I'm kinda new to phyton script i downloaded and modded lightmagik NPCLight nobless hero script for my use but it always says failed to import npc_light blablabla quest
here my script
import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
Question
eKo
I'm kinda new to phyton script i downloaded and modded lightmagik NPCLight nobless hero script for my use but it always says failed to import npc_light blablabla quest
here my script
import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
qn = "9999_NPCLight"
NPC=[440457]
NOBLESS_TIARA = 7694
ADENA_ID=5588
SEALED_ID=7608
QuestId = 9999
QuestName = "NPCLight"
QuestDesc = "custom"
InitialHtml = "1.htm"
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent(self,event,st):
htmltext = event
count=st.getQuestItemsCount(ADENA_ID)
if count < 1 :
htmltext = "<html><head><body>You dont have the Required item.</body></html>"
else:
if event == "1":
if st.getPlayer().getLevel() > 5 :
return "Cheater.htm"
st.setState(COMPLETED)
if not st.getPlayer().setLevel(78) :
st.takeItems(ADENA_ID,1)
st.getPlayer().setNoble(True)
st.giveItems(NOBLESS_TIARA,1)
st.giveItems(6842,1)
return "Weapon.htm"
st.setState(COMPLETED)
if event == "2":
if st.getPlayer().isNoble() :
return "Cheater.htm"
st.setState(COMPLETED)
if not st.takeItems(SEALED_ID,1)
st.getPlayer().st.giveItems(7575,1)
return "Armor.htm"
st.setState(COMPLETED)
if htmltext != event:
st.setState(COMPLETED)
st.exitQuest(1)
return htmltext
def onTalk (self,npc,st):
htmltext = "<html><head><body>I have nothing to say to you</body></html>"
st = st.getQuestState(qn)
st.setState(STARTED)
return InitialHtml
QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
CREATED=State('Start',QUEST)
STARTED=State('Started',QUEST)
COMPLETED=State('Completed',QUEST)
QUEST.setInitialState(CREATED)
for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)
i use Anarchy interlude serverpack that A style shared
3 answers to this question
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