Jump to content
  • 0

need help with npc buffer.


Question

Posted (edited)

Adapted YanBuffer and everything work fine until i try to talk to the npc. (no errors when building)

i get the following:

\game\data\scripts\custom\Buffer\Buffer.java
java.lang.NullPointerException: Cannot invoke "String.length()" because "html" is null
	at org.l2jmobius.gameserver.network.serverpackets.AbstractHtmlPacket.setHtml(AbstractHtmlPacket.java:77)
	at org.l2jmobius.gameserver.network.serverpackets.AbstractHtmlPacket.<init>(AbstractHtmlPacket.java:67)
	at org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage.<init>(NpcHtmlMessage.java:53)
	at custom.Buffer.Buffer.showAdvancedHtml(Buffer.java:279)
	at custom.Buffer.Buffer.htmlShowMain(Buffer.java:289)
	at custom.Buffer.Buffer.executeHtmlCommand(Buffer.java:366)
	at custom.Buffer.Buffer.executeCommand(Buffer.java:840)
	at custom.Buffer.Buffer.onFirstTalk(Buffer.java:126)
	at org.l2jmobius.gameserver.model.quest.Quest.notifyFirstTalk(Quest.java:720)
	at org.l2jmobius.gameserver.model.quest.Quest.lambda$addFirstTalkId$0(Quest.java:1826)
	at org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener.executeEvent(ConsumerEventListener.java:44)
	at org.l2jmobius.gameserver.model.events.EventDispatcher.notifyToListeners(EventDispatcher.java:289)
	at org.l2jmobius.gameserver.model.events.EventDispatcher.notifyEventToSingleContainer(EventDispatcher.java:182)
	at org.l2jmobius.gameserver.model.events.EventDispatcher.lambda$notifyEventAsync$0(EventDispatcher.java:144)
	at org.l2jmobius.commons.threads.RunnableWrapper.run(RunnableWrapper.java:35)
	at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
	at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
	at java.base/java.lang.Thread.run(Thread.java:833)

 

and here is the actual code:

/*
 * This file is part of YANModPack: https://github.com/HorridoJoho/YANModPack
 * Copyright (C) 2015  Christian Buck
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
package custom.Buffer;

import java.nio.file.Path;
import java.nio.file.Paths;
import java.util.Collection;
import java.util.HashMap;
import java.util.List;
import java.util.Locale;
import java.util.Map;
import java.util.Map.Entry;
import java.util.concurrent.ConcurrentHashMap;
import java.util.logging.Level;
import java.util.logging.Logger;

import org.l2jmobius.Config;
import org.l2jmobius.gameserver.enums.HtmlActionScope;
import org.l2jmobius.gameserver.handler.BypassHandler;
import org.l2jmobius.gameserver.handler.ItemHandler;
import org.l2jmobius.gameserver.handler.VoicedCommandHandler;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.skill.BuffInfo;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.network.serverpackets.ShowBoard;
import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;

import ai.AbstractNpcAI;
import custom.Buffer.util.ItemRequirement;
import custom.Buffer.util.htmltmpls.HTMLTemplateParser;
import custom.Buffer.util.htmltmpls.HTMLTemplatePlaceholder;
import custom.Buffer.util.htmltmpls.funcs.ChildsCountFunc;
import custom.Buffer.util.htmltmpls.funcs.ExistsFunc;
import custom.Buffer.util.htmltmpls.funcs.ForeachFunc;
import custom.Buffer.util.htmltmpls.funcs.IfChildsFunc;
import custom.Buffer.util.htmltmpls.funcs.IfFunc;
import custom.Buffer.util.htmltmpls.funcs.IncludeFunc;

/**
 * @author HorridoJoho
 */
public final class Buffer extends AbstractNpcAI
{
	private static final class SingletonHolder
	{
		protected static final Buffer INSTANCE = new Buffer();
	}
	
	private static final int MINUTE_IN_SECONDS = 60;
	
	private static final Logger _LOGGER = Logger.getLogger(Buffer.class.getName());
	public static final Path SCRIPTS_SUBFOLDER = Paths.get("custom");
	public static final Path SCRIPT_TOP_FOLDER = Paths.get("Buffer");
	public static final Path SCRIPT_SUBFOLDER = Paths.get(SCRIPTS_SUBFOLDER.toString(), SCRIPT_TOP_FOLDER.toString());
	
	static Buffer getInstance()
	{
		return SingletonHolder.INSTANCE;
	}
	
	public static void main(String[] args)
	{
		try
		{
			BufferData.initInstance();
		}
		catch (Exception ex)
		{
			_LOGGER.log(Level.WARNING, "Buffer - Data: Exception while loading npc buffer data, not registering mod!", ex);
			return;
		}
		
		Buffer instance = getInstance();
		
		for (Entry<Integer, BufferData.BufferNpc> npc : BufferData.getInstance().getBufferNpcs().entrySet())
		{
			instance.addFirstTalkId(npc.getKey());
			instance.addStartNpc(npc.getKey());
			instance.addTalkId(npc.getKey());
		}
	}
	
	private static final ConcurrentHashMap<Integer, Long> _LAST_PLAYABLES_HEAL_TIME = new ConcurrentHashMap<>();
	private static final ConcurrentHashMap<Integer, String> _LAST_PLAYER_HTMLS = new ConcurrentHashMap<>();
	private static final ConcurrentHashMap<Integer, String> _ACTIVE_PLAYER_BUFFLISTS = new ConcurrentHashMap<>();
	
	Buffer()
	{
		// super(-1, SCRIPT_TOP_FOLDER.toString(), SCRIPTS_SUBFOLDER.toString());
		super();
		
		BypassHandler.getInstance().registerHandler(BufferNpcBypassHandler.getInstance());
		
		if (BufferData.getInstance().getVoicedBuffer().enabled)
		{
			VoicedCommandHandler.getInstance().registerHandler(BufferVoicedCommandHandler.getInstance());
			ItemHandler.getInstance().registerHandler(BufferItemHandler.getInstance());
		}
	}
	
	// ////////////////////////////////////
	// AI METHOD OVERRIDES
	// ////////////////////////////////////
	@Override
	public String onFirstTalk(Npc npc, Player player)
	{
		executeCommand(player, npc, null);
		return null;
	}
	
	// ///////////////////////////////////
	// UTILITY METHODS
	// ///////////////////////////////////
	private BufferData.Buffer determineBuffer(Npc npc, Player player)
	{
		if (npc == null)
		{
			BufferData.VoicedBuffer buffer = BufferData.getInstance().getVoicedBuffer();
			if (!buffer.enabled || ((buffer.requiredItem > 0) && (player.getInventory().getItemByItemId(buffer.requiredItem) == null)))
			{
				return null;
			}
			return buffer;
		}
		return BufferData.getInstance().getBufferNpc(npc.getId());
	}
	
	private String generateAdvancedHtml(Player player, String path, Map<String, HTMLTemplatePlaceholder> placeholders, BufferData.HtmlType dialogType)
	{
		return HTMLTemplateParser.fromCache(Path.of("/data/scripts/" + SCRIPT_SUBFOLDER + "/data/html/" + dialogType.toString().toLowerCase(Locale.ENGLISH) + "/" + path).toString(), player, placeholders, IncludeFunc.INSTANCE, IfFunc.INSTANCE, ForeachFunc.INSTANCE, ExistsFunc.INSTANCE, IfChildsFunc.INSTANCE, ChildsCountFunc.INSTANCE);
	}
	
	/**
	 * Copy from {@link NpcHtmlMessage}
	 * @param activeChar the player
	 * @param html the html to check
	 */
	private void buildBypassCache(Player activeChar, String html)
	{
		if (activeChar == null)
		{
			return;
		}
		
		activeChar.clearHtmlActions(HtmlActionScope.NPC_HTML);
		int len = html.length();
		for (int i = 0; i < len; i++)
		{
			int start = html.indexOf("\"bypass ", i);
			int finish = html.indexOf("\"", start + 1);
			if ((start < 0) || (finish < 0))
			{
				break;
			}
			
			if (html.substring(start + 8, start + 10).equals("-h"))
			{
				start += 11;
			}
			else
			{
				start += 8;
			}
			
			i = finish;
			int finish2 = html.indexOf("$", start);
			if ((finish2 < finish) && (finish2 > 0))
			{
				activeChar.addHtmlAction(HtmlActionScope.NPC_HTML, html.substring(start, finish2).trim());
			}
			else
			{
				activeChar.addHtmlAction(HtmlActionScope.NPC_HTML, html.substring(start, finish).trim());
			}
		}
	}
	
	/**
	 * Copy from {@link org.l2jmobius.gameserver.communitybbs.Manager.BaseBBSManager}. Modified to allow larger community board htmls.
	 * @param player the player to send to
	 * @param html the html text
	 */
	private void sendBBSHtml(Player player, String html)
	{
		buildBypassCache(player, html);
		
		if (html.length() < 16250)
		{
			player.sendPacket(new ShowBoard(html, "101"));
			player.sendPacket(new ShowBoard(null, "102"));
			player.sendPacket(new ShowBoard(null, "103"));
		}
		else if (html.length() < (16250 * 2))
		{
			player.sendPacket(new ShowBoard(html.substring(0, 16250), "101"));
			player.sendPacket(new ShowBoard(html.substring(16250), "102"));
			player.sendPacket(new ShowBoard(null, "103"));
		}
		else if (html.length() < (16250 * 3))
		{
			player.sendPacket(new ShowBoard(html.substring(0, 16250), "101"));
			player.sendPacket(new ShowBoard(html.substring(16250, 16250 * 2), "102"));
			player.sendPacket(new ShowBoard(html.substring(16250 * 2), "103"));
		}
		else
		{
			player.sendPacket(new ShowBoard("<html><body><br><center>Error: HTML was too long!</center></body></html>", "101"));
			player.sendPacket(new ShowBoard(null, "102"));
			player.sendPacket(new ShowBoard(null, "103"));
		}
	}
	
	private void fillItemAmountMap(Map<Integer, Long> items, BufferData.Buff buff)
	{
		for (Entry<String, ItemRequirement> item : buff.items.entrySet())
		{
			Long amount = items.get(item.getValue().item.getId());
			if (amount == null)
			{
				amount = 0L;
			}
			items.put(item.getValue().item.getId(), amount + item.getValue().amount);
		}
	}
	
	private void castBuff(Playable playable, BufferData.Buff buff)
	{
		buff.skill.applyEffects(playable, playable, true, Config.BUFFER_CUSTOM_BUFF_DURATION * MINUTE_IN_SECONDS);
	}
	
	// //////////////////////////////////
	// HTML COMMANDS
	// //////////////////////////////////
	private void showAdvancedHtml(Player player, BufferData.Buffer buffer, Npc npc, String htmlPath, Map<String, HTMLTemplatePlaceholder> placeholders)
	{
		placeholders.put(buffer.placeholder.getName(), buffer.placeholder);
		
		HTMLTemplatePlaceholder ulistsPlaceholder = BufferData.getInstance().getPlayersUListsPlaceholder(player.getObjectId());
		if (ulistsPlaceholder != null)
		{
			placeholders.put(ulistsPlaceholder.getName(), ulistsPlaceholder);
		}
		
		String activeUniqueName = _ACTIVE_PLAYER_BUFFLISTS.get(player.getObjectId());
		if (activeUniqueName != null)
		{
			HTMLTemplatePlaceholder ulistPlaceholder = BufferData.getInstance().getPlayersUListPlaceholder(player.getObjectId(), activeUniqueName);
			if (ulistPlaceholder != null)
			{
				placeholders.put("active_unique", ulistPlaceholder);
			}
		}
		
		BufferData.HtmlType dialogType = BufferData.getInstance().getHtmlType();
		
		String html = generateAdvancedHtml(player, htmlPath, placeholders, dialogType);
		switch (dialogType)
		{
			case NPC:
				player.sendPacket(new NpcHtmlMessage(npc == null ? 0 : npc.getObjectId(), html));
				break;
			case COMMUNITY:
				sendBBSHtml(player, html);
				break;
		}
	}
	
	private void htmlShowMain(Player player, BufferData.Buffer buffer, Npc npc)
	{
		showAdvancedHtml(player, buffer, npc, "main.html", new HashMap<String, HTMLTemplatePlaceholder>());
	}
	
	private void htmlShowCategory(Player player, BufferData.Buffer buffer, Npc npc, String categoryIdent)
	{
		BufferData.BuffCategory buffCat = buffer.getBuffCat(categoryIdent);
		if (buffCat == null)
		{
			return;
		}
		
		HashMap<String, HTMLTemplatePlaceholder> placeholders = new HashMap<>();
		
		placeholders.put("category", buffCat.placeholder);
		
		showAdvancedHtml(player, buffer, npc, "category.html", placeholders);
	}
	
	private void htmlShowBuff(Player player, BufferData.Buffer buffer, Npc npc, String categoryIdent, String buffIdent)
	{
		BufferData.BuffCategory buffCat = buffer.getBuffCat(categoryIdent);
		if (buffCat == null)
		{
			return;
		}
		BufferData.Buff buff = buffCat.getBuff(buffIdent);
		if (buff == null)
		{
			return;
		}
		
		HashMap<String, HTMLTemplatePlaceholder> placeholders = new HashMap<>();
		
		placeholders.put("category", buffCat.placeholder);
		placeholders.put("buff", buff.placeholder);
		
		showAdvancedHtml(player, buffer, npc, "buff.html", placeholders);
	}
	
	private void htmlShowPreset(Player player, BufferData.Buffer buffer, Npc npc, String presetBufflistIdent)
	{
		BufferData.BuffCategory presetBufflist = buffer.getPresetBufflist(presetBufflistIdent);
		if (presetBufflist == null)
		{
			return;
		}
		
		HashMap<String, HTMLTemplatePlaceholder> placeholders = new HashMap<>();
		
		placeholders.put("preset", presetBufflist.placeholder);
		
		showAdvancedHtml(player, buffer, npc, "preset.html", placeholders);
	}
	
	private void htmlShowUnique(Player player, BufferData.Buffer buffer, Npc npc, String uniqueName)
	{
		HTMLTemplatePlaceholder uniquePlaceholder = BufferData.getInstance().getPlayersUListPlaceholder(player.getObjectId(), uniqueName);
		if (uniquePlaceholder == null)
		{
			// redirect to main html if uniqueName is not valid, will most likely happen when the player deletes a unique bufflist he is currently viewing
			executeHtmlCommand(player, buffer, npc, "main");
			return;
		}
		
		HashMap<String, HTMLTemplatePlaceholder> placeholders = new HashMap<>();
		
		placeholders.put(uniquePlaceholder.getName(), uniquePlaceholder);
		
		showAdvancedHtml(player, buffer, npc, "unique.html", placeholders);
	}
	
	private void executeHtmlCommand(Player player, BufferData.Buffer buffer, Npc npc, String command)
	{
		_LAST_PLAYER_HTMLS.put(player.getObjectId(), command);
		
		if ("main".equals(command))
		{
			htmlShowMain(player, buffer, npc);
		}
		else if (command.startsWith("category "))
		{
			htmlShowCategory(player, buffer, npc, command.substring(9));
		}
		else if (command.startsWith("preset "))
		{
			htmlShowPreset(player, buffer, npc, command.substring(7));
		}
		else if (command.startsWith("buff "))
		{
			String[] argsSplit = command.substring(5).split(" ", 2);
			if (argsSplit.length != 2)
			{
				return;
			}
			htmlShowBuff(player, buffer, npc, argsSplit[0], argsSplit[1]);
		}
		else if (command.startsWith("unique "))
		{
			htmlShowUnique(player, buffer, npc, command.substring(7));
		}
		else
		{
			// all other malformed bypasses
			htmlShowMain(player, buffer, npc);
		}
	}
	
	//
	// ////////////////////////////////
	
	// /////////////////////////////////////////////
	// TARGET COMMANDS
	// /////////////////////////////////////////////
	private void targetBuffBuff(Player player, Playable target, BufferData.Buffer buffer, String categoryIdent, String buffIdent)
	{
		BufferData.BuffCategory bCat = buffer.getBuffCat(categoryIdent);
		if (bCat == null)
		{
			return;
		}
		BufferData.Buff buff = bCat.getBuff(buffIdent);
		if (buff == null)
		{
			return;
		}
		
		if (!buff.items.isEmpty())
		{
			HashMap<Integer, Long> items = new HashMap<>();
			fillItemAmountMap(items, buff);
			
			for (Entry<Integer, Long> item : items.entrySet())
			{
				if (player.getInventory().getInventoryItemCount(item.getKey(), 0, true) < item.getValue())
				{
					player.sendMessage("Not enough items!");
					return;
				}
			}
			
			for (Entry<Integer, Long> item : items.entrySet())
			{
				player.destroyItemByItemId("Buffer", item.getKey(), item.getValue(), player, true);
			}
		}
		
		castBuff(target, buff);
	}
	
	private void targetBuffUnique(Player player, Playable target, BufferData.Buffer buffer, String uniqueName)
	{
		List<BufferData.Buff> buffs = BufferData.getInstance().getUniqueBufflist(player.getObjectId(), uniqueName);
		
		if (buffs != null)
		{
			HashMap<Integer, Long> items = null;
			for (BufferData.Buff buff : buffs)
			{
				if (!buff.items.isEmpty())
				{
					if (items == null)
					{
						items = new HashMap<>();
					}
					fillItemAmountMap(items, buff);
				}
			}
			
			if (items != null)
			{
				for (Entry<Integer, Long> item : items.entrySet())
				{
					if (player.getInventory().getInventoryItemCount(item.getKey(), 0, true) < item.getValue())
					{
						player.sendMessage("Not enough items!");
						return;
					}
				}
				
				for (Entry<Integer, Long> item : items.entrySet())
				{
					player.destroyItemByItemId("Buffer", item.getKey(), item.getValue(), player, true);
				}
			}
			
			for (BufferData.Buff buff : buffs)
			{
				castBuff(target, buff);
			}
		}
	}
	
	private void targetBuffPreset(Player player, Playable target, BufferData.Buffer buffer, String presetBufflistIdent)
	{
		BufferData.BuffCategory presetBufflist = buffer.getPresetBufflist(presetBufflistIdent);
		if (presetBufflist == null)
		{
			return;
		}
		
		Collection<BufferData.Buff> buffs = presetBufflist.buffs.values();
		
		if (buffs != null)
		{
			HashMap<Integer, Long> items = null;
			for (BufferData.Buff buff : buffs)
			{
				if (!buff.items.isEmpty())
				{
					if (items == null)
					{
						items = new HashMap<>();
					}
					fillItemAmountMap(items, buff);
				}
			}
			
			if (items != null)
			{
				for (Entry<Integer, Long> item : items.entrySet())
				{
					if (player.getInventory().getInventoryItemCount(item.getKey(), 0, true) < item.getValue())
					{
						player.sendMessage("Not enough items!");
						return;
					}
				}
				
				for (Entry<Integer, Long> item : items.entrySet())
				{
					player.destroyItemByItemId("Buffer", item.getKey(), item.getValue(), player, true);
				}
			}
			
			for (BufferData.Buff buff : buffs)
			{
				castBuff(target, buff);
			}
		}
	}
	
	private void targetHeal(Player player, Playable target, BufferData.Buffer buffer)
	{
		if (!buffer.canHeal)
		{
			return;
		}
		
		// prevent heal spamming, process cooldown on heal target
		Long lastPlayableHealTime = _LAST_PLAYABLES_HEAL_TIME.get(target.getObjectId());
		if (lastPlayableHealTime != null)
		{
			Long elapsedTime = System.currentTimeMillis() - lastPlayableHealTime;
			Long healCooldown = BufferData.getInstance().getHealCooldown();
			if (elapsedTime < healCooldown)
			{
				Long remainingTime = healCooldown - elapsedTime;
				if (target == player)
				{
					player.sendMessage("You can heal yourself again in " + (remainingTime / 1000) + " seconds.");
				}
				else
				{
					player.sendMessage("You can heal your pet again in " + (remainingTime / 1000) + " seconds.");
				}
				return;
			}
		}
		
		_LAST_PLAYABLES_HEAL_TIME.put(target.getObjectId(), System.currentTimeMillis());
		
		if (player == target)
		{
			player.setCurrentCp(player.getMaxCp());
		}
		target.setCurrentHp(target.getMaxHp());
		target.setCurrentMp(target.getMaxMp());
		target.broadcastStatusUpdate();
	}
	
	private void targetCancel(Player player, Playable target, BufferData.Buffer buffer)
	{
		if (!buffer.canCancel)
		{
			return;
		}
		target.stopAllEffectsExceptThoseThatLastThroughDeath();
	}
	
	private void executeTargetCommand(Player player, BufferData.Buffer buffer, String command)
	{
		// /////////////////////////////////
		// first determine the target
		Playable target;
		if (command.startsWith("player "))
		{
			target = player;
			command = command.substring(7);
		}
		else if (command.startsWith("summon "))
		{
			target = player.getPet();
			if (target == null)
			{
				return;
			}
			command = command.substring(7);
		}
		else
		{
			return;
		}
		
		// //////////////////////////////////////////
		// run the choosen action on the target
		if (command.startsWith("buff "))
		{
			String[] argsSplit = command.substring(5).split(" ", 2);
			if (argsSplit.length != 2)
			{
				return;
			}
			targetBuffBuff(player, target, buffer, argsSplit[0], argsSplit[1]);
		}
		else if (command.startsWith("unique "))
		{
			targetBuffUnique(player, target, buffer, command.substring(7));
		}
		else if (command.startsWith("preset "))
		{
			targetBuffPreset(player, target, buffer, command.substring(7));
		}
		else if ("heal".equals(command))
		{
			targetHeal(player, target, buffer);
		}
		else if ("cancel".equals(command))
		{
			targetCancel(player, target, buffer);
		}
	}
	
	//
	// ////////////////////////////////
	
	// ////////////////////////////////
	// UNIQUE COMMANDS
	// ////////////////////////////////
	private boolean uniqueCreate(Player player, String uniqueName)
	{
		if (!BufferData.getInstance().canHaveMoreBufflists(player))
		{
			player.sendMessage("Maximum number of unique bufflists reached!");
			return false;
		}
		
		// only allow alpha numeric names because we use this name on the htmls
		if (!uniqueName.matches("[A-Za-z0-9]+"))
		{
			return false;
		}
		
		return BufferData.getInstance().createUniqueBufflist(player.getObjectId(), uniqueName);
	}
	
	private void uniqueDelete(Player player, String uniqueName)
	{
		BufferData.getInstance().deleteUniqueBufflist(player.getObjectId(), uniqueName);
		// also remove from active bufflist when it's the deleted
		String activeUniqueName = _ACTIVE_PLAYER_BUFFLISTS.get(player.getObjectId());
		if ((activeUniqueName != null) && activeUniqueName.equals(uniqueName))
		{
			_ACTIVE_PLAYER_BUFFLISTS.remove(player.getObjectId());
		}
	}
	
	private void uniqueAdd(Player player, BufferData.Buffer buffer, String uniqueName, String categoryIdent, String buffIdent)
	{
		BufferData.BuffCategory bCat = buffer.getBuffCat(categoryIdent);
		if (bCat == null)
		{
			return;
		}
		BufferData.Buff buff = bCat.getBuff(buffIdent);
		if (buff == null)
		{
			return;
		}
		
		BufferData.getInstance().addToUniqueBufflist(player.getObjectId(), uniqueName, buff);
	}
	
	private void uniqueRemove(Player player, String uniqueName, String buffIdent)
	{
		BufferData.Buff buff = BufferData.getInstance().getBuff(buffIdent);
		if (buff == null)
		{
			return;
		}
		
		BufferData.getInstance().removeFromUniqueBufflist(player.getObjectId(), uniqueName, buff);
	}
	
	private void uniqueSelect(Player player, String uniqueName)
	{
		if (BufferData.getInstance().hasUniqueBufflist(player.getObjectId(), uniqueName))
		{
			_ACTIVE_PLAYER_BUFFLISTS.put(player.getObjectId(), uniqueName);
		}
	}
	
	private void uniqueDeselect(Player player)
	{
		_ACTIVE_PLAYER_BUFFLISTS.remove(player.getObjectId());
	}
	
	private void executeUniqueCommand(Player player, BufferData.Buffer buffer, String command)
	{
		if (command.startsWith("create "))
		{
			uniqueCreate(player, command.substring(7));
		}
		else if (command.startsWith("create_from_effects "))
		{
			String uniqueName = command.substring(20);
			if (!uniqueCreate(player, uniqueName))
			{
				return;
			}
			
			final Collection<BuffInfo> buffs = player.getEffectList().getEffects();
			for (final BuffInfo effect : buffs)
			{
				for (Entry<String, BufferData.BuffCategory> buffCatEntry : buffer.buffCats.entrySet())
				{
					boolean added = false;
					
					for (Entry<String, BufferData.Buff> buffEntry : buffCatEntry.getValue().buffs.entrySet())
					{
						final BufferData.Buff buff = buffEntry.getValue();
						
						if (buff.skill.getId() == effect.getSkill().getId())
						{
							uniqueAdd(player, buffer, uniqueName, buffCatEntry.getKey(), buff.ident);
							added = true;
							break;
						}
					}
					
					if (added)
					{
						break;
					}
				}
			}
		}
		else if (command.startsWith("delete "))
		{
			uniqueDelete(player, command.substring(7));
		}
		else if (command.startsWith("add "))
		{
			String[] argsSplit = command.substring(4).split(" ", 3);
			if (argsSplit.length != 3)
			{
				return;
			}
			uniqueAdd(player, buffer, argsSplit[0], argsSplit[1], argsSplit[2]);
		}
		else if (command.startsWith("remove "))
		{
			String[] argsSplit = command.substring(7).split(" ", 2);
			if (argsSplit.length != 2)
			{
				return;
			}
			uniqueRemove(player, argsSplit[0], argsSplit[1]);
		}
		else if (command.startsWith("select "))
		{
			uniqueSelect(player, command.substring(7));
		}
		else if (command.startsWith("deselect"))
		{
			uniqueDeselect(player);
		}
	}
	
	//
	// ////////////////////////////////
	
	private static boolean isInsideAnyZoneOf(Creature character, ZoneId first, ZoneId... more)
	{
		if (character.isInsideZone(first))
		{
			return true;
		}
		
		if (more != null)
		{
			for (ZoneId zone : more)
			{
				if (character.isInsideZone(zone))
				{
					return true;
				}
			}
		}
		
		return false;
	}
	
	void executeCommand(Player player, Npc npc, String command)
	{
		if (isInsideAnyZoneOf(player, ZoneId.PVP, ZoneId.SIEGE, ZoneId.WATER, ZoneId.JAIL, ZoneId.DANGER_AREA))
		{
			player.sendMessage("The buffer cannot be used here.");
			return;
		}
		else if (player.isOnEvent() || player.isInOlympiadMode())
		{
			player.sendMessage("The buffer cannot be used in events.");
			return;
		}
		
		else if (player.isInDuel() || (player.getPvpFlag() == 1))
		{
			player.sendMessage("The buffer cannot be used in duells or pvp.");
			return;
		}
		
		else if (AttackStanceTaskManager.getInstance().hasAttackStanceTask(player))
		{
			player.sendMessage("The buffer cannot be used while in combat.");
			return;
		}
		
		BufferData.Buffer buffer = determineBuffer(npc, player);
		if (buffer == null)
		{
			// not an authorized npc or npc is null and voiced buffer is disabled
			return;
		}
		
		if ((command == null) || command.isEmpty())
		{
			command = "html main";
		}
		
		if (command.startsWith("html "))
		{
			executeHtmlCommand(player, buffer, npc, command.substring(5));
		}
		else
		{
			if (command.startsWith("target "))
			{
				executeTargetCommand(player, buffer, command.substring(7));
			}
			else if (command.startsWith("unique "))
			{
				executeUniqueCommand(player, buffer, command.substring(7));
			}
			
			// display last html again
			// since somebody could use the chat as a command line(eg.: .buffer target player heal), we check if the player has opened a html before
			String lastHtmlCommand = _LAST_PLAYER_HTMLS.get(player.getObjectId());
			if (lastHtmlCommand != null)
			{
				executeHtmlCommand(player, buffer, npc, _LAST_PLAYER_HTMLS.get(player.getObjectId()));
			}
		}
	}
}

 

i searched and saw something about "Html length" that i can rl understand. 

 

I also noticed that it doesnt follow the path correctly. It is: 

\scripts\custom\Buffer\data\htmlpc\main.html  and it should be    \scripts\custom\Buffer\data\html\npc\main.html 

 

Thanks.

Edited by Drazeal

6 answers to this question

Recommended Posts

  • 0
Posted

the refering npc is string lenght, so either u edited something badly in html or the size is too big to handle from the client, and propably yan made some customizations to accept bigger size? if also the path is wrong that should be a problem aswell

  • 0
Posted
2 hours ago, Cressendia said:

the refering npc is string lenght, so either u edited something badly in html or the size is too big to handle from the client, and propably yan made some customizations to accept bigger size? if also the path is wrong that should be a problem aswell

I think the post is pretty clear by itself coming together with a {HELP} prefix, didnt rl need someone to summarize...

I'd have added a TL;DR myself if it was needed.

  • 0
Posted (edited)

You are not parsing the HTML, or at least that's what the error states.

I assume the issue might lie here:

 

return HTMLTemplateParser.fromCache(Path.of("/data/scripts/" + SCRIPT_SUBFOLDER + "/data/html/" + dialogType.toString().toLowerCase(Locale.ENGLISH) + "/" + path).toString(), player, placeholders, IncludeFunc.INSTANCE, IfFunc.INSTANCE, ForeachFunc.INSTANCE, ExistsFunc.INSTANCE, IfChildsFunc.INSTANCE, ChildsCountFunc.INSTANCE)
Edited by Salty Mike
  • 0
Posted
9 hours ago, Drazeal said:

I think the post is pretty clear by itself coming together with a {HELP} prefix, didnt rl need someone to summarize...

I'd have added a TL;DR myself if it was needed.

its pretty obvious that you already say whats wrong and it is indeed the wrong but , you do not see it.. when the error is super clear! 

as the friend above said, you are not parsing the html so it gives you "empty" or "faulty" html as main 🙂 cause it doesnt even exist!

  • 0
Posted
50 minutes ago, Drazeal said:

its not the html.   its the "calling" of it (like Salty said) and i cant figure it out...

 

50 minutes ago, Drazeal said:

its not the html.   its the "calling" of it (like Salty said) and i cant figure it out...

i can help u later this night thehunter2435 , and no i wont ask money

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • CLEAR BRIEF – ZERO SURPRISES The client requested an Illinois Driver License with custom data. Task – scannable front/back and photos suitable for upload. He provided data and portrait. Timeline agreed – 30+ minutes. Then everything followed engineering logic: – built the document for the specific state – checked structure and fields – prepared both sides – provided additional dark-background photos upon request No changing requirements. No “let’s redo it differently”. When the brief is clear – the case is controllable. When the process is disciplined – the result is predictable. Want the same smooth process without chaos and endless revisions? Message us – we’ll structure the task before it even starts. › TG: https://t.me/mustang_service ( https:// t.me/ mustang_service ) › Channel: https://t.me/+JPpJCETg-xM1NjNl ( https:// t.me/ +JPpJCETg-xM1NjNl ) #MustangService #verification #documents #case #antifraud #rendering
    • i know some things from java and eclipse about coding but for sure i take one programmer to make the hard work. thank you very much for your replying 🙂
    • Forum Post:   🛡️ L2Genesis Closed Beta — Test With Us, Launch With Exclusive Rewards Join the community: https://discord.gg/mcuHsQzNCm Website: https://l2genesis.com/ Join Beta: https://cbt.l2genesis.com/     Hey everyone, We're L2Genesis — an Interlude Classic server being built with one core belief: every player matters. Not just the top clans, not just the donators — everyone. We've spent months developing, refining, and listening to community feedback. Now we're opening up our Closed Beta and we need your help to make sure this server launches rock-solid. Registration is open for one week only — after that, the doors close. Every tester who puts in the work walks into launch day with exclusive rewards that won't be available again.     Why Genesis? We're not rushing to open doors and hope for the best. We're building a community-first server where player feedback directly shapes the final product. No pay-to-win, no shortcuts — just a clean Interlude experience with thoughtful quality-of-life improvements. If you've been burned by servers that promise the world and deliver a cash shop, this one's for you. What you can expect to see on our server: - x4 rate - Player buff trade shop - Crystallization shop - Arena mode for FUN PvP     Closed Beta Rewards Rewards are tied to real participation — no freebies for just showing up. 🥉 Tier 1 The test server runs at x100 rates with a gear shop, so you won't be grinding for days just to start testing. Requirements: Register, level to S-grade, complete 3rd profession, and join one of the organized beta clans.   Launch Rewards: - Exclusive "Genesis Start" Discord rank - Beta Box — unique hat (won't be available after launch) + big-head potions, fireworks & more   Optional: Participate in the Bug Hunt for additional rewards (details below). You will have one week from CBT server launch to complete Tier 1 🥇 Tier 2 Requirements: Complete Tier 1 + participate in at least 3 events like Clan Wars, Siege and others, they will be stated during CBT in Discord. Launch Rewards: - Everything from Tier 1 - 1 Month of VIP status — quality-of-life perks handed to you for free on day one     🐛 Bug Hunt — Bonus Rewards Throughout the beta we're running a Bug Hunt — find and report bugs to earn 1 Genesis Coin (donation currency) for every confirmed bug. We'll share full details and focus areas once you're in.     Get Involved This is your chance to shape a server before it launches, not complain about it after. The testers who show up now are the ones who'll feel the difference on day one — and they'll have the exclusive rewards to prove it. Sign Up for beta test and drop in to Discord, and let's build something worth logging into. Even if you're not ready to test but you're a veteran L2 player — join the community anyway. Your experience and perspective are worth a lot to us. See you in Aden.  
    • l2jlucera the source code is not public and is not for sale. If you're going to use L2jMobius or L2jAcis, you need to know how to program or have a basic understanding, and you can ask for help from a bot, which usually won't be 100% helpful. Or you can pay a programmer to do the work for you.  
    • You need for sure some knowledge to make a good start and dont get scammed.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..