Jump to content

Recommended Posts

Posted

One thing I noticed, retexturing weapons, was that some weapons would screw up on one side no matter how you saved it/edited it/even if you -didn't- edit it, just ripped it and put it in a new UTX. This even happens with no alpha channels, though there'd be an added bonus of blackness. I can't figure out how to fix this at all, they just seem broken, but I rip them straight from the original hellbound texture utx (using l2viewutx) and put them in mine without editing them, how can that screw only a handful of weapons up?

 

issues.jpg

 

Any ideas? Seems like some of the best weapon textures have this issue, whether they're wp_ori or sp.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock