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loipon eftiaxa enan server etsi gia plaka gia na bainw egw.ta egtiaxa ola otan paw na bw sto game fainontai ola OK.kanw login pataw OK >AGREE>kai meta kolaei sto ok pou deixnei to name tou server.

 

xeretai ti ftaei?

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Basika an akoma iparxei to problem kai meta apo auto pou sou eipe o leontwo,anevase edw ta configs tou gameserver sou kai tou login gia na sou pw ti xreiazetai na allakseis.

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benis gameserver config anighs to server ke lei kato kato max ke min protocolo tha balis min 1 max 999 ke tha eise ok pistebo

re file dn exei na kanei sxesi to protocol me to an tha mpei .. to protocol exei na kanei sxesi me to client pou tha xrisimopoihsei
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auto to exw kanei idi pantws thakns

Egw to eixa pa8ei ayto otan prospa8isa na anoi3w ports ktl...

Molis omws 3anavala 127.0.0.1 ola ok...

 

Oso gia to protocol to eixa kanei kai pali eixa to idio proB...

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loipon eftiaxa enan server etsi gia plaka gia na bainw egw.ta egtiaxa ola otan paw na bw sto game fainontai ola OK.kanw login pataw OK >AGREE>kai meta kolaei sto ok pou deixnei to name tou server.

 

xeretai ti ftaei?

ksexasa na sas pw oti o server einei  C6
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Basika an akoma iparxei to problem kai meta apo auto pou sou eipe o leontwo,anevase edw ta configs tou gameserver sou kai tou login gia na sou pw ti xreiazetai na allakseis.

                GAMESERVER

 

 

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? => http://l2jserver.com

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" =>

 

"ipconfig"

# **= If you want to get you WAN IP, visit http://www.whatismyip.com

#

 

================================================================================================

 

===

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname=*

GameserverPort=7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a

 

public IP or resolvable hostname

# If this ip is resolvable by Login just leave *

ExternalHostname=127.0.0.1

 

# This is transmitted to the client from the same network, so it has to be a local IP or

 

resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname=127.0.0.1

 

# The Loginserver host and port

LoginPort=9014

LoginHost=127.0.0.1

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

# If set to true, the login will give an other id to the server  if the requested id is already

 

reserved

AcceptAlternateID = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

#Database user info (using root user is not recommended)

Login=root

Password=

MaximumDbConnections=100

 

# Datapack root directory, defaults to current directory from which the server is started

# DatapackRoot = C:/Work/tmp/DataPack

 

# Define character name template

# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*

# will allow names with first capital letter, next three small letters,

# and any (capital or not) letter or number, like ZbigN1eW

# Most rational to have CnameTemplate=[A-Z][a-z]*

# meaning names only of letters with first one capital, like Zbigniew

# Default .* - any many of any symbols

CnameTemplate=.*

PetNameTemplate=.*

 

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])

CharMaxNumber = 7

 

# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers=100

 

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 1

MaxProtocolRevision = 999

 

 

 

 

 

                                    LOGINSERVER

 

 

 

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? => http://l2jserver.com

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" =>

 

"ipconfig"

# **= If you want to get you WAN IP, visit http://www.whatismyip.com

#

 

================================================================================================

 

===

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# This is transmitted to the clients connecting from an external network, so it has to be a

 

public IP or resolvable hostname

ExternalHostname=127.0.0.1

 

# This is transmitted to the client from the same network, so it has to be a local IP or

 

resolvable hostname

InternalHostname=127.0.0.1

 

# Bind ip of the LoginServer, use * to bind on all available IPs

LoginserverHostname=*

LoginserverPort=2106

# How many times you can provide an invalid account/pass before the IP gets banned

LoginTryBeforeBan=10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a

 

value in seconds. Default 10min. (600)

LoginBlockAfterBan=600

GMMinLevel=100

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

LoginHostname=*

 

# The port on which login will listen for GameServers

LoginPort=9014

 

# If set to true any GameServer can register on your login's free slots

AcceptNewGameServer = False

 

# If false, the license (after the login) will not be shown

# It is highly recommended for Account Security to leave this option as default (True)

ShowLicence = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

#Database user info (using root user is not recommended)

Login=root

Password=

MaximumDbConnections=10

 

# Usable values: "true" - "false", use this option to choose whether accounts will be created

# automatically or not.

AutoCreateAccounts=true

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip

 

is dynamic)

IpUpdateTime=15

 

#==========================

#   Loginserver Log

#==========================

LogLoginController=true

 

# ==============================================================

# Test server setting, shoudnt be touched in online game server

# ==============================================================

 

Debug = False

Assert = False

Developer = False

 

# Enforce GG Authorization from client

# Login server will kick client if client bypassed GameGuard authentication

ForceGGAuth=True

 

#FloodProtection. time in ms

EnableFloodProtection=True

FastConnectionLimit=15

NormalConnectionTime=700

FastConnectionTime=350

MaxConnectionPerIP=50

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