Hello everyone, good day. I'm new to the forum, sorry if I don't know all the rules. I suppose this is the right place for my post.
I'll explain where I am at the moment. I already have both servers installed, H5 and Ertheia, using the free version of L2JMobius. I was able to extract all the textures from the systextures files (MFighter, FFighter, etc.) using Umodel. I have absolutely all the armor textures separated into folders by files ("MFighter, etc."). Then I got the ID of the armor I want in the system.armorgrp.dat (Bloody Eternal). Now my question is how can I reassemble the textures in Unreal Editor, talking about shaders, effects, and so on. Because apparently, I have all the files to do it.
Can someone suggest where to start? PS: I was already able to modify the color of a set (Elegia), but mapping the shaders and effects took me a long time for just one piece of armor.
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Thank you guys.
NEWS
Our on-site dashboard is now live! Users can register for a customer account at https://www.nimeracp.com/sign-up.
NimeraCP will become available for purchase once development is complete and it’s listed in the Customer Dashboard.
We’ve also added pricing details to the official post on top and on our website: https://www.nimeracp.com/pricing.
Development on NimeraCP is progressing steadily. I’ll carve out some time this weekend to update the documentation so you can explore NimeraCP’s features in more detail.
Question
zambog420
Hello everyone, good day. I'm new to the forum, sorry if I don't know all the rules. I suppose this is the right place for my post.
I'll explain where I am at the moment. I already have both servers installed, H5 and Ertheia, using the free version of L2JMobius. I was able to extract all the textures from the systextures files (MFighter, FFighter, etc.) using Umodel. I have absolutely all the armor textures separated into folders by files ("MFighter, etc."). Then I got the ID of the armor I want in the system.armorgrp.dat (Bloody Eternal). Now my question is how can I reassemble the textures in Unreal Editor, talking about shaders, effects, and so on. Because apparently, I have all the files to do it.
Can someone suggest where to start? PS: I was already able to modify the color of a set (Elegia), but mapping the shaders and effects took me a long time for just one piece of armor.
0 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.