Jump to content

Recommended Posts

Posted

Hey everyone, I was wondering if anyone knows where the client loads all the .dat files. Is there some kind of manifest or list you can specify which dat files the client loads?

Posted

hook kernel32 createfilew.
example interlude client try load these dat files until login screen.

CreateFileW("WarningNotice-e.dat")
CreateFileW("EULA-e.dat")
CreateFileW("Chargrp.dat")
CreateFileW("Hairgrp.dat")
CreateFileW("Helmetgrp.dat")
CreateFileW("HairAccessarygrp.dat")
CreateFileW("EtcItemgrp.dat")
CreateFileW("Armorgrp.dat")
CreateFileW("Weapongrp.dat")
CreateFileW("ItemName-e.dat")
CreateFileW("Npcgrp.dat")
CreateFileW("NpcName-e.dat")
CreateFileW("Skillgrp.dat")
CreateFileW("SkillName-e.dat")
CreateFileW("ActionName-e.dat")
CreateFileW("QuestName-e.dat")
CreateFileW("SystemMsg-e.dat")
CreateFileW("ServerName-e.dat")
CreateFileW("IDCName-e.dat")
CreateFileW("Creditgrp-e.dat")
CreateFileW("SysString-e.dat")
CreateFileW("ClassInfo-e.dat")
CreateFileW("Recipe-c.dat")
CreateFileW("Hennagrp-e.dat")
CreateFileW("SkillSoundgrp.dat")
CreateFileW("CastleName-e.dat")
CreateFileW("SymbolName-e.dat")
CreateFileW("EnterEventgrp.dat")
CreateFileW("CommandName-e.dat")
CreateFileW("Obscene-e.dat")
CreateFileW("MusicInfo.dat")
CreateFileW("MobSkillAnimgrp.dat")
CreateFileW("StaticObject-e.dat")
CreateFileW("ZoneName-e.dat")
CreateFileW("Logongrp.dat")
CreateFileW("Hairaccessorylocgrp.dat")
CreateFileW("RaidData-e.dat")
CreateFileW("HuntingZone-e.dat")
CreateFileW("GameTip-e.dat")
CreateFileW("optiondata_client-e.dat")
CreateFileW("variationeffectgrp-e.dat")


 

Posted
22 hours ago, wongerlt said:

hook kernel32 createfilew.
example interlude client try load these dat files until login screen.

CreateFileW("WarningNotice-e.dat")
CreateFileW("EULA-e.dat")
CreateFileW("Chargrp.dat")
CreateFileW("Hairgrp.dat")
CreateFileW("Helmetgrp.dat")
CreateFileW("HairAccessarygrp.dat")
CreateFileW("EtcItemgrp.dat")
CreateFileW("Armorgrp.dat")
CreateFileW("Weapongrp.dat")
CreateFileW("ItemName-e.dat")
CreateFileW("Npcgrp.dat")
CreateFileW("NpcName-e.dat")
CreateFileW("Skillgrp.dat")
CreateFileW("SkillName-e.dat")
CreateFileW("ActionName-e.dat")
CreateFileW("QuestName-e.dat")
CreateFileW("SystemMsg-e.dat")
CreateFileW("ServerName-e.dat")
CreateFileW("IDCName-e.dat")
CreateFileW("Creditgrp-e.dat")
CreateFileW("SysString-e.dat")
CreateFileW("ClassInfo-e.dat")
CreateFileW("Recipe-c.dat")
CreateFileW("Hennagrp-e.dat")
CreateFileW("SkillSoundgrp.dat")
CreateFileW("CastleName-e.dat")
CreateFileW("SymbolName-e.dat")
CreateFileW("EnterEventgrp.dat")
CreateFileW("CommandName-e.dat")
CreateFileW("Obscene-e.dat")
CreateFileW("MusicInfo.dat")
CreateFileW("MobSkillAnimgrp.dat")
CreateFileW("StaticObject-e.dat")
CreateFileW("ZoneName-e.dat")
CreateFileW("Logongrp.dat")
CreateFileW("Hairaccessorylocgrp.dat")
CreateFileW("RaidData-e.dat")
CreateFileW("HuntingZone-e.dat")
CreateFileW("GameTip-e.dat")
CreateFileW("optiondata_client-e.dat")
CreateFileW("variationeffectgrp-e.dat")


 

do you happen to know which dll loads the files?

Posted
13 hours ago, wongerlt said:

idk, why u need this?

 

My initial plan was to port the Homunculus system from Live 502 to ClassicAden 502. But, when the interface for Homunculus is enabled, it has some hardcoded function that tries to load the dat files which leads to a crash since those files dont exist in ClassicAden. I was hoping to do some injection hoping, forcing the client to load the files.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock