I'm facing an issue where the HairID from a custom item skin does not display in-game when applied through the skin system. However, if I retrieve the HairID individually, it works correctly, and I can equip it on the player as a standalone "nonameitem."
The setup seems correct, and the item displays and functions in isolation, so I suspect something may be preventing it from rendering when called via the skin system.
Has anyone encountered a similar problem or have insights on what might be missing in the process? Any guidance would be appreciated!
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Hello , i have an issue with the pet commands. I am using acis latest public version.
When i am using the attack command on a monster , it does it but when i press stop, it doesnt stop. After i spam like 3-4 times the change position it works. No errors also in the console...anyone knows whats going on?
Hey guys, I'm setting up a L2OFF Classic server.
The physical server is in the United States. Here I have the AuthdClassic and L2Server.
IP 77.77.77.77
And I have two additional private servers that I want to use as proxies for people in Europe and South America.
Europe IP 88.88.88.88
Brazil: 99.99.99.99
My idea is to have only one server, but that when logging in, those from North America can log in to the US server.
Those from Europe can log in to the EUR server.
And those from South America can log in to the BR server.
But at the same time, everyone can be seen in-game...
I know this is done with a proxy, but I don't know how.
In my AuthMod.ini file I have this configured... now... what should I do on the EU and BR servers?
[Setting]
Enabled=1
ServerListSize=3
;Time in seconds for checking proxies status - 0 means disabled, they'll remain as online
ProxyCheckInterval=10
;Timeout in seconds during Port Check
ProxyCheckTimeout=15
[Server_1]
Name=EU1
;Proxy or real ip that will redirect packets to L2Server (player<>l2server connection)
ServerIp=127.0.0.1
;ServerIp=77.77.77.77
;Proxy or real server port
ServerPort=7777
;Server id used in ServerList packet - id of the server from servername-e.dat
ServerId=1
;Real server id - the one specified in l2server.ini
RealServerId=1
;PvP server flag
PvPServer=1
;Test server flag
TestServer=0
;Show clock in server status
ShowClock=0
;Age limit
AgeLimit=0
;Show brackets [] before server name
ShowBrackets=0
;Server Type 1: Normal, 2: Classic
ServerType=2
;Fake Online Status 1: Light , 2: Normal, 3: Heavy
FakeEngine=2
[Server_2]
Name=EUR
;Proxy or real ip that will redirect packets to L2Server (player<>l2server connection)
ServerIp=127.0.0.1
;ServerIp=88.88.88.88
;Proxy or real server port
ServerPort=7777
;Server id used in ServerList packet - id of the server from servername-e.dat
ServerId=2
;Real server id - the one specified in l2server.ini
RealServerId=1
;PvP server flag
PvPServer=1
;Test server flag
TestServer=0
;Show clock in server status
ShowClock=0
;Age limit
AgeLimit=0
;Show brackets [] before server name
ShowBrackets=0
;Server Type 1: Normal, 2: Classic
ServerType=2
;Fake Online Status 1: Light , 2: Normal, 3: Heavy
FakeEngine=2
[Server_3]
Name=BR
;Proxy or real ip that will redirect packets to L2Server (player<>l2server connection)
ServerIp=127.0.0.1
;ServerIp=99.99.99.99
;Proxy or real server port
ServerPort=7777
;Server id used in ServerList packet - id of the server from servername-e.dat
ServerId=3
;Real server id - the one specified in l2server.ini
RealServerId=1
;PvP server flag
PvPServer=1
;Test server flag
TestServer=0
;Show clock in server status
ShowClock=0
;Age limit
AgeLimit=0
;Show brackets [] before server name
ShowBrackets=0
;Server Type 1: Normal, 2: Classic
ServerType=2
;Fake Online Status 1: Light , 2: Normal, 3: Heavy
FakeEngine=2
Question
TexasJunior
Hello,
I am working with l2jacis
I'm facing an issue where the
HairID
from a custom item skin does not display in-game when applied through the skin system. However, if I retrieve theHairID
individually, it works correctly, and I can equip it on the player as a standalone "nonameitem."The setup seems correct, and the item displays and functions in isolation, so I suspect something may be preventing it from rendering when called via the skin system.
Has anyone encountered a similar problem or have insights on what might be missing in the process? Any guidance would be appreciated!
<skin id="15001" hairId="14500" chestId="14501" legsId="0" glovesId="0" feetId="0"/> <!-- Assassin Dark -->
if(player.getVisual() == 0)
player.setVisual(itemId, SkinTable.getInstance().getHair(itemId), SkinTable.getInstance().getChest(itemId), SkinTable.getInstance().getLegs(itemId), SkinTable.getInstance().getGloves(itemId), SkinTable.getInstance().getBoots(itemId));
else //reset on press Item if skin is equipped
player.setVisual(0,0,0,0,0,0);
<item id="14500" type="Armor" name="Dark Helmet">
<set name="default_action" val="equip" />
<set name="bodypart" val="hair" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
</item>
<item id="14501" type="Armor" name="Dark Suit">
<set name="default_action" val="equip" />
<set name="armor_type" val="NONE" />
<set name="bodypart" val="alldress" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
<set name="price" val="5000000" />
</item>
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