Jump to content
  • 0

Registration Panel for Acis Rev 401 key encryption Bcrypt


Question

Posted

I am adapting a php code that allows new players to create accounts, the issue is that it generates the keys in a way that when they try to enter the server, it does not allow them to enter due to a password error.
 

function encPass($pass){
  return base64_encode(pack("H*",sha1(utf8_encode($pass))));
}

function HashAleatorio($tamanho = 70){
  $chars = "abcdefghijkmnopqrstuvwxyz023456789";
  srand((double)microtime() * 1000000);
  $i = 1;
  $pass = '';
  while($i <= $tamanho){
    $num = rand() % 33;
    $tmp = substr($chars,$num,1);
    $pass = $pass.$tmp;
    $i++;
  }
  return $pass;
}

And from what I see Acis rev401 uses Bcrypt to encrypt the keys generated by the game's self-account. Since I don't understand anything about keys, I would like to know if someone can help me adapt the PHP code so that it generates keys that can be used to log into the game. Or I wonder if there is any other alternative method that I am not aware of.
Bcrypt example code:
 

 * String strong_salt = BCrypt.gensalt(10)<br />
 * String stronger_salt = BCrypt.gensalt(12)<br />
 * </code>
 * <p>
 * The amount of work increases exponentially (2**log_rounds), so each increment is twice as much work. The default log_rounds is 10, and the valid range is 4 to 30.
 * @author Damien Miller
 * @version 0.2
 */
public class BCrypt
{
	// BCrypt parameters
	private static final int GENSALT_DEFAULT_LOG2_ROUNDS = 10;
	private static final int BCRYPT_SALT_LEN = 16;

	// Blowfish parameters
	private static final int BLOWFISH_NUM_ROUNDS = 16;

	// Initial contents of key schedule
	private static final int[] P_ORIG =
	{
		0x243f6a88,
		0x85a308d3,
		0x13198a2e,
		0x03707344,

 

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I genuinely admire your bravery - in an age where AI can whip up something better in under a minute, you still stubbornly try to sell these "projects" of yours on a forum that’s been clinically dead for years. That’s no longer determination, that’s digital archaeology. I just can’t tell whether you’re actually trying to make money, or simply testing how much we can endure before we ask an AI to generate you some actual talent.   And ofc AI will make it for free, $220 saved.
    • I’m glad I’m not the only one who appreciates Maxthor’s involvement in group gay orgies, he can’t be bothered to reply to messages, but covering the entire forum in gay lights is absolutely no issue for him. As for the project - the forum is packed with feedback from the testers, the lads are spending every spare moment fixing even the tiniest typo in an NPC’s text. I’ll share the links as soon as I get the green light. Edit: I forgot to add that the GM recruitment will begin once the links are released. Three people will be accepted, and they’ll work in a three-shift rotation so that there’s always a GM available online.
    • Added: a brand-new default dashboard template. You can now add multiple game/login server builds. Full support for running both PTS & L2J servers simultaneously, with switching between them. Payment systems: added OmegaPay and Pally (new PayPal-style API). Account history now stores everything: donations, items delivered to characters, referrals, transfers between game accounts, and coin transfers to another master account. Personal Promo Code System: you can create a promo code and assign it to a user or promoter. When donating, a player can enter this promo code to receive bonus coins, and the promo code owner also receives a bonus — all fully configurable in the admin panel.     Look demo site: demo
    • One of best project i play last few years
    • for me no  😕   https://files.fm/f/jewqgu9fkb
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock