Hello guys , i have a question im getting my head around i can't fiind answer .. I was leaving acis gameserver console with debug and logger on for almost 2 days now to check whats going on and looks like i get some weird connection but logins server is clean , on game server console i got this , can someone explain me what is this since server is hosted on my server pc home and no one has the ip how can i get packets from an ip what is this aliens contacting me via gs ? o,O
[S] SystemMessage
[S] PartySmallWindowDeleteAll
[S] SystemMessage
[S] SocialAction
[C] Logout
[S] LeaveWorld
FourSepulchersManager: end of the round.
CastleManorManager: Manor mode changed to MAINTENANCE
CastleManorManager: Manor mode changed to MODIFIABLE
Backup to SQL Complete
Done the zip of backup.
backup.sql is deleted!
FourSepulchersManager: end of the round.
[C] ProtocolVersion
Client: [IP: 47.251.92.79] - Failed reading: [C] ProtocolVersion ; java.nio.BufferUnderflowException
null
java.nio.BufferUnderflowException
at java.base/java.nio.Buffer.nextGetIndex(Unknown Source)
at java.base/java.nio.HeapByteBuffer.getInt(Unknown Source)
at net.sf.l2j.commons.mmocore.ReceivablePacket.readD(ReceivablePacket.java:45)
at net.sf.l2j.gameserver.network.clientpackets.ProtocolVersion.readImpl(ProtocolVersion.java:14)
at net.sf.l2j.gameserver.network.clientpackets.L2GameClientPacket.read(L2GameClientPacket.java:30)
at net.sf.l2j.commons.mmocore.SelectorThread.parseClientPacket(SelectorThread.java:445)
at net.sf.l2j.commons.mmocore.SelectorThread.tryReadPacket(SelectorThread.java:382)
at net.sf.l2j.commons.mmocore.SelectorThread.readPacket(SelectorThread.java:315)
at net.sf.l2j.commons.mmocore.SelectorThread.run(SelectorThread.java:190)
Client [IP: 47.251.92.79] - Disconnected, too many buffer underflows in non-authed state.
[S] ServerClose
FourSepulchersManager: end of the round.
Olympiad: Olympiad game ended.
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RealIP - Usually with MITM proxies, since the traffic is funnelled from one server, you normally lose the real IP of the player which limits a lot of the functionality that you might have implemented. L2Proxy allows the LoginServer to pass the real IP of the used to the Gameserver during the Login->Gameserver player handoff
Wow, I’m really impressed by your attitude — you truly seem like a great person. You can be sure that everything you’re doing for others will come back to you in good things. Keep making the project awesome and filled with innovative ideas.
My suggestion is that you don’t make the source available; instead, sell it to people who are building their own projects — it’s at least one way they can show appreciation for all the great things you’re doing.
Thank you so much, I loved everything and I’m looking forward to more updates.
Thank you ♡♡♡♡
Why do all players only have one IP address, which is the proxy's?
I did several tests and created a debug to collect all IP addresses that connect to the proxy. It collects them correctly, but when they are sent to the server, they get lost and stay with the proxy's IP address.
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Hello guys , i have a question im getting my head around i can't fiind answer .. I was leaving acis gameserver console with debug and logger on for almost 2 days now to check whats going on and looks like i get some weird connection but logins server is clean , on game server console i got this , can someone explain me what is this since server is hosted on my server pc home and no one has the ip how can i get packets from an ip what is this aliens contacting me via gs ? o,O
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