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hi paidia  8a i8ela na ma po exo  mia nobless  custom kai 8elo na  kano otan paei o allos 80lvl sto main tou na pataei kai na tou dinei  ton nobless

 

edo einai to __init__ tis custom nobless

 

qn = "9998_Noble"

NPC=[10003]
NOBLESS_TIARA = 7694
ADENA_ID=57
InitialHtml = "1.htm"
LUNARGENT = 5556
HELLFIRE_OIL = 3470

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

def onEvent(self,event,st):
	htmltext = event
	count=st.getQuestItemsCount(ADENA_ID)
	countluna=st.getQuestItemsCount(LUNARGENT)
	counthell=st.getQuestItemsCount(HELLFIRE_OIL)
	if count < 1 :
		htmltext = "<html><head><body>YIou dont haCve enouEgh adena.</body></html>"
	else:
		if event == "1":
			if st.getPlayer().isNoble() :
				return "noble.htm"	
				st.setState(COMPLETED)
			if not st.getPlayer().isSubClassActive() :	
				return "noSub.htm"
				st.setState(COMPLETED)	
			if st.getPlayer().getLevel() < 75 : 
				return "toLow.htm"
				st.setState(COMPLETED)
			if not st.getPlayer().isNoble() :			
				if st.getPlayer().isSubClassActive() :			
					if st.getPlayer().getLevel() >= 75 :
						if countluna == 0 and counthell == 0 :
							st.takeItems(LUNARGENT,5)
							st.takeItems(HELLFIRE_OIL,1)
							st.getPlayer().setNoble(True)
							st.giveItems(NOBLESS_TIARA,1)	
							return "grat.htm"
							st.setState(COMPLETED)
						else :
							return "noMat.htm"
							st.setState(COMPLETED)

		if event == "2":
			return "no.htm"	
			st.setState(COMPLETED)

		if htmltext != event:
			st.setState(COMPLETED)
			st.exitQuest(1)
	return htmltext


        def onTalk (self,npc,st):
		htmltext = "<html><head><body>I have nothing to say to you</body></html>"
		st = st.getQuestState(qn)  
		st.setState(STARTED)			 
		return InitialHtml



QUEST       = Quest(9998,qn,"Noble")
CREATED=State('Start',QUEST)
STARTED=State('Started',QUEST)
COMPLETED=State('Completed',QUEST)


QUEST.setInitialState(CREATED)

for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)

print "importing quests: 9998: Noble NPC"

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