Jump to content

Recommended Posts

Posted

Hello i need help to past anti dissarm script to Farm script. Any1 can help me?

const
 BUFF_ID = 28015; //COV
 SCROLL_OF_SCAPE = 736; //SOE
 TPDelay = 30 * 1000; // Time to wait after teleporting, change according to your computer
 debug = false;

type
    TCity = (DWARVEN = 0, ORC = 1, DARK_ELVEN = 2, ELVEN = 3, KAMAEL = 4,
        TALKING_ISLAND = 5, HEINE = 6, DION = 7, GIRAN = 8, ADEN = 9, GODDARD = 10,
        GLUDIO = 11, GLUDIN = 12, SHTUTTGART = 13, RUNE = 14, OREN = 15, HUNTER = 16,
        NON_CITY = 17, PRIMEVAL_ISLE = 18);

procedure ToGk;
begin
    if User.InRange(110912,219584,-3664, 250, 150) then begin
      Engine.MoveTo(110912,219584,-3664);
      Engine.MoveTo(111154,219735,-3675);
      Engine.MoveTo(111176,219395,-3546);
      Engine.MoveTo(111387,219387,-3544);
    end;
    if User.InRange(111888,219584,-3664, 250, 150) then begin
      Engine.MoveTo(111888,219584,-3664);
      Engine.MoveTo(111617,219703,-3674);
      Engine.MoveTo(111591,219371,-3544);
      Engine.MoveTo(111387,219387,-3544);
    end;
    if User.InRange(112064,219792,-3664, 250, 150) then begin
      Engine.MoveTo(112064,219792,-3664);
      Engine.MoveTo(111665,219800,-3675);
      Engine.MoveTo(111580,219329,-3544);
      Engine.MoveTo(111387,219387,-3544);
    end;
    if User.InRange(107808,217856,-3672, 250, 150) then begin
      Engine.MoveTo(107808,217856,-3672);
      Engine.MoveTo(107769,217524,-3673);
      Engine.MoveTo(109387,217509,-3747);
      Engine.MoveTo(110037,217257,-3747);
      Engine.MoveTo(110072,219029,-3477);
      Engine.MoveTo(111202,219130,-3541);
      Engine.MoveTo(111387,219387,-3544);
    end;
    if User.InRange(110896,220768,-3664, 250, 150) then begin
      Engine.MoveTo(110896,220768,-3664);
      Engine.MoveTo(111191,219621,-3663);
      Engine.MoveTo(111190,219303,-3544);
      Engine.MoveTo(111387,219387,-3544);
    end;
    if User.InRange(110768,219824,-3664, 250, 150) then begin
      Engine.MoveTo(110768,219824,-3664);
      Engine.MoveTo(111163,219763,-3671);
      Engine.MoveTo(111199,219319,-3544);
      Engine.MoveTo(111387,219387,-3544);
    end;
    if User.InRange(112112,220576,-3664, 250, 150) then begin
      Engine.MoveTo(112112,220576,-3664);
      Engine.MoveTo(111600,219666,-3669);
      Engine.MoveTo(111586,219305,-3544);
      Engine.MoveTo(111387,219387,-3544);
    end;
    if User.InRange(110688,220576,-3664, 250, 150) then begin
      Engine.MoveTo(110688,220576,-3664);
      Engine.MoveTo(111183,219655,-3669);
      Engine.MoveTo(111201,219292,-3544);
      Engine.MoveTo(111387,219387,-3544);
    end;
    if User.InRange(108032,218048,-3672, 250, 150) then begin
      Engine.MoveTo(108032,218048,-3672);
      Engine.MoveTo(107862,218003,-3673);
      Engine.MoveTo(107840,217532,-3673);
      Engine.MoveTo(109383,217465,-3747);
      Engine.MoveTo(110036,217280,-3747);
      Engine.MoveTo(110096,219040,-3478);
      Engine.MoveTo(111086,219100,-3541);
      Engine.MoveTo(111387,219387,-3544);
    end;
    if User.InRange(107568,218256,-3672, 250, 150) then begin
      Engine.MoveTo(107568,218256,-3672);
      Engine.MoveTo(107542,217872,-3673);
      Engine.MoveTo(107840,217532,-3673);
      Engine.MoveTo(109383,217465,-3747);
      Engine.MoveTo(110036,217280,-3747);
      Engine.MoveTo(110096,219040,-3478);
      Engine.MoveTo(111086,219100,-3541);
      Engine.MoveTo(111387,219387,-3544);
    end;
    if User.InRange(107552,218000,-3672, 250, 150) then begin
      Engine.MoveTo(107552,218000,-3672);
      Engine.MoveTo(107862,218003,-3673);
      Engine.MoveTo(107840,217532,-3673);
      Engine.MoveTo(109383,217465,-3747);
      Engine.MoveTo(110036,217280,-3747);
      Engine.MoveTo(110096,219040,-3478);
      Engine.MoveTo(111086,219100,-3541);
      Engine.MoveTo(111387,219387,-3544);
    end;
    if User.InRange(111856,220752,-3664, 250, 150) then begin
      Engine.MoveTo(111856,220752,-3664);
      Engine.MoveTo(111573,219730,-3675);
      Engine.MoveTo(111589,219342,-3544);
      Engine.MoveTo(111387,219387,-3544);
    end;
end;

function  isDead: boolean;
begin
  isDead := false;
  if (debug) then print('Check is Dead');
  if  User.Dead  then
  begin
    Delay (10000); // In case of resurrection
  end;
  if  User.Dead  then
  begin
    isDead := true;
    Engine.FaceControl (0,false);
    Print ('Dead. Pressing to village.');
    Engine.GoHome;
    Delay (5000);
  end;
end;

function  GetCity (shouldGoHome: boolean = true; inCityEvt: boolean = false): TCity;
var
  City: TCity;
begin
  City := NON_CITY;
  if User.InRange (147509, 25928, User.Z, 5000, 100)       then City := ADEN;
  if User.InRange (11416, 16856, User.Z, 5000, 100)        then City := DARK_ELVEN;
  if User.InRange (18591, 144708, User.Z, 5000, 100)       then City := DION;
  if User.InRange (116569, -179848, User.Z, 7000, 100)     then City := DWARVEN;
  if User.InRange (44904, 49800, User.Z, 7000, 100)        then City := ELVEN;
  if User.InRange (82876, 148960, User.Z, 5000, 100)       then City := GIRAN;
  if User.InRange (-81311, 152663, User.Z, 5000, 100)      then City := GLUDIN;
  if User.InRange (-14236, 123701, User.Z, 5000, 100)      then City := GLUDIO;
  if User.InRange (147713, -56202, User.Z, 5000, 100)      then City := GODDARD;
  if User.InRange (111434, 220426, User.Z, 5000, 100)      then City := HEINE;
  if User.InRange (117144, 76824, User.Z, 5000, 100)       then City := HUNTER;
  if User.InRange (-45080, -113576, User.Z, 5000, 100)     then City := ORC;
  if User.InRange (81150, 54880, User.Z, 5000, 100)        then City := OREN;
  if User.InRange (43838, -48222, User.Z, 5000, 100) or
    User.InRange (38283, -48102, User.Z, 5000, 100)        then City := RUNE;
  if User.InRange (88041, -142502, User. Z, 5000, 100)     then City := SHTUTTGART;
  if User.InRange (-83139, 243145, User.Z, 5000, 100)      then City := TALKING_ISLAND;

  // If it isn't in one of the previous locations then goHome and try again
  if (City = NON_CITY) and (shouldGoHome) then
  begin
    GoHome (-1, -1, inCityEvt);
    City := GetCity;
  end;
  Result := City;
end;


function  needsBuffs: boolean;
var
  buff: TL2Buff;
begin
  needsBuffs := false;
  if (debug) then print('Check for buffs');
  if  not User.Buffs.ByID (BUFF_ID, Buff)  or
    User.Buffs.ById (BUFF_ID, buff)  and  (buff.EndTime < 60 * 1000)  then
  begin
    print('Check Buffs [True]');
    needsBuffs := true;
  end;
end;

procedure  GoHome (ItemID: integer = -1; skillID: integer = -1; move: boolean = false);
var
  Skill: TL2Skill;
  Item: TL2Item;
  City: TCity;
begin
  print('Go Home');
  if  not User.Dead  then
  begin
    City := GetCity (false, false);
    if  City = NON_CITY  then
    begin
    // Use the item past as parameter
    if  (itemID <> -1)  and  Inventory.User.ByID(itemID, Item)  then
    begin
      Engine.UseItem (itemID);
      Delay (User.Cast.EndTime + TPDelay);
    end;

    // Use skill to teleport if no item past as parameter
    if  (skillID <> -1)  and  (itemID = -1)  and  SkillList.ByID(skillID, Skill)  then
    begin
      Engine.UseSkill(skillID);
      Delay (User.Cast.EndTime + TPDelay);
    end;

    // Use SoE if no item or skill provided
    if  (skillID = -1)  and  (itemID = -1) and  Inventory.User.ByID(SCROLL_OF_SCAPE, Item)  then
    begin
      Engine.UseItem (Item);
      Delay (User.Cast.EndTime + TPDelay);
    end;

    end; //non city
  end; //user dead
end;


procedure  GetBuffs;
begin
  print('GetBuffs');
  Engine.SetTarget(36600); // NPC ID
  Engine.MoveToTarget;
  Delay(500);
  Engine.DlgOpen;
  Delay(500);
  Engine.DlgSel(1);   //Warriors
  Delay(500);
end;

procedure  movetofarm;
begin
  Print ('Teleport to FoS Center');
  Engine.SetTarget (30233);
  Engine.DlgOpen;
  Delay (500);
  Engine.DlgSel(1);
  Delay (500);
  Engine.DlgSel(7);
  Delay (5*1000);
  Print ('Moving to spot');
    if user.InRange(73024, 118485, -3696, 300) then begin      
      Engine.MoveTo(73477, 118144, -3720);
      Engine.MoveTo(75061, 117686, -3736);
      Engine.MoveTo(79457, 115940, -3720);
      Engine.MoveTo(81710, 116517, -3208);
      Engine.MoveTo(83528, 117819, -2992);
      Engine.MoveTo(83528, 118887, -3032);
      Engine.MoveTo(86700, 119885, -3072);
      Engine.MoveTo(88981, 119261, -3056);
end;
 
  Engine.Facecontrol (0, true); // turn on bot interface
  Engine.Facecontrol (1, true); // turn on target select interface
end;

{  START  }

begin
  //Engine.LoadConfig ('fos_holy'); //User.Name
  while  true  do
  begin
    if  isDead or needsBuffs  then
    begin
      Engine.FaceControl (1,false); // turn off bot interface
      while  User.InCombat  do Delay (3 * 1000);
      GoHome;
      ToGK;
      GetBuffs;
      //teleport;
      movetofarm;
      Print ('Finished');
    end;
    delay(30000);
  end;      
end.
 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock