Hello everyone, good day. I'm new to the forum, sorry if I don't know all the rules. I suppose this is the right place for my post.
I'll explain where I am at the moment. I already have both servers installed, H5 and Ertheia, using the free version of L2JMobius. I was able to extract all the textures from the systextures files (MFighter, FFighter, etc.) using Umodel. I have absolutely all the armor textures separated into folders by files ("MFighter, etc."). Then I got the ID of the armor I want in the system.armorgrp.dat (Bloody Eternal). Now my question is how can I reassemble the textures in Unreal Editor, talking about shaders, effects, and so on. Because apparently, I have all the files to do it.
Can someone suggest where to start? PS: I was already able to modify the color of a set (Elegia), but mapping the shaders and effects took me a long time for just one piece of armor.
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If this is the original i remember playing it like 10 years ago, was a good faction, sadly lacked a lot of content and u could use cheatengine to dupe the ammount of enchants u could use, but gl
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zambog420
Hello everyone, good day. I'm new to the forum, sorry if I don't know all the rules. I suppose this is the right place for my post.
I'll explain where I am at the moment. I already have both servers installed, H5 and Ertheia, using the free version of L2JMobius. I was able to extract all the textures from the systextures files (MFighter, FFighter, etc.) using Umodel. I have absolutely all the armor textures separated into folders by files ("MFighter, etc."). Then I got the ID of the armor I want in the system.armorgrp.dat (Bloody Eternal). Now my question is how can I reassemble the textures in Unreal Editor, talking about shaders, effects, and so on. Because apparently, I have all the files to do it.
Can someone suggest where to start? PS: I was already able to modify the color of a set (Elegia), but mapping the shaders and effects took me a long time for just one piece of armor.
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