Hello everyone, good day. I'm new to the forum, sorry if I don't know all the rules. I suppose this is the right place for my post.
I'll explain where I am at the moment. I already have both servers installed, H5 and Ertheia, using the free version of L2JMobius. I was able to extract all the textures from the systextures files (MFighter, FFighter, etc.) using Umodel. I have absolutely all the armor textures separated into folders by files ("MFighter, etc."). Then I got the ID of the armor I want in the system.armorgrp.dat (Bloody Eternal). Now my question is how can I reassemble the textures in Unreal Editor, talking about shaders, effects, and so on. Because apparently, I have all the files to do it.
Can someone suggest where to start? PS: I was already able to modify the color of a set (Elegia), but mapping the shaders and effects took me a long time for just one piece of armor.
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WEBSITE
I have been out of this league for a decade now and I decided to open a BETA SERVER for you guys to test and give me your feedback. It would be much appreaciated 😄
Estimated Grand Opening: 27/8/2025
Server Rates
EXP/SP: x9999
Adena: x500
Drop: x1
Spoil: x1
Raid Boss Drop: x1
Epic Boss Drop: x1
Safe Enchant: +3
Max Enchant: +20
Normal Scroll Chance: 90% (up to +10) / 75% (up to +15) / 50% (up to +20)
Game Features
Max clans in ally (3)
NPC Buffer with 2h buff duration
GM Shop until S-Grade
Auto-learn skills
Buff Slots (60)
Autopickup
might want to add this if you are actively developing
POST/GET methods can be used
Server votes returns array of votes and total votes
https://api.hopzone.eu/v1/?api_key=GbZRrFHWLcIetld2xahEy6VK5&server_id=19&type=json
IP Address returns the vote status
https://api.hopzone.eu/v1/?api_key=GbZRrFHWLcIetld2xahEy6VK5&ip=185.44.145.1&type=json
Note: it has also a vote generation via request and then you can craft a link and send it to player to vote on, it solves the ipv6 problem that many topsites have.
server id 19 and the api is used for the test server i got for api development
for any related question find me on the discord
https://hopzone.eu/docs.html/
Anyone who needs help to open their own c4 server feel free to contact me.
also in the next days i will upload a new dll with many extra functions added this last time!!!!
Question
zambog420
Hello everyone, good day. I'm new to the forum, sorry if I don't know all the rules. I suppose this is the right place for my post.
I'll explain where I am at the moment. I already have both servers installed, H5 and Ertheia, using the free version of L2JMobius. I was able to extract all the textures from the systextures files (MFighter, FFighter, etc.) using Umodel. I have absolutely all the armor textures separated into folders by files ("MFighter, etc."). Then I got the ID of the armor I want in the system.armorgrp.dat (Bloody Eternal). Now my question is how can I reassemble the textures in Unreal Editor, talking about shaders, effects, and so on. Because apparently, I have all the files to do it.
Can someone suggest where to start? PS: I was already able to modify the color of a set (Elegia), but mapping the shaders and effects took me a long time for just one piece of armor.
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