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Posted

 This back accessory is converted from a cloak, but unfortunately, it's only available for human male warriors. Other races don't have the animation rigged. I hope to improve this back accessory. After importing the animation and skeleton using Unreal Engine 2 Runtime, I get an error when saving it back to a .UKX file. Could you please advise me on how to add other races without encountering errors? Thank you very much!

 

https://www.mediafire.com/file/g52dgvbp0l28sdo/MFighter_Fuckl2jangel.ukx/file

These are the effects of back accessories

8d097547f87ddff5c47e55b35be405c0.jpg

80f457cbddf24097f948c467cfadebb4.jpg

467dd9ba03774eda6fef0f46eb644b9f.jpg

a7d11c44ab31cd5ae1ae564ede54a244.jpg

b753bbbf2d1d5d84b2aa4202365e3dd9.jpg

Posted
2 hours ago, visa2014 said:

 This back accessory is converted from a cloak, but unfortunately, it's only available for human male warriors. Other races don't have the animation rigged. I hope to improve this back accessory. After importing the animation and skeleton using Unreal Engine 2 Runtime, I get an error when saving it back to a .UKX file. Could you please advise me on how to add other races without encountering errors? Thank you very much!

 

https://www.mediafire.com/file/g52dgvbp0l28sdo/MFighter_Fuckl2jangel.ukx/file

These are the effects of back accessories

8d097547f87ddff5c47e55b35be405c0.jpg

80f457cbddf24097f948c467cfadebb4.jpg

467dd9ba03774eda6fef0f46eb644b9f.jpg

a7d11c44ab31cd5ae1ae564ede54a244.jpg

b753bbbf2d1d5d84b2aa4202365e3dd9.jpg

Hello! Are you sure you want to make it specifically as a cloak?

Posted
10 hours ago, NevesOma said:

Hello! Are you sure you want to make it specifically as a cloak?

 

e5d5028295ae4af26da842a6733fe143.png

Perhaps I misexpressed myself. What I meant to say is that this back accessory only has animations for male warriors, and there are no animations for back accessories of other races. I would like to know how to add animations for other races to complete this back accessory

Posted
On 10/21/2025 at 11:01 AM, visa2014 said:

 

e5d5028295ae4af26da842a6733fe143.png

Perhaps I misexpressed myself. What I meant to say is that this back accessory only has animations for male warriors, and there are no animations for back accessories of other races. I would like to know how to add animations for other races to complete this back accessory

If you created it yourself for the first races just duplicate it in the same way for the other races (that is make the animations for the other races as well) and everything will work

Posted
10 hours ago, NevesOma said:

如果你自己创建的第一场比赛只是复制它以同样的方式为其他种族 (这是使其他种族的动画以及),一切都会工作

I imported this file using Unreal Engine 2 Runtime, modified it, saved it back, and then placed it on the client. When I run the game and wear this back accessory, the client crashes!

 

 

2025.10.28 03:52:59
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel  Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz @ 3697 MHz 1023MB RAM
Video : NVIDIA GeForce GT 730 (3064)
PosCode : TS4(273) -119:-62:-1474 4/1 [0]

SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel: Serial size mismatch: Got 383399, Expected 383403

History: LoadObject <- (SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel 8376427==8376427/8376498 7993028 383403) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerByItem <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- NCPawnView_InvenItemWnd::OnRButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

I don't know what the reason is. Can you help me?

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    • I imported this file using Unreal Engine 2 Runtime, modified it, saved it back, and then placed it on the client. When I run the game and wear this back accessory, the client crashes!     2025.10.28 03:52:59 OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel  Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz @ 3697 MHz 1023MB RAM Video : NVIDIA GeForce GT 730 (3064) PosCode : TS4(273) -119:-62:-1474 4/1 [0] SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel: Serial size mismatch: Got 383399, Expected 383403 History: LoadObject <- (SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel 8376427==8376427/8376498 7993028 383403) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerByItem <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- NCPawnView_InvenItemWnd::OnRButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop   I don't know what the reason is. Can you help me?
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