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[Help] PLZ neeed Help :(


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Posted

I can't Change my server to online

I did everything like in guide but My client cannot log in..

 

my server is ct1.5 preconfigured. name l2 s][n

 

tnx

 

8 answers to this question

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  • 0
Posted

Man now i have another problem... i corrected localhost everything ok but i can't log in my server...

 

 

here is my loginserver...

 

 

# ================================================================
# General login server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs
LoginServerHostname=0.0.0.0
LoginServerPort=2106
GMMinLevel=100

# The port, ip on which login will listen for GameServers
LoginHostname=192.168.1.47
LoginPort=9014

# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False

# If false, the licence (after the login) will not be shown
ShowLicence = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=root

# Useable values: "True" - "False", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts=True
AutoCreateAccountMessage = True

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# (0 = disable)
IpUpdateTime=0


# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================

Debug = False
Assert = False
Developer = False
# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth=False

#FloodProtection. time in ms
EnableFloodProtection=True
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50

#Ban management
# number of attempt before a user is banned when he fails his login
LoginTryBeforeBan=10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan=600

 

 

 

ANd gameserver

 

 

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jfree.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs
GameserverHostname=0.0.0.0
GameserverPort=7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=xx.xxx.xxx.xxx
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=192.168.1.47
# Note: you can define server hostname for each network in subnets.properties

# The Loginserver host and port
LoginPort=9014
LoginHost=192.168.1.47

# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server  if the requested id is allready reserved
AcceptAlternateID = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=root
MaximumDbConnections=50

# Datapack root directory, defaults to current directory from which the server is started
#DatapackRoot=H:/workEclipse/L2J Free/trunk/L2_DataPack_IL

# Define character name template
# These ones are regular expressions, visit http://www.regular-expressions.info for details
# Note: Checking lengths are done server side, but keep it in pattern for future purposes
# Character name ( Default [A-Za-z0-9\-]{3,16} )
CnameTemplate=[A-Za-z0-9\-]{3,16}
# Pet name ( Default [A-Za-z0-9\-]{3,16} )
PetNameTemplate=[A-Za-z0-9\-]{3,16}
# Clan and ally name ( [A-Za-z0-9 \-]{3,16} )
ClanAllyNameTemplate=[A-Za-z0-9 \-]{3,16}
# Title ( [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} )
TitleTemplate=[A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16}

# Maximum number of chars per account - 0 = illimited - default = 7
CharMaxNumber = 7

# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers=100


# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 828
MaxProtocolRevision = 831

#---------------------------------------------
# Safe Reboot configuration
#---------------------------------------------
# This will prevent some exploit during restart/shutdown process
SafeReboot = True
# To use following options, SafeReboot must be set to True
# Time in seconds before server complete shutdown/reboot, when 
# following striction take effect
SafeRebootTime = 10
# Disable item enchant
SafeRebootDisableEnchant=True
# Disable players teleportations
SafeRebootDisableTeleport=False
# Disable craft and crystallize
SafeRebootDisableCreateItem=False
# Disable trades and shops
SafeRebootDisableTransaction=False
# Disable actions between players
SafeRebootDisablePcIteraction=False
# Disable actions on NPC
SafeRebootDisableNpcIteraction=False

# Network traffic optimization: minimum time between sending char's hp/mp status update packet.
NetworkTrafficOptimization = False
NetworkTrafficOptimizationMs = 1100

# Flood Protection
# if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked
# warning not tested made a quickhack for squeezed :)
FloodProtection = False
PacketLimit = 500
PacketTimeLimit = 1100

# ================================================================
# Legacy Mode for CT1
# ================================================================
LegacyCT1Mode = False	
CT1AndCT15Mode = False

 

 

I edited l2.ini... changed loginhost to 127.0.0.1.... added reserved hosts to windows from 1098 to 9014...

and nothing works..

 

PS. xx.xxx.xxx.xxx is my ip adress.

  • 0
Posted

loginserver:

 

# The port, ip on which login will listen for GameServers
LoginHostname=192.168.1.47

 

set this to 127.0.0.1

 

gameserver:

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=192.168.1.47

 

127.0.0.1

 

and tell me if it works

  • 0
Posted

i already set it... but i cant log in to my server.

startgameserver.bat and startloginserver.bat started normaly but client cannot find server..

maybe any host file needed?

  • 0
Posted

you can connect from localhost without open ports. just put in your hosts file this: 127.0.0.1 l2authd.lineage2.com or in servaddr in your l2.ini file

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