VegaBoy Posted September 28, 2024 Posted September 28, 2024 I had already made this modification a long time ago in another pack that I used before. But now I'm using an aCis 372. I don't remember very well how I did it, but I already modified the exp table in Experience.Java with the exp up to 91 and the hp/cp/mp table that the character receives per level, up to level 90. But even so it doesn't work in the game. Could someone with experience help me, show me where I'm forgetting to modify? I've already looked at all the tutorials available here on the forum, but none of them have worked. Quote
Acacia Posted September 30, 2024 Posted September 30, 2024 On 9/29/2024 at 1:58 AM, VegaBoy said: I had already made this modification a long time ago in another pack that I used before. But now I'm using an aCis 372. I don't remember very well how I did it, but I already modified the exp table in Experience.Java with the exp up to 91 and the hp/cp/mp table that the character receives per level, up to level 90. But even so it doesn't work in the game. Could someone with experience help me, show me where I'm forgetting to modify? I've already looked at all the tutorials available here on the forum, but none of them have worked. you could do something like this : PlayerTemplate.java public final double getBaseHpMax(int level) { double HP; if (level >= 80) { HP = _hpTable[79] + 35 * (level - 80); } else { HP = _hpTable[level -1]; } return HP; } same should do for CP/MP , and u won't have to edit any classes table and dont forget karma tables :) Quote
VegaBoy Posted September 30, 2024 Author Posted September 30, 2024 8 hours ago, Acacia said: you could do something like this : PlayerTemplate.java public final double getBaseHpMax(int level) { double HP; if (level >= 80) { HP = _hpTable[79] + 35 * (level - 80); } else { HP = _hpTable[level -1]; } return HP; } same should do for CP/MP , and u won't have to edit any classes table and dont forget karma tables :) Now it's working, thank you! Quote
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