Jump to content

Recommended Posts

Posted

Know what, your not too specific on saying "the best tank" cuz do you mean the one with the most p/m def? or the most p att? etc etc, if ur going for most p/m def its probably paldin, BUT if u want a nice tank that does most damage and can tank with high p/m def then temple knight is good cuz they have the most str.

TK best damage dealer? You really need learn something about this game before posting.

Posted

TK best damage dealer? You really need learn something about this game before posting.

 

Yeah retard u need to read my post properly b4 u even think about posting, i said TK is the best TANK damage dealer comparing to paladin, or SK, bcuz they have the most str (41) over all classes (except orcs but there is no such thing as orc tanks), go check for urself, obviously ur lookin at more str, more p att. Obviously theyre not the best damage dealers in the game theyre merely tanks, obviously nukers are, or titans, read b4 u start to flame me...

Posted

Yeah retard u need to read my post properly b4 u even think about posting, i said TK is the best TANK damage dealer comparing to paladin, or SK, bcuz they have the most str (41) over all classes (except orcs but there is no such thing as orc tanks), go check for urself, obviously ur lookin at more str, more p att. Obviously theyre not the best damage dealers in the game theyre merely tanks, obviously nukers are, or titans, read b4 u start to flame me...

You are real retard or you are acting like retard I dunno but you ain't now a shit about stats.

41 str in white elfs? Are u dumb? 41 str got dark elfs.

And yeah, you really need to learn something about this game before posting.

For all classes mage or fighter everybody knows that DE have the highest dmg(SH,PR,SK),White Elfs are fast(ES,SPS,PW,SR),and humans are between.

I still can't believe that u said White Elfs got higher strength than DE.

 

n/c

Posted

Paladin.

Angelic Icon ownz.Plus in almost all l2js you can use angelic with bow.

 

not only in l2j, in the most of l2off you can use AI with bow too, abyss, elwyn, dragon, I was playing there and I use it there too.

Guest
This topic is now closed to further replies.



  • Posts

    • ⚡ Weekend Stock Refresh! Fast order fulfillment is active. Get Gemini Pro Advanced + Google One cloud storage activated on your own personal email within minutes.
    • New Release World & atmosphere A complete dynamic weather system has arrived, with Clear, Light Rain, Rain, Heavy Rain, Storm, Snow, and Windy presets. Rain and snow react to roofs, wind moves foliage, lightning illuminates storms, exposed ground becomes wet and develops puddles, and snow builds up and melts over time. Weather includes Low to Ultra quality levels and advanced controls for precipitation, wind, cloud cover, lightning, surface wetness, puddles, and snow. The game server can also select or restore the current weather while local quality settings continue to control rendering cost. The weather can be controlled from the server with custom packets. For more details use Shift+Alt+P. Enhanced lighting now allows authored lamps, fires, and other light sources to illuminate towns and interiors. Lights can pulse, flicker, blink, and strobe, flames produce warm dynamic light, and lamps display depth-aware halos. Remastered emissive surfaces are now supported, beginning with illuminated windows in Giran that glow and cast light into their surroundings. Broadcasting Towers now use their correct original scale and animated rings and glow effects. Map, quests & navigation A complete quest journal has been added, with active and completed quests, expandable stages, descriptions, requirements, item progress, quest inventory integration, location controls, and quest cancellation. Quest objectives now appear through flashing minimap and world-map markers, an overhead directional guide, a notification button beside chat, and rotating quest symbols above eligible NPCs. Server-directed radar markers now work across the live minimap and world map, including the original overhead guidance effect and arrival behavior. The original tutorial system now works, including scrollable tutorial pages, animated illustrations, the flashing question button, tutorial links, and movement, camera, pickup, and sit/rest progression events. Server-opened town maps now display their original artwork and the supplied player marker. Shops, storage & items Personal, clan, castle, and freight warehouses now work, including deposits, withdrawals, stack quantities, fees, weight and capacity previews, tooltips, and the original warning and empty-storage dialogs. Account freight now works through the original recipient picker and delivery window, allowing items to be sent to another character on the same account. Multisell exchanges now work, with paged recipe lists, product details, required materials, quantity selection, warnings, and server-backed completion. Manor seed purchasing is now supported through the shop interface, including availability and pricing. Inventory items can now be dragged to the trash button and destroyed after the appropriate warning or quantity prompt. The original in-game calculator now works with mouse and keyboard input. Community The Community Board is now available from the system menu or Alt+B, with Home, Favorites, Region, Clan, Memo, Mail, and Friends sections, retained navigation, forms, scrolling, minimization, and server-provided pages. Characters, cameras & events Striders and Wyverns now render as fully animated mounts with the rider attached correctly. Striders remain ground-based, while Wyverns support three-dimensional flight. Characters now enter a proper falling state after high drops or airborne dismounts, with falling animations and server-authoritative landing and fall-damage handling. Players can now sit on authored world chairs using the correct sit, wait, and stand animations. Server-driven special camera sequences now work, including target tracking, interpolation, duration, widescreen bars, and restoration to the normal camera. GM camera mode and server-authorized ///fly movement are now supported. The original 102-second Kamael teaser sequence has been restored with its complete slideshow, transitions, panning artwork, localized subtitles, and narration. Hats, masks, circlets, and other hair accessories now use their authored head placement and correctly adjust the character's hairstyle. Timed server confirmation dialogs, short-duration status effects, regeneration previews, and the seasonal Christmas Seal presentation are now supported. Interface & performance Character creation has been refined with corrected description wrapping, clipping, layout, and name-entry presentation. Tutorial and NPC dialog windows now use polished proportional scrollbars, improved HTML layout, and correctly sized illustrations and controls. A new independent 3D render-resolution setting offers Native, 720p, 900p, 1080p, 1440p, and 4K choices while keeping the window, HUD, text, and FermaUI at native resolution. Major rendering optimizations reduce unnecessary work in local lighting, shadows, visibility, exposure, bloom, post-processing, and GPU diagnostics. Download from the launcher you have installed, or at https://updates.fermata.gg/ if you don't have the launcher. Fermata Light Engine Preview All lights can be baked in the client, shipped to the users, and exported and imported as .femlight files.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..