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Hi,

 

I want to make this lphx work on my server

My server has a protection that checks all loaded processes for lphx.exe inject.dll and so on

NP there, i patched it (hint : RE)

 

So now i can open lphx and my client without both getting closed.

But lphx can't seem to find a connection

 

Here is a small logg:

 

19/03/2009 11:06:41 Server Thread Start: Thread[0].SH 348/1840 SSock=340

19/03/2009 11:06:41 Client Thread Start: Thread[0].CH 324/1296 CSock=352

19/03/2009 11:07:12 Disconnect Client: Thread[0].CH 324/1296 CSock=336

19/03/2009 11:07:12 Client Thread Exit: Thread[0].CH 324/1296 CSock=336

19/03/2009 11:07:17 WSA error 10054/336

19/03/2009 11:07:22 WSA error 10038/336

19/03/2009 11:07:24 WSA error 10038/336

19/03/2009 11:07:26 WSA error 10038/336

19/03/2009 11:07:30 WSA error 10038/336

19/03/2009 11:07:33 WSA error 10038/336

19/03/2009 11:07:33 Disconnect Server: Thread[0].SH 348/1840 SSock=340

19/03/2009 11:07:33 WSA error 0/340

19/03/2009 11:07:33 WSA error 0/336

19/03/2009 11:07:33 Server Thread Exit: Thread[0].SH 348/1840 SSock=340

 

19/03/2009 11:13:57 Server Thread Exit: Thread[0].SH 348/4992 SSock=332

19/03/2009 11:14:33 Connection on 67.202.95.201:7777 it is skipped (interception is switched off)

19/03/2009 11:14:48 Connection on 67.202.95.203:2106 it is ignored

 

My server is using custom C5 files.

 

When i change way of implementation to reserved , i can intercept the connection

but when trying to logg in i get this error :

 

OS: Windows XP 5.1 (Build: 2600)

CPU: GenuineIntel Unknown processor @ 17602 MHz with 1022MB RAM

Video: NVIDIA GeForce 6200  (7813)

 

General protection fault!

 

History: NConsoleWnd::RequestAuthLogin <- NCAuthWnd::OnLoginBtnClick <- NCButton::OnClickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

Anyone can help me ?

 

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