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Posted
39 minutes ago, maxximuns said:

Hey my friends, does anyone know why this file doesn't expand when bringing from assassins to h5?

https://prnt.sc/b2WDk-S_8TZQ

 

how does it look on the server

https://prnt.sc/goU482a7HvNL

Please explain how you ported it. You probably didn't define split9 values

Posted
16 hours ago, 911reg said:

Please explain how you ported it. You probably didn't define split9 values

Basically just replace the images one with another.
 

before
https://prnt.sc/dpIS123hiucg

 

after

https://prnt.sc/6alBvjk62x7q
 

xdata

https://prnt.sc/U2cJPU6qP-bP
https://prnt.sc/YmOEouV7hb8u

Posted
1 hour ago, maxximuns said:

Basically just replace the images one with another.
 

before
https://prnt.sc/dpIS123hiucg

 

after

https://prnt.sc/6alBvjk62x7q
 

xdata

https://prnt.sc/U2cJPU6qP-bP
https://prnt.sc/YmOEouV7hb8u

I'm asking about the process of exporting the textures and re-importing them. What tool do you use? l2tool? do you use unrealed? are you exporting the texture and re-importing it somewhere else, or moving it from assassin utx to your utx?

i suggest you to download the l2editor i shared on this forum, open the assassin utx file, right click the texture > properties, and check the Split9 values. You need to apply those to the texture in your utx file

Posted
3 hours ago, 911reg said:

Estou perguntando sobre o processo de exportar as texturas e reimportá-las. Qual ferramenta você usa? l2tool? Você usa o unrealed? Você está exportando a textura e reimportando-a em outro lugar, ou movendo-a do assassin utx para o seu utx?

Eu sugiro que você baixe o l2editor que compartilhei neste fórum, abra o arquivo assassin utx, clique com o botão direito do mouse em textura > propriedades e verifique os valores Split9. Você precisa aplicá-los à textura no seu arquivo utx

That's it, I'm basically using the assassins UTX, because when I export and import the file it doesn't look the same, programs used l2Tool and UnrealEd

3 hours ago, 911reg said:

I'm asking about the process of exporting the textures and re-importing them. What tool do you use? l2tool? do you use unrealed? are you exporting the texture and re-importing it somewhere else, or moving it from assassin utx to your utx?

i suggest you to download the l2editor i shared on this forum, open the assassin utx file, right click the texture > properties, and check the Split9 values. You need to apply those to the texture in your utx file

Look

https://prnt.sc/z_T0dugyPuue

 

there is a lot of difference

  • 2 weeks later...
Posted
On 9/1/2024 at 7:23 PM, 911reg said:

So simply copy the values and set bSplit9Texture to True

Hey man, in the rush I ended up forgetting to say thank you!

This time I had no problems.

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