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Help whit Pyhton Script


eKo

Question

I'm kinda new to phyton script i downloaded and modded lightmagik NPCLight nobless hero script for my use but it always says failed to import npc_light blablabla quest

 

here my script

 

import sys

from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance

from net.sf.l2j.gameserver.model.quest import State

from net.sf.l2j.gameserver.model.quest import QuestState

from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

 

qn = "9999_NPCLight"

 

NPC=[440457]

NOBLESS_TIARA = 7694

ADENA_ID=5588

SEALED_ID=7608

QuestId    = 9999

QuestName  = "NPCLight"

QuestDesc  = "custom"

InitialHtml = "1.htm"

 

class Quest (JQuest) :

 

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 

def onEvent(self,event,st):

htmltext = event

count=st.getQuestItemsCount(ADENA_ID)

if count < 1 :

htmltext = "<html><head><body>You dont have the Required item.</body></html>"

else:

if event == "1":

if st.getPlayer().getLevel() > 5 :

return "Cheater.htm"

st.setState(COMPLETED)

if not st.getPlayer().setLevel(78) :

                                                        st.takeItems(ADENA_ID,1)

st.getPlayer().setNoble(True)

st.giveItems(NOBLESS_TIARA,1)

st.giveItems(6842,1)

return "Weapon.htm"

st.setState(COMPLETED)

 

if event == "2":

if st.getPlayer().isNoble() :

return "Cheater.htm"

st.setState(COMPLETED)

                if not st.takeItems(SEALED_ID,1)

st.getPlayer().st.giveItems(7575,1)

return "Armor.htm"

st.setState(COMPLETED)

if htmltext != event:

st.setState(COMPLETED)

st.exitQuest(1)

return htmltext

 

 

        def onTalk (self,npc,st):

htmltext = "<html><head><body>I have nothing to say to you</body></html>"

st = st.getQuestState(qn) 

st.setState(STARTED)

return InitialHtml

 

 

 

QUEST      = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)

CREATED=State('Start',QUEST)

STARTED=State('Started',QUEST)

COMPLETED=State('Completed',QUEST)

 

QUEST.setInitialState(CREATED)

 

for npcId in NPC:

QUEST.addStartNpc(npcId)

QUEST.addTalkId(npcId)

 

i use Anarchy interlude serverpack that A style shared

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