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Hello guys.
I am creating textures in Photoshop then exporting them as 32 bit .TGA images (I was trying with 16 bit, but then alpha was not working in UnrealEd). Then of course importing into UnrealEd and making UTX files.
The problem I am facing is that colours in game seem to be different (like the game is supporting less colurs). Do you know maybe what can be reason of that?
You can see on example below some pixels are different colour, while in photoshop they are almost same colour as pixels next to them.
Thank you in advance for help 🙂
Hi could this be done in h5? because the file you mention has a different extension (system/SetItemGrp-eu.dff )
And if so, what software can I edit it with?
Thank you!
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maneco
The issue in eressea extender HF, any solution for fix this?
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