Well my problem now is about the skill cancellation......
It has so little reuse delay....While i change it to bigger reuse delay though xml from stats-->skills nothing changed....I heard that only from core i can change that...:( damn it cant do smth else ??more easier???For example skill :anchor it was casted so easily and i just change the power value....but now what about cancel ?? :(
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MeVsYou
Hello mates....
Well my problem now is about the skill cancellation......
It has so little reuse delay....While i change it to bigger reuse delay though xml from stats-->skills nothing changed....I heard that only from core i can change that...:( damn it cant do smth else ??more easier???For example skill :anchor it was casted so easily and i just change the power value....but now what about cancel ?? :(
Here is my xml about cancellation :
<skill id="1056" levels="12" name="Cancellation">
<table name="#mpConsume_Init"> 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#mpConsume"> 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#magicLvl"> 48 52 56 58 60 62 64 66 68 70 72 74 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="11"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="6000"/>
<set name="reuseDelay" val="120000"/> <----That on i make it bigger but nothing change :/
<set name="skillTime" val="6000"/>
<set name="skillType" val="CANCEL"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="1100"/>
<set name="negateStats" val="BUFF"/>
<set name="negatePower" val="9.0"/>
<for>
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