Jump to content

Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Posts

    • Here is a line from skillgrp.dat. I'm completely confused with the "animation=[D]" skill_begin    skill_id=1011    skill_level=1    icon_type=1    operate_type=0    mp_consume=10    cast_range=600    cast_style=1    hit_time=5.0    is_magic=1    animation=[D]   ...     In skillgrp.dat, skill's animation values are like below which are meaningless 1, A, B, C, C2, D, D2, DD, DI, E, E2, F2, G, H, H2, K, K2, L, L2, M,MIX51, MIX52, Mix53, MIX54, MIX55, MIX56, MIX57, Mix58, Mix59, MIX60,Mix01, Mix02, Mix03, Mix04, Mix05, Mix06, Mix07, Mix08, Mix09,N, O, P, Q, R, S, U, V, W, X, Y, Z, f, i, j, ms01, t   But actually the animation seq namea are like below which could be seen by exported from .ukx files. SpAtk01_1HS,SpAtk01_2HS,SpAtk01_Bow,SpAtk01_Dual_Dagger,SpAtk01_Dual,SpAtk01_Pole,SpAtk02_1HS,SpAtk02_Bow,SpAtk03_1HS,SpAtk03_2HS,SpAtk03_Bow, SpAtk03_Dual,SpAtk03_Pole,SpAtk04_1HS,SpAtk04_Bow,SpAtk05_Pole,SpAtk06_Hand,SpAtk06_Pole,SpAtk07_1HS,SpAtk07_2HS,SpAtk07_Dual,SpAtk08_Dual…………   My question is that if i create a custom animation seq named SupperCoolSpAtk, then how should i edit the skill data in skillgrp.dat file? skill_begin    skill_id=1011    skill_level=1    icon_type=1    operate_type=0    mp_consume=10    cast_range=600    cast_style=1    hit_time=5.0    is_magic=1    animation=[?]  ...    And please do not suggest other way like changing my SupperCoolSpAtk to some existing seq name lilke SpAtk01_1HS. I want to keep all the existing seq names untouched, and figure out how to map values in skillgrp.dat to actual seq names. Thank you!   Any clue will be appreciate. Help please.
    • Exactly, I'd simply like the "complete release" to not end up in the hands of complete dickheads. Even something as simple as generic L2 related chit-chat in the Discord is appreciated and shows peoples true character over time. Bonus points if you are able to find bugs in the mods which I will fix and use the publicly available aCis sources to suggest improvements in the original code.
    • Yeap true , also what i see in this forum those days ! None says thank you for your contribution or thank you that you share it for free.    is sad 2025 Lineage2 , era is dead long ago and the think is there is no stable project till now and never will be one , as muche we try to do it is pointless, dosent matter more than 15 years now.
    • Online increase day by day. 🙂 My stream: https://www.twitch.tv/daemondas Server: https://l2einhovant.net/
  • Topics

×
×
  • Create New...