Jump to content
  • 0

Class changer !!


Question

Posted

can i summon cat for class change?with these server packets?

 

 

1 killer_007 answer me :

It's already summoned, check IG for God's sake x.x And i can't find a reason why you wouldn't be able to summon it if i hadn't already done it... Anyway, yes you can and it is already summoned  :)

 

 

ok and how i can check IG for gods sake can anyone say me how i can check it ?

 

 

im noob i have server 3 days so im learning... plz answer me ty .... :)

15 answers to this question

Recommended Posts

  • 0
Posted

If you says about Interlude pack killers //spawn 31227

WoW it work ty

 

but say me how u know all this :D killer_007 dont writed it and u know it how ? plz say me i wanna be better and better :)

(u know noob admin = bad server :D)

  • 0
Posted

geri u can say me how u know it ?: :D plz

 

u can look this in db or how u know this spawn cat

 

becuase kilelr didnt writed it in his topic only npc buffer  / gm shopp and othrers but no cat class changer

 

plz say me it :D

 

ty and 1 add = Geri  u are very helpfuly u almost all my problems :)

thanks very mutch u are 100 % pro :)

  • 0
Posted

ok other problem i spawned the cat but :D

 

 

the cat have only quest when i click on  it and  i tryed it and it dont work i can,t do 2rd class plz help

  • 0
Posted

# Class Master

#-------------------------------------------------------------

# Config for special Class Master npc that can change players occupation

# If you need change occupation only use quest then set this to False (Default)

# Syntax: occupation number;[required item id(count)],[],...;[reward item id(count)],[],...;occupation number...

# Examples:

#

# ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]

# 1st occupation change for 100.000 Adena (item id 57)

# 2nd occupation change for 1.000.0000 Adena (item id 57)

# 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)

# on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)

#

# ConfigClassMaster=1;[];[];2;[];[];3;[];[]

# 1st, 2nd, 3rd occupation change for free, without rewards

ConfigClassMaster = 1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)];[6622(1)]

# Spawn Class Master npc if you have any in spawnlist. Default = False

SpawnClassMaster  = True

 

# Allows Strider Update

ClassMasterUpdateStrider = False

 

 

 

hmm now u can help me ? :D

 

  • 0
Posted

Make like this!

 

# ConfigClassMaster=1;[];[];2;[];[];3;[];[]

# 1st, 2nd, 3rd occupation change for free, without rewards

ConfigClassMaster = 1;[];[];2;[];[];3;[];[]

# Spawn Class Master npc if you have any in spawnlist. Default = False

SpawnClassMaster = true

 

And this!

 

# -------------------------------------------------------------

# Skills config

# -------------------------------------------------------------

# Spell Book needed to learn skills

SpBookNeeded = false

 

This is for subclass!

 

# Allow player sub-class addition without checking for unique quest items.

AltSubClassWithoutQuests = True

 

Anyway .... as you can see is easy ... just false or true ....!

 

  • 0
Posted

idk my cat donw work

:( sprockets the cat and he have only QUEST and when i click on it

i have no tasks right now for u

 

can anyone help me how put class manager in my l2jfree server ?

 

PLZ becuase that dont work i have tryed it change in the config like u sad cobra but dont work too :(

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..