Hello everyone, good day. I'm new to the forum, sorry if I don't know all the rules. I suppose this is the right place for my post.
I'll explain where I am at the moment. I already have both servers installed, H5 and Ertheia, using the free version of L2JMobius. I was able to extract all the textures from the systextures files (MFighter, FFighter, etc.) using Umodel. I have absolutely all the armor textures separated into folders by files ("MFighter, etc."). Then I got the ID of the armor I want in the system.armorgrp.dat (Bloody Eternal). Now my question is how can I reassemble the textures in Unreal Editor, talking about shaders, effects, and so on. Because apparently, I have all the files to do it.
Can someone suggest where to start? PS: I was already able to modify the color of a set (Elegia), but mapping the shaders and effects took me a long time for just one piece of armor.
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https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
SELLING AN ANNOUNCER SCRIPT! SIMILAR TO L2OOPS / L2HOP. THE SCRIPT HAS BEEN A LITTLE REDONE, VISUALLY SIMILAR TO THESE ANNOUNCERS, THE PRICE IS VERY GOOD. WE SHOW EVERYTHING HOW TO USE IT, ETC.
price 50$
DISCORD - adver745645
TELEGRAM - MMOPROMO
SELLING AN ANNOUNCER SCRIPT! SIMILAR TO L2OOPS / L2HOP. THE SCRIPT HAS BEEN A LITTLE REDONE, VISUALLY SIMILAR TO THESE ANNOUNCERS, THE PRICE IS VERY GOOD. WE SHOW EVERYTHING HOW TO USE IT, ETC.
price 50$
DISCORD - adver745645
TELEGRAM - MMOPROMO
Question
zambog420
Hello everyone, good day. I'm new to the forum, sorry if I don't know all the rules. I suppose this is the right place for my post.
I'll explain where I am at the moment. I already have both servers installed, H5 and Ertheia, using the free version of L2JMobius. I was able to extract all the textures from the systextures files (MFighter, FFighter, etc.) using Umodel. I have absolutely all the armor textures separated into folders by files ("MFighter, etc."). Then I got the ID of the armor I want in the system.armorgrp.dat (Bloody Eternal). Now my question is how can I reassemble the textures in Unreal Editor, talking about shaders, effects, and so on. Because apparently, I have all the files to do it.
Can someone suggest where to start? PS: I was already able to modify the color of a set (Elegia), but mapping the shaders and effects took me a long time for just one piece of armor.
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