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BUFFER FOR FIGHTER CLASSES mainly

 

buffer_aio.jpg

 

 

In order to begin To make a Complete Buffer Char, a Character with these requirements is necessary to be created:

 

If you create a fighter, has to be Elf or Dark Elf. If you create a mage, has to be Orc or Human (because we needed to have these 4 classes: Warcryer, SwordSinger, BladeDancer and Warlock).

 

 

Orc Mystic-->Orc Shaman--to >Warcryer--to >Doomcryer

Elven Fighter-- >Elven Knight--to >Swordsinger-->Sword MUSE

Dark Fighter-->Palus Knight--to >Bladedancer-->Spectral Dancer

Human Mystic--They >Human Wizard-->Walock-->Arcana Lord

 

--> Has to be (preferably) in an account different from your main account (thus you can buff your other Characters).

 

 

 

 

And the first most expensive thing is to level the 4 classes perhaps (in the one of Warlock you need some help with party). The classes are better to level them all with FullBuff of Guerrero and Duals Swords (to levear more express).

 

 

-->To be able to Fully Buff a warrior class you need: Doomcryer to lvl78, Swordsinger to lvl66, Bladedancer to lvl74 and Warlock to lvl68.

-->To be able to Fully Buff a mage class, you need: Doomcryer to lvl79, Sword MUSE to lvl78 and Spectral Dancer to lvl78.

 

 

EQUIPMENT OF THE BUFFERS

Weapon: Weapons with Fast Attack Speed, preferably not Shadow Weapons, since they dissapear in time, and use 3x Soulshots, and also they cannot have special ability, like acumen (+15% cast speed) or any others. FOr a Bladedancer or a SwordMuse any graded weapon will do.

 

Armor: There are two options: Dark Crystal Robe or Tallum Robe:

 

Dark Crystal Robe: Casting Spd. +15%, WIT +1, MEN -1

Code:

Tallum Robe Set: Casting Spd. +15%, WIT +1, INT -1

 

I recommend the Dark Crystal Robe.

 

Jewelry shop: All the Tateossian Set (since he gives additional MP). Usually, A grades will do too.

 

 

DYES FOR BUFFERS

We need that the buffer has fast casting buffs, so WIT, WIT and more WIT!

 

I recommend for the Warlock, the Swordsinger and the Bladedancer these 3:

WIT+4 INT-4 WIT+1 INT-1 CON+4 STR-4

Dye of constitution is optional: it increases the capacity of weight, and thus to be able to take more stuff with you.

 

Warcryer

WIT+4 MEN-4 WIT+1 MEN-1 CON+4 STR-4

 

 

WHAT MUST A BUFFER HAVE IN THE INVENTORY

-->Much MP elixirs

-->Sprit Ores for some Chants of the Warcryer

-->Blessed Spirit Shouts (BSS) of the degree of the weapon

-->Crystals C -grade to invoke the Feline King of the Warlock

-->Crystals D Grade (optional) to invoke Storm Cubics to all the party

 

 

WHAT BUFFS I USE?

(FOR FIGHTER CLASSES)

 

 

WARCRYER:

Chant of Fire: It increases the M.Def.

Chant of Battle: Increases P.Atk.

Chant of Shielding: It increases the P.Def. (of Fire can be combined with Chant, does not annul it).

Chant of Fury: It increases the Atk. Spd. (Speed of Attack).

Chant of Evasion: It increases the Evasion.

Chant of Rage: It increases the critical damage

Chant of Predator: It increases to the probability of the attacks critics.

Chant of Eagle: It increases the Accuracy (precision).

Chant of Vampire: drains HP from mobs the enemy (it does not drain damage caused by ranged attacks or skills, or magic)

War Chant: It increases the P.Atk remarkably. (of Battle can be combined with Chant, does not annul it). Spirit Ores consumes 12.

Chant of Victory: Best for Fighter Class PVE. It grants the power of the old heroes (P.Def. +20%, Accuracy +4%, Critical +20%, Atk. Spd. +20%, M.Atk. +3%, M.Def. +9%, Speed -24%, and Casting Spd. +20%). Spirit Ores consumes 48.

 

 

SWORDSINGER:

Song of Earth: It increases the P.Def.

Song of Warding: It increases the M.Def.

Song of Wind: It increases the speed.

Song of Hunter: It increases to the probability of the attacks critics

Song of Vitality: It increases the maximum of HP.

 

 

BLADEDANCER:

Of Warrior dances: It increases the P.Atk.

Of Fire dances: It increases the damage critical.

Of Fury dances: It increases the Atk. Spd. (Speed of Attack).

Of Vampire dances: Cuado drains HP causes damage to the enemy (it does not drain damage caused by arc or skills magicians)

 

 

WARLOCK:

Blessing of Queen” (increases the probability of critical attack) “Gift of Queen” (it increases to the P.Atk and the Accuracy).

Both last 19 minutes and they are not stackable (only you can be up at a time).

 

 

Buffs for archers are almost the same that those of melee fighters . The Chant of Vampire and Dance of Vampire does not make any effect when you attack with a bow (but it will allow the HP recovery of you are attacking with a dagger mobs, so he is optional).

 

 

NOTE:

Perfect party for Fighters

DoomCryer for Cov buff and Buffs - or in PVP Hierophant with Proof of Fire (mainly because it doesen t decrease running speed like COV), SwordMuse with champion/renewal, hunter,, Spectral Dancer with fire fury warrior mainly, Arcana Lord for the increase in critical rate,granted by the Blessing of Queen buff (In pvp you will need a cardinal/eva`s saint too)

 

------------------------------------------------------------

 

BUFFERS FOR MAGE CLASSES

 

BUFFS TO GIVE TO A MAGE

To begin, our second buffer must be a Human mage, Elf, or Dark Elf, since for this buffer we will need classes such as Prophet, Elven Elder, and Shillien Elder.

 

Orc Mystic-->Orc Shaman--to >Warcryer--to >Doomcryer

Human Mystic--They >Human Cleric-->Prohpet-->Hierophant

Elven Mystic-->Oracle--to >Elder-->Eva´s Saint

Dark Mystic--They >Shillien Oracle--They >Shillien Elder--They >Shillien Saint

 

Having a DoomCryer at lvl 79 is priceless, since it gives Magnus Chant.

Only Eva`s Saint must be 78 from the rest, for the Profecy of Water buff for mages is especially good in PVP`s since it raises the critical chance, The rest don`t need to be at 78, allthough is recommended that you level all three characters to 78.

 

 

Equipment

Dark Crystal Robe Set with a Weapon that has Acumen, for exemple Sword of Miracles: M.Atk. +15%, Acumen: Casting Spd. +15%

 

 

BUFFS FOR MAGES

 

WARCRYER:

Chant of Flame: It increases the Cast Speed

Chant of Fire: It increases the M.Def.

Chant of Shielding: It increases the M.Def. (of Fire can be combined with Chant, does not annul it).

Chant of Evasion: It increases the evasion.

Chant of Earth: It increases the P.Def remarkably. Spirit Ores consumes 12.

 

Optional:

Chant of Spirit: It increases the resistance against of-buff and against cancel

Chant of Magnus: Increases Mana Regeneration (20% - Priceless) , Casting Speed, Magic Attack Power, Crit Rate.

 

 

 

SWORDSINGER:

Song of Earth: It increases the P.Def.

Song of Warding: It increases the M.Def.

Song of Vitality: It increases the maximum of HP.

Song of Renewal: It diminishes the time of load and the cost of physical and magical MP of the Skills.

Song of Meditation: It diminishes the time of load and the cost of magical MP of the Skills.

 

 

 

BLADEDANCER:

Of Mystic dances: It increases the M.Atk.

Of Concentration dances: It increases the casteo.

Of Siren dances: It increases the probability of critical chance

 

 

PROPHET:

Wind Walk: It increases the speed.

Bless the Body: It increases the maximum of HP.

Bless the Soul: It increases the maximum of MP.

Berserker Spirit: It reduces the P.Def, the M.Def and the Evasion; and it increases P.Atk, M.Atk, Atk. Spd, Casting Spd. and speed.

Concentration: It reduces the probability that one is cancelled skill when you receive damage.

 

SHILLIEN ELDER:

Empower: It increases the M.Atk.

Wild Magic: It increases the probability of critic of magical attacks.

 

EVA'S SAINT:

 

Clarity: The cost of MP of skills falls. It consumes 1 Spirit Ore.

Propecy of Water: The spirits of the old wizards flow in you (Crit Rate Increased!, M.Atk. +18%, M.Def. +17%, Speed -25%, Casting Spd. +20%).

 

 

NOTE:

Perfect BUFFS: DOOMCRYER for MAgnus and Buffs, EVA`s Saint for Clarity/ Shilien Elder for Empower And Wild Magic (combined with Swordmuse lvl 78 - mediation/reuse/ and Spectral Dancer for the Syren / Conc/ Mystic dances)

 

 

I hope you like it ^^

 

Posted

nice guide! is yours?? If yes, this is guide is very nice!

 

/question: this char is stuck sub right??

 

 

yes i mine guide..and this char is realy stuck subs only to see buffs :)

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+import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); 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player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
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