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NPC Priest of Dawn 's left hand weapon


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The Dawn of Book in the NPC's hand isn't showing up. Is there a way to fix this?

 

This NPC is probably the only one in the game who wields a weapon with his left hand.

 

Weapon :[dawnn_book]    =    5802

 

I've tried several server-side programs, including Java emulators, and they all seem to have this problem. Or is there some special game mechanic controlling this NPC?

 

npc_begin	teleporter	31081	[dawn_priest_giran]	category={}	level=70	exp=429634523	ex_crt_effect=1	unique=0	s_npc_prop_hp_rate=1	race=human	sex=male	skill_list={@s_npc_prop_race_human;@s_npc_prop_hp_lv_p0;@s_npc_prop_mp_lv_p0;@s_npc_prop_pa_lv_p0;@s_npc_prop_ma_lv_p0;@s_npc_prop_pd_lv_p0;@s_npc_prop_md_lv_p0;@s_npc_prop_armor_type_n;@s_npc_prop_weapon_type_fist;@s_full_magic_defence}	slot_chest=[]	slot_rhand=[]	slot_lhand=[dawnn_book]	collision_radius={8;8}	collision_height={30.5;30.5}	hit_time_factor=0.6	hit_time_factor_skill=-1	ground_high={120;0;0}	ground_low={50;0;0}	str=40	int=21	dex=30	wit=20	con=43	men=20	org_hp=2444.46819	org_hp_regen=7.5	org_mp=1345.8	org_mp_regen=2.7	base_attack_type=fist	base_attack_range=40	base_damage_range={0;0;80;120}	base_rand_dam=10	base_physical_attack=688.86373	base_critical=4	physical_hit_modify=5	base_attack_speed=253	base_reuse_delay=0	base_magic_attack=470.40463	base_defend=295.91597	base_magic_defend=216.53847	base_attribute_attack={none;0}	base_attribute_defend={150;150;150;150;150;150;150}	physical_avoid_modify=0	shield_defense_rate=20	shield_defense=147.957985	safe_height=100	soulshot_count=0	spiritshot_count=0	clan={}	ignore_clan_list={}	clan_help_range=300	undying=1	can_be_attacked=0	corpse_time=7	no_sleep_mode=0	agro_range=1000	passable_door=0	can_move=1	flying=0	has_summoner=0	targetable=1	show_name_tag=1	npc_ai={[dawn_priest_giran];{[MoveAroundSocial]=0};{[MoveAroundSocial1]=110};{[ssq_priest_type]=2}}	event_flag={0}	unsowing=1	private_respawn_log=0	acquire_exp_rate=0	acquire_sp=0	acquire_rp=0	corpse_make_list={}	additional_make_list={}	additional_make_multi_list={}	ex_item_drop_list={}	fake_class_id=-1	npc_end	

 

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