Xeretw katarxin ola ta members :) Tha hthela na eyxaristhsw osa paidia exoun diabasei ta proigoumena post m kai exoun dwsei lusei sta problhmata m! To shmerino problhma pou exw einai:
Xrisimopoio to server pack Oneo Preconfigure by TheMentaL
to problhma pou exw einai ekana Drop database meso navicat kai eftiaxa kainourgia xana ekana ta settings pou hthela egw kai loipa
alla den exw admin :S:S Kai to pio basiko den mporw na kanw tpt apo to navicat an xerei kapoios kai mporei na boithisei as mou pei
🎉 L2Mid is back!
After a 3-year pause, we’re launching a new Interlude server based on the original Interlude client (old school 😉).
What to expect
• The classic Interlude spirit
• Old friends, rival clans, and returning legends
• A season focused on pure nostalgia
This may be our final Interlude server. (maybe 😉)
🗓️ Opening: December 5, 2025 at 20:00 (GMT+2)
https://l2mid.com
I imported this file using Unreal Engine 2 Runtime, modified it, saved it back, and then placed it on the client. When I run the game and wear this back accessory, the client crashes!
2025.10.28 03:52:59
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz @ 3697 MHz 1023MB RAM
Video : NVIDIA GeForce GT 730 (3064)
PosCode : TS4(273) -119:-62:-1474 4/1 [0]
SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel: Serial size mismatch: Got 383399, Expected 383403
History: LoadObject <- (SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel 8376427==8376427/8376498 7993028 383403) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerByItem <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- NCPawnView_InvenItemWnd::OnRButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
I don't know what the reason is. Can you help me?
Good day,
Sorry if I am posting in wrong category.
Just wanted to ask if it is possbile to get this ->
For interlude server with classic client?
I don't want any fancy interfaces, just this simple thing.
Thank you for your answers.
Question
Papaditsa
Xeretw katarxin ola ta members :) Tha hthela na eyxaristhsw osa paidia exoun diabasei ta proigoumena post m kai exoun dwsei lusei sta problhmata m! To shmerino problhma pou exw einai:
Xrisimopoio to server pack Oneo Preconfigure by TheMentaL
to problhma pou exw einai ekana Drop database meso navicat kai eftiaxa kainourgia xana ekana ta settings pou hthela egw kai loipa
alla den exw admin :S:S Kai to pio basiko den mporw na kanw tpt apo to navicat an xerei kapoios kai mporei na boithisei as mou pei
eyxaristw kai pali :):D
4 answers to this question
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