Hello everyone, good day. I'm new to the forum, sorry if I don't know all the rules. I suppose this is the right place for my post.
I'll explain where I am at the moment. I already have both servers installed, H5 and Ertheia, using the free version of L2JMobius. I was able to extract all the textures from the systextures files (MFighter, FFighter, etc.) using Umodel. I have absolutely all the armor textures separated into folders by files ("MFighter, etc."). Then I got the ID of the armor I want in the system.armorgrp.dat (Bloody Eternal). Now my question is how can I reassemble the textures in Unreal Editor, talking about shaders, effects, and so on. Because apparently, I have all the files to do it.
Can someone suggest where to start? PS: I was already able to modify the color of a set (Elegia), but mapping the shaders and effects took me a long time for just one piece of armor.
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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
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zambog420
Hello everyone, good day. I'm new to the forum, sorry if I don't know all the rules. I suppose this is the right place for my post.
I'll explain where I am at the moment. I already have both servers installed, H5 and Ertheia, using the free version of L2JMobius. I was able to extract all the textures from the systextures files (MFighter, FFighter, etc.) using Umodel. I have absolutely all the armor textures separated into folders by files ("MFighter, etc."). Then I got the ID of the armor I want in the system.armorgrp.dat (Bloody Eternal). Now my question is how can I reassemble the textures in Unreal Editor, talking about shaders, effects, and so on. Because apparently, I have all the files to do it.
Can someone suggest where to start? PS: I was already able to modify the color of a set (Elegia), but mapping the shaders and effects took me a long time for just one piece of armor.
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