geia sas pedia eipa na ftiaxw dikia mou gatekeeper kai i8ela na dw ta html tis kai pira 1 alli luxury kai anixa ta html tis k eixe mesa ola auta p 8a eprepe na exei alla se ena shmeio den xerw ti na valw edw:
<tr><td><a action="bypass -h npc_%objectId%_goto 50005" msg="811;Talking Island Village"><font color="CC3300">Talking Island Village</font></a></td></tr>
se auto edw : _goto 50005" ti einai to 50005 k parakatw exei k allous ari8mous an boreite apantiste m euxaristo
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
newJdev
geia sas pedia eipa na ftiaxw dikia mou gatekeeper kai i8ela na dw ta html tis kai pira 1 alli luxury kai anixa ta html tis k eixe mesa ola auta p 8a eprepe na exei alla se ena shmeio den xerw ti na valw edw:
<tr><td><a action="bypass -h npc_%objectId%_goto 50005" msg="811;Talking Island Village"><font color="CC3300">Talking Island Village</font></a></td></tr>
se auto edw : _goto 50005" ti einai to 50005 k parakatw exei k allous ari8mous an boreite apantiste m euxaristo
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