 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6523 in buylist 5153 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6524 in buylist 5153 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6525 in buylist 5153 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6526 in buylist 5153 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6527 in buylist 5153 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6529 in buylist 5153 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6530 in buylist 5153 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6531 in buylist 5153 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6532 in buylist 5153 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6533 in buylist 5153 higher the
n sell price.
WARNING TradeListTable: Reference price of item 6534 in buylist 5153 higher the
n sell price.
INFO TradeListTable: Loaded 663 Buylists.
INFO TradeListTable: Loaded 663custom Buylists.
INFO ManorSystem: Manor refresh updated
INFO ManorSystem: Schedule for manor refresh @ Tue May 05 20:00:35 EEST 2009
INFO ManorSystem: Manor period approve updated
INFO ManorSystem: Schedule for period approve @ Tue May 05 06:00:35 EEST 2009
INFO ManorManager: Loaded 256 seeds
INFO AuctionManager: loaded 38 auction(s)
================================================================-[ SevenSigns ]
INFO SevenSigns: Currently in the Competition (Quest Event) period!
INFO SevenSigns: The Seal of Avarice remains unclaimed.
INFO SevenSigns: The Seal of Gnosis remains unclaimed.
INFO SevenSigns: The Seal of Strife remains unclaimed.
INFO SevenSigns: The competition, if the current trend continues, will end in a
tie this week.
INFO SevenSigns: Next period begins in 6 days, 18 hours and 54 mins.
INFO SevenSignsFestival: first Festival of Darkness cycle begins in 2 minutes.
==================================================================-[ Olympiad ]
INFO Olympiad System: Loading Olympiad System....
INFO Olympiad System: Currently in Olympiad Period
INFO Olympiad System: Period Ends....
INFO Olympiad System: In 27 days, 12 hours and 53 mins.
INFO Olympiad System: Next Weekly Change is in....
INFO Olympiad System: 6 days, 0 hours and 35 mins.
INFO Olympiad System: Loaded 0 Nobles
INFO Olympiad System: Competition Period Starts in 0 days, 0 hours and 0 mins.
INFO Olympiad System: Event starts/started : Mon May 04 20:00:35 EEST 2009
===========================================================-[ DimensionalRift ]
INFO Olympiad System: Olympiad Game Started
INFO DimensionalRiftManager: Loaded 8 room types:56 rooms with 462 spawns.
============================================================-[ FourSepulchers ]
INFO FourSepulchersManager: loaded 20 Mysterious-Box spawns.
INFO FourSepulchersManager: loaded 716 Physical type monsters spawns.
INFO FourSepulchersManager: loaded 716 Magical type monsters spawns.
INFO FourSepulchersManager: loaded 92 Church of duke monsters spawns.
INFO FourSepulchersManager: loaded 68 Emperor's grave NPC spawns.
====================================================================-[ Bosses ]
INFO SailrenManager : State of Sailren is NOTSPAWN.
INFO SailrenManager : Next spawn date of Sailren is Thu Jan 01 03:00:00 EET 1970
.
INFO SailrenManager : Init SailrenManager.
INFO FrintezzaManager:Init FrintezzaManager.
INFO AntharasManager : State of Antharas is NOTSPAWN.
INFO AntharasManager : Next spawn date of Antharas is Thu Jan 01 03:00:00 EET 19
70.
INFO AntharasManager : Init AntharasManager.
INFO BaiumManager : State of Baium is NOTSPAWN.
INFO BaiumManager : Next spawn date of Baium is Thu Jan 01 03:00:00 EET 1970.
INFO BaiumManager : Init BaiumManager.
INFO ValakasManager : State of Valakas is NOTSPAWN.
INFO ValakasManager : Next spawn date of Valakas is Thu Jan 01 03:00:00 EET 1970
.
INFO ValakasManager : Init ValakasManager.
INFO VanHalterManager.loadRoyalGuard: Loaded 30 Royal Guard spawn locations.
INFO VanHalterManager.loadToriolRevelation: Loaded 11 Triol's Revelation spawn l
ocations.
INFO VanHalterManager.loadRoyalGuardCaptain: Loaded 1 Royal Guard Captain spawn
locations.
INFO VanHalterManager.loadRoyalGuardHelper: Loaded 1 Royal Guard Helper spawn lo
cations.
INFO VanHalterManager.loadGuardOfAltar: Loaded 4 Guard Of Altar spawn locations.
INFO VanHalterManager.loadVanHalter: Loaded High Priestess van Halter spawn loca
tions.
INFO VanHalterManager.loadRitualOffering: Loaded Ritual Offering spawn locations
.
INFO VanHalterManager.loadRitualSacrifice: Loaded Ritual Sacrifice spawn locatio
ns.
INFO VanHalterManager : State of High Priestess van Halter is NOTSPAWN.
INFO VanHalterManager : Next spawn date of High Priestess van Halter is Thu Jan
01 03:00:00 EET 1970.
INFO VanHalterManager : init VanHalterManager.
====================================================================-[ Quests ]
importing quests ...
... done
importing custom data ...
... done
importing teleport data ...
... done
importing village master data ...
... done
importing scriptable AI ...
... done
INFO Loaded: 353 quests
=======================================================-[ Events/ScriptEngine ]
INFO FaenorScriptEngine: initialized
WARNING Event ID: (L2 Day Event) has passed... Ignored.
WARNING Event ID: (Valentines Event) has passed... Ignored.
================================================================-[ Extensions ]
==================================================================-[ Handlers ]
INFO ItemHandler: Loaded 2010 handlers.
INFO SkillHandler: Loaded 76 handlers.
INFO AdminCommandHandler: Loaded 497 handlers.
INFO UserCommandHandler: Loaded 14 handlers.
INFO VoicedCommandHandler: Loaded 5 handlers.
INFO ChatHandler: Loaded 15 handlers.
======================================================================-[ Misc ]
INFO TaskManager: initalized.
INFO GmListTable: initalized.
INFO PetitionManager: initalized.
INFO FloodProtector: initalized.
=============================================================-[ ServerThreads ]
INFO Connecting to login on l2maxbastard.no-ip.biz:9014
Exception in thread "main" java.net.BindException: Cannot assign requested addre
ss: bind
at sun.nio.ch.Net.bind(Native Method)
at sun.nio.ch.ServerSocketChannelImpl.bind(Unknown Source)
at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)
at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)
at com.l2jserver.mmocore.network.SelectorThread.openServerSocket(Selecto
rThread.java:131)
at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:291)
at net.sf.l2j.gameserver.GameServer.main(GameServer.java:396)
INFO Deconnected from Login, Trying to reconnect:
INFO java.net.ConnectException: Connection timed out: connect
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