Mwrk Posted March 24, 2009 Posted March 24, 2009 I'm getting this eror when i'm trying teleport to one place to another. Please help how to fix it. :] General protection fault! History: TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial10) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial10) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_23.ShadowProjector66) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_23.ShadowProjector66) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_23.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop Quote
Coolis® Posted March 24, 2009 Posted March 24, 2009 History: TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial10) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial10) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_23.ShadowProjector66) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_23.ShadowProjector66) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_23.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop Oh my god nes.... You can't take one photo? I don't understund what problem have your GK... Quote
Megadevil Posted March 26, 2009 Posted March 26, 2009 u take this error on all teleports or in smthing specific? dont 2ble post Quote
Mwrk Posted March 26, 2009 Author Posted March 26, 2009 Not on all teleports. Sometimes i get error,but not all the time. Quote
V1RuS7z Posted April 11, 2009 Posted April 11, 2009 hey me to i have disconect when teleport on my problem :))) i need to how too fix Quote
ExCReMeNT Posted April 16, 2009 Posted April 16, 2009 this isnt a server's problem. u need to install correctly the server's files and then it will be fixed i got this prob many times.this is the only thing u need to do. and just to be sure....reinstall l2 and repatch again and i thing u will not have problems. Quote
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