Gawric Posted January 8 Author Posted January 8 https://jmp.sh/WxX9CUj8 We successfully managed to transfer simple dialogs from html to Unity ui Toolkit. So far the simplest ones but they look better than the original! 1 Quote
Gawric Posted January 20 Author Posted January 20 Friends can you help me? I created a enchant effect in Unity Visual Effect, is it similar to the original? Quote
Gawric Posted February 4 Author Posted February 4 https://jumpshare.com/v/5oFQTQZ10I0CMjLYd2OI MAGIC_SKILL_USE Basic implementation of WindStrike animation Quote
Vedi Posted February 4 Posted February 4 On 1/20/2025 at 8:45 PM, Gawric said: Friends can you help me? I created a enchant effect in Unity Visual Effect, is it similar to the original? Looks like pretty decent. Quote
Gawric Posted February 14 Author Posted February 14 https://jmp.sh/q2yLmKFe WindStrike Shader Visual Effect Test +9999 Quote
Gawric Posted February 25 Author Posted February 25 (edited) add support acis l2j server add support blowfish add visual effect wind strike body I changed the server list, there were problems with acis Edited February 25 by Gawric 1 Quote
Gawric Posted March 24 Author Posted March 24 (edited) https://jmp.sh/k5rvlsuC Synchronized l2jacis speed with unity client Redesigned the player's movement as in the original client. Turns now occur with a delay and a decrease in the player's movement speed. Moving forward is also synchronized with the l2j server, speed varies depending on time and distance Edited March 24 by Gawric Quote
Gawric Posted April 9 Author Posted April 9 https://jmp.sh/EWJtNwLY I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword 1 Quote
Gawric Posted Monday at 02:29 PM Author Posted Monday at 02:29 PM My repository https://github.com/gawric/Unity-Client-for-L2J Quote
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