Jump to content

Recommended Posts

Posted

I have Updated the PvP/Pk System to the courent version of L2J core (2771).

Credits goes to the real inventor of this system (as i know Vago), and to the L2J forums.

 

Here is the Patch :

 

Index: /java/config/l2jmods.properties

===================================================================

--- /java/config/l2jmods.properties (revision 2771)

+++ /java/config/l2jmods.properties (working copy)

@@ -161,4 +161,62 @@

#----------------------------------

EnableWarehouseSortingClan = False

EnableWarehouseSortingPrivate = False

-EnableWarehouseSortingFreight = False

\ No newline at end of file

+EnableWarehouseSortingFreight = False

+

+# ---------------------------------------

+# Section: PvP Title Color Change System by Level

+# ---------------------------------------

+# Each Amount will change the name color to the values defined here.

+# Example: PvpAmmount1 = 500, when a character's PvP counter reaches 500, their name color will change

+# according to the ColorForAmount value.

+# Note: Colors Must Use RBG format

+EnablePvPColorSystem = false

+

+# Pvp Amount & Name color level 1.

+PvpAmount1 = 500

+ColorForAmount1 = CCFF00

+

+# Pvp Amount & Name color level 2.

+PvpAmount2 = 1000

+ColorForAmount2 = 00FF00

+

+# Pvp Amount & Name color level 3.

+PvpAmount3 = 1500

+ColorForAmount3 = 00FF00

+

+# Pvp Amount & Name color level 4.

+PvpAmount4 = 2500

+ColorForAmount4 = 00FF00

+

+# Pvp Amount & Name color level 5.

+PvpAmount5 = 5000

+ColorForAmount5 = 00FF00

+

+# ---------------------------------------

+# Section: PK Title Color System by Level

+# ---------------------------------------

+# Same as above, with the difference that the PK counter changes the title color.

+# Example:  PkAmmount1 = 500, when a character's PK counter reaches 500, their title color will change

+# according to the Title For Amount

+# WAN: Colors Must Use RBG format

+EnablePkColorSystem = false

+

+# Pk Amount & Title color level 1.

+PkAmount1 = 500

+TitleForAmount1 = 00FF00

+

+# Pk Amount & Title color level 2.

+PkAmount2 = 1000

+TitleForAmount2 = 00FF00

+

+# Pk Amount & Title color level 3.

+PkAmount3 = 1500

+TitleForAmount3 = 00FF00

+

+# Pk Amount & Title color level 4.

+PkAmount4 = 2500

+TitleForAmount4 = 00FF00

+

+# Pk Amount & Title color level 5.

+PkAmount5 = 5000

+TitleForAmount5 = 00FF00

 

Index: /java/net/sf/l2j/Config.java

===================================================================

--- /java/net/sf/l2j/Config.java (revision 2771)

+++ /java/net/sf/l2j/Config.java (working copy)

@@ -564,6 +564,28 @@

     public static boolean L2JMOD_ENABLE_WAREHOUSESORTING_CLAN;

     public static boolean L2JMOD_ENABLE_WAREHOUSESORTING_PRIVATE;

     public static boolean L2JMOD_ENABLE_WAREHOUSESORTING_FREIGHT;

+ public static boolean PVP_COLOR_SYSTEM_ENABLED;

+ public static int PVP_AMOUNT1;

+    public static int PVP_AMOUNT2;

+    public static int PVP_AMOUNT3;

+    public static int PVP_AMOUNT4;

+    public static int PVP_AMOUNT5;

+    public static int NAME_COLOR_FOR_PVP_AMOUNT1;

+    public static int NAME_COLOR_FOR_PVP_AMOUNT2;

+    public static int NAME_COLOR_FOR_PVP_AMOUNT3;

+    public static int NAME_COLOR_FOR_PVP_AMOUNT4;

+    public static int NAME_COLOR_FOR_PVP_AMOUNT5;

+    public static boolean PK_COLOR_SYSTEM_ENABLED;

+    public static int PK_AMOUNT1;

+    public static int PK_AMOUNT2;

+    public static int PK_AMOUNT3;

+    public static int PK_AMOUNT4;

+    public static int PK_AMOUNT5;

+    public static int TITLE_COLOR_FOR_PK_AMOUNT1;

+    public static int TITLE_COLOR_FOR_PK_AMOUNT2;

+    public static int TITLE_COLOR_FOR_PK_AMOUNT3;

+    public static int TITLE_COLOR_FOR_PK_AMOUNT4;

+    public static int TITLE_COLOR_FOR_PK_AMOUNT5;

     

     /** ************************************************** **/

/** L2JMods Settings -End                              **/

@@ -1783,7 +1805,34 @@

                L2JMOD_ENABLE_WAREHOUSESORTING_CLAN     = Boolean.valueOf(L2JModSettings.getProperty("EnableWarehouseSortingClan", "False"));

                L2JMOD_ENABLE_WAREHOUSESORTING_PRIVATE  = Boolean.valueOf(L2JModSettings.getProperty("EnableWarehouseSortingPrivate", "False"));

                L2JMOD_ENABLE_WAREHOUSESORTING_FREIGHT  = Boolean.valueOf(L2JModSettings.getProperty("EnableWarehouseSortingFreight", "False"));

-

+     // PVP Name Color System configs - Start

+     PVP_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(L2JModSettings.getProperty("EnablePvPColorSystem", "false"));

+     PVP_AMOUNT1 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount1", "500"));

+             PVP_AMOUNT2 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount2", "1000"));

+             PVP_AMOUNT3 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount3", "1500"));

+         PVP_AMOUNT4 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount4", "2500"));

+         PVP_AMOUNT5 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount5", "5000"));

+             NAME_COLOR_FOR_PVP_AMOUNT1 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount1", "00FF00"));

+             NAME_COLOR_FOR_PVP_AMOUNT2 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount2", "00FF00"));

+             NAME_COLOR_FOR_PVP_AMOUNT3 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount3", "00FF00"));

+             NAME_COLOR_FOR_PVP_AMOUNT4 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount4", "00FF00"));

+             NAME_COLOR_FOR_PVP_AMOUNT5 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount4", "00FF00"));

+               // PvP Name Color System configs - End

+          

+             // PK Title Color System configs - Start

+             PK_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(L2JModSettings.getProperty("EnablePkColorSystem", "false"));

+       PK_AMOUNT1 = Integer.parseInt(L2JModSettings.getProperty("PkAmount1", "500"));

+           PK_AMOUNT2 = Integer.parseInt(L2JModSettings.getProperty("PkAmount2", "1000"));

+         PK_AMOUNT3 = Integer.parseInt(L2JModSettings.getProperty("PkAmount3", "1500"));

+             PK_AMOUNT4 = Integer.parseInt(L2JModSettings.getProperty("PkAmount4", "2500"));

+           PK_AMOUNT5 = Integer.parseInt(L2JModSettings.getProperty("PkAmount5", "5000"));

+           TITLE_COLOR_FOR_PK_AMOUNT1 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount1", "00FF00"));

+         TITLE_COLOR_FOR_PK_AMOUNT2 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount2", "00FF00"));

+           TITLE_COLOR_FOR_PK_AMOUNT3 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount3", "00FF00"));

+         TITLE_COLOR_FOR_PK_AMOUNT4 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount4", "00FF00"));

+           TITLE_COLOR_FOR_PK_AMOUNT5 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount5", "00FF00"));

+             //PK Title Color System configs - End

+                

                if (TVT_EVENT_PARTICIPATION_NPC_ID == 0)

                {

                    TVT_EVENT_ENABLED = false;

Index: /java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java

===================================================================

--- /java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java (revision 2771)

+++ /java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java (working copy)

@@ -226,7 +226,18 @@

         Quest.playerEnter(activeChar);

         activeChar.sendPacket(new QuestList());

         loadTutorial(activeChar);

+

         

+                // =================================================================================

+                // Color System checks - Start =====================================================

+                // Check if the custom PvP and PK color systems are enabled and if so ==============

+                // check the character's counters and apply any color changes that must be done. ===

+                if (activeChar.getPvpKills()>=(Config.PVP_AMOUNT1) && (Config.PVP_COLOR_SYSTEM_ENABLED)) activeChar.updatePvPColor(activeChar.getPvpKills());

+                if (activeChar.getPkKills()>=(Config.PK_AMOUNT1) && (Config.PK_COLOR_SYSTEM_ENABLED)) activeChar.updatePkColor(activeChar.getPkKills());

+                // Color System checks - End =======================================================

+                // =================================================================================

+         

+       

         if (Config.PLAYER_SPAWN_PROTECTION > 0)

             activeChar.setProtection(true);

 

Index: /java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java

===================================================================

--- /java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 2771)

+++ /java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (working copy)

@@ -3915,7 +3915,75 @@

          DuelManager.getInstance().broadcastToOppositTeam(this, update);

         }

}

-   

+

+ // Custom PVP Color System - Start

+ public void updatePvPColor(int pvpKillAmount)

+ {

+ if (Config.PVP_COLOR_SYSTEM_ENABLED)

+ {

+ //Check if the character has GM access and if so, let them be.

+ if (isGM())

+ return;

+ {

+ if ((pvpKillAmount >= (Config.PVP_AMOUNT1)) && (pvpKillAmount < (Config.PVP_AMOUNT2)))

+ {

+ getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT1);

+ }

+ else if ((pvpKillAmount >= (Config.PVP_AMOUNT2)) && (pvpKillAmount < (Config.PVP_AMOUNT3)))

+ {

+ getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT2);

+ }

+ else if ((pvpKillAmount >= (Config.PVP_AMOUNT3)) && (pvpKillAmount < (Config.PVP_AMOUNT4)))

+ {

+ getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT3);

+ }

+ else if ((pvpKillAmount >= (Config.PVP_AMOUNT4)) && (pvpKillAmount < (Config.PVP_AMOUNT5)))

+ {

+ getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT4);

+ }

+ else if (pvpKillAmount >= (Config.PVP_AMOUNT5))

+ {

+ getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT5);

+ }

+ }

+ }

+ }

+ //Custom PVP Color System - End

+

+ // Custom Pk Color System - Start

+ public void updatePkColor(int pkKillAmount)

+ {

+ if (Config.PK_COLOR_SYSTEM_ENABLED)

+ {

+ //Check if the character has GM access and if so, let them be, like above.

+ if (isGM())

+ return;

+ {

+ if ((pkKillAmount >= (Config.PK_AMOUNT1)) && (pkKillAmount < (Config.PVP_AMOUNT2)))

+ {

+ getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT1);

+ }

+ else if ((pkKillAmount >= (Config.PK_AMOUNT2)) && (pkKillAmount < (Config.PVP_AMOUNT3)))

+ {

+ getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT2);

+ }

+ else if ((pkKillAmount >= (Config.PK_AMOUNT3)) && (pkKillAmount < (Config.PVP_AMOUNT4)))

+ {

+ getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT3);

+ }

+ else if ((pkKillAmount >= (Config.PK_AMOUNT4)) && (pkKillAmount < (Config.PVP_AMOUNT5)))

+ {

+ getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT4);

+ }

+ else if (pkKillAmount >= (Config.PK_AMOUNT5))

+ {

+ getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT5);

+ }

+ }

+ }

+ }

+ //Custom Pk Color System - End

+    

     @Override

     public final void updateEffectIcons(boolean partyOnly)

     {

@@ -5265,7 +5333,11 @@

     {

         // Add karma to attacker and increase its PK counter

         setPvpKills(getPvpKills() + 1);

-

+           

+        //Update the character's name color if they reached any of the 5 PvP levels.

+        updatePvPColor(getPvpKills());

+        broadcastUserInfo();

+       

         // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter

         sendPacket(new UserInfo(this));

     }

@@ -5317,6 +5389,11 @@

         setPkKills(getPkKills() + 1);

         setKarma(getKarma() + newKarma);

 

+               //Update the character's title color if they reached any of the 5 PK levels.

+               updatePkColor(getPkKills());

+               broadcastUserInfo();

+       

+       

         // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter

         sendPacket(new UserInfo(this));

     }

 

 

Soon with more Shares ;)

Posted

Vago shared it and its ok everybody can insert it so the only thing you do is a diff patch(2sec work)and reshare alredy shared things its not an updated just c/p...ahhh...

Posted

It isnt just a c/p of Vago, cuz this has been discuted here =>

http://l2jserver.com/forum/thread.php?threadid=29406

 

Also, I Updated it to the lastes revision possible. Think before you write. Also, the credits is given, what you worry about ? If you dont like the topic, just dont reply. ;)

Posted

It isnt just a c/p of Vago, cuz this has been discuted here =>

http://l2jserver.com/forum/thread.php?threadid=29406

 

Also, I Updated it to the lastes revision possible. Think before you write. Also, the credits is given, what you worry about ? If you dont like the topic, just dont reply. ;)

 

man...update something to the latest revision lol...you need put the patch under the same thing but in other line so you insert the shared color system into a pack and you make a diff thats what you did:D

 

and i dont worry about credits you dont understand my comment:D

  • 4 weeks later...
  • 1 month later...
  • 2 weeks later...
Guest
This topic is now closed to further replies.


  • Posts

    • Hello guys, As you can understand I don't want to share yet many information regarding the project while it is under heavy development stage, I can understand your curiosity about  "What might be" however think it like a secret sauce from a restaurant that does not actually share the recipe from it, but of course once we have something in our hands we will provide any logical information. If you are interested that much you can always take a look in our discord: https://discord.com/invite/mightyproject Hello there, No it is not Unreal Engine 5, well for this we will need some good budget and a skilled team based on UE5. Thank you looking foward seeing you playing in our project soon, and trust me it will be mighty! https://discord.com/invite/mightyproject
    • Hello guys, There isn't much information to share yet regarding the project. We've been working on it for the past few months with the goal of creating something unique and truly different. Over the years, I've seen countless projects with the same features repeated over and over again. This time, we're aiming to build something solid and unlike anything players have seen before. Since many of you have been asking about Unreal Engine 5, I'd like to clear that up. Building something on UE5 requires a very large team and a lot of resources to accomplish properly. Right now, we can't say anything regarding UE5. Maybe in the future, who knows? Tzelal is a real life friend of mine. I've known him for many years, and he's a great guy. Right now, he's looking for people who genuinely want to be part of this project. The team is working 20+ hours a day, every single day. I'm often on calls with them, watching their progress and seeing everything they're creating. So, if anyone is wondering what's happening behind the scenes, my answer is simple, something amazing. I know many of you have been asking about features and other details, but we don't want to spoil anything just yet. There is still a lot of work to be done, and we'd rather reveal things when they're ready. Once everything is in the state we want, we'll start releasing sneak peeks. If you'd like to join the project, feel free to send Tzelal a private message so you can go through an interview. Please don't waste his time, or yours, if you're not genuinely interested. Now, I'd like to make a few things clear. No, we're not making another generic server with the same old features and the same old engine that you've seen for years. Our goal is to build something completely different, something that players haven't experienced before. And no, we're not going to give up on development. We work every day, and we keep pushing forward even when some challenges seem difficult. We're committed to making this project the best it can be. That's all for now. There will be much more to share once we're ready to show it. Thanks for your time, everyone.
    • 📢 MMORE.DEV — ONE SLOT AVAILABLE FOR A PROJECT   1 slot has opened up for long-term cooperation. We welcome anyone interested — we're looking for projects built for long-term collaboration, not one-off tasks.   🎯 We're ready to take on projects for these chronicles:   Essence Classic   Current protocols: 520, 542, 557+ One example of our developers' work — the Aden.Land team.   📋 We're also accepting preliminary discussions for the Main (GOD) branch — if you're planning a project on this chronicle, reach out in advance so we can go over the details and timeline. _______________________________________________________________________   For any questions — PM us or reach out on Telegram: https://t.me/L2scripts
    • 🔥 L2SCRIPTS BIG SALE 🔥 30-50% OFF ALL LEGACY PRODUCTS! Special offer for MaxCheaters users! Promotion runs from July 25 to August 1 inclusive _____________________________________________________    🎁 Promo details: 30-50% discount on all legacy studio products Source codes, ready-made builds, technical support — everything you've been wanting to grab at a great price. ___________________________________________________________________________   ⚡ Why you should hurry: A discount like this across the whole lineup is a rare event in our 20 years on the market This offer is strictly time-limited — exactly 7 days, no extensions Available only for MaxCheaters users Support slots are limited. ____________________________________________________ ✅ Proven quality — 20 years in the L2 market ✅ Full range of chronicles and ready-made solutions ✅ Personal support from our team ____________________________________________________   🌐 Our websites: L2-scripts.com — https://l2-scripts.com Mmore.dev — https://mmore.dev Telegram for contact: https://t.me/L2scripts ____________________________________________________   Don't miss your chance! In 7 days prices go back to normal — grab what you need at the best price in the studio's history. ➡️ Browse the product catalog: https://l2-scripts.com For any questions — PM us or check the support thread.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..