Jump to content

Recommended Posts

Posted

Hello guys i want my npc buffer when I add a buff, there should be movement, for example, of the hands. What i change or add in my code. I use l2jacis interlude. 

 

else if (currentCommand.equalsIgnoreCase("getbuff"))

{

int buffid = 0;

int bufflevel = 1;

String nextWindow = null;

 

if (st.countTokens() == 3)

{

buffid = Integer.valueOf(st.nextToken());

bufflevel = Integer.valueOf(st.nextToken());

nextWindow = st.nextToken();

}

else if (st.countTokens() == 1)

buffid = Integer.valueOf(st.nextToken());

 

if (buffid != 0)

{

player.broadcastPacket(new MagicSkillUse(this, player, buffid, bufflevel, 5, 0));

 

player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT).addSkillName(buffid, bufflevel));

SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);

showSubBufferWindow(player);

showChatWindow(player, nextWindow);

}

}

Posted

Change this:

 

- player.broadcastPacket(new MagicSkillUse(this, player, buffid, bufflevel, 5, 0));

 

to:

 

+ player.broadcastPacket(new MagicSkillUse(this, player, buffid, bufflevel, 1000, 0));

 

 

Posted

Hey mates,

 

Also change this to player 

player.broadcastPacket(new MagicSkillUse(player, player, buffid, bufflevel, 1000, 0));

 

2 hours ago, Orochy said:

Change this:

 

- player.broadcastPacket(new MagicSkillUse(this, player, buffid, bufflevel, 5, 0));

 

to:

 

+ player.broadcastPacket(new MagicSkillUse(this, player, buffid, bufflevel, 1000, 0));

 

 

 

Posted
On 9/14/2023 at 9:16 PM, L2Fuss said:

Hey mates,

 

Also change this to player 

player.broadcastPacket(new MagicSkillUse(player, player, buffid, bufflevel, 1000, 0));

 

 

Very thx guys, really work but example when I use dances warrior siren and all other dances no movement. Buffs and songs work perfect.

Posted
2 minutes ago, xristoeli1994 said:

Very thx guys, really work but example when I use dances warrior siren and all other dances no movement. Buffs and songs work perfect.

if u want for dances u need to make custom skill based on buffs with animation of dance/song in order to work...

  • Thanks 1
  • 3 months later...
Posted

package net.sf.l2j.gameserver.model.actor.instance;

import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.StringTokenizer;

import net.sf.l2j.commons.lang.StringUtil;
import net.sf.l2j.commons.math.MathUtil;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.data.SkillTable;
import net.sf.l2j.gameserver.data.manager.BufferManager;
import net.sf.l2j.gameserver.data.manager.BufferManager.BufferSchemeType;
import net.sf.l2j.gameserver.dev.config.JDevConfig;
import net.sf.l2j.gameserver.model.actor.Creature;
import net.sf.l2j.gameserver.model.actor.Player;
import net.sf.l2j.gameserver.model.actor.Summon;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.skills.L2Skill;

public class SchemeBuffer extends Folk
{
    private static final int PAGE_LIMIT = 6;
    
    public SchemeBuffer(int objectId, NpcTemplate template)
    {
        super(objectId, template);
    }
    
    @Override
    public void onBypassFeedback(Player player, String command)
    {
        StringTokenizer st = new StringTokenizer(command, " ");
        String currentCommand = st.nextToken();
        
        if (currentCommand.startsWith("menu"))
        {
            final NpcHtmlMessage html = new NpcHtmlMessage(0);
            html.setFile(getHtmlPath(getNpcId(), 0));
            html.replace("%objectId%", getObjectId());
            html.replace("%count%", player.getBuffCount() + " / " + player.getMaxBuffCount());
            player.sendPacket(html);
        }
        else if (currentCommand.startsWith("cleanup"))
        {
            player.stopAllEffectsExceptThoseThatLastThroughDeath();
            
            final Summon summon = player.getSummon();
            if (summon != null)
                summon.stopAllEffectsExceptThoseThatLastThroughDeath();
            
            player.getCubicList().stopCubics(true);
            
            final NpcHtmlMessage html = new NpcHtmlMessage(0);
            html.setFile(getHtmlPath(getNpcId(), 0));
            html.replace("%count%", player.getBuffCount() + " / " + player.getMaxBuffCount());
            html.replace("%objectId%", getObjectId());
            player.sendPacket(html);
        }
        if (currentCommand.equalsIgnoreCase("buffer_custom"))
        {
            int buffid = 0;
            String nextWindow = null;
            
            if (st.countTokens() == 2)
            {
                buffid = Integer.valueOf(st.nextToken());
                nextWindow = st.nextToken();
            }
            else if (st.countTokens() == 1)
                buffid = Integer.valueOf(st.nextToken());
            
            if (buffid != 0)
            {
                
                L2Skill skill = SkillTable.getInstance().getInfo(buffid, SkillTable.getInstance().getMaxLevel(buffid));
                if (skill != null)
                    skill.getEffects(player, player);
                
                player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT).addSkillName(buffid, SkillTable.getInstance().getMaxLevel(buffid)));
                showChatWindow(player, nextWindow);
            }
        }
        else if (currentCommand.startsWith("heal"))
        {
            player.getStatus().setMaxCpHpMp();
            
            final Summon summon = player.getSummon();
            if (summon != null)
                summon.getStatus().setMaxHpMp();
            
            final NpcHtmlMessage html = new NpcHtmlMessage(0);
            html.setFile(getHtmlPath(getNpcId(), 0));
            html.replace("%objectId%", getObjectId());
            html.replace("%count%", player.getBuffCount() + " / " + player.getMaxBuffCount());
            player.sendPacket(html);
        }
        else if (currentCommand.startsWith("support"))
            showGiveBuffsWindow(player);
        else if (currentCommand.startsWith("getscheme"))
            BufferManager.getInstance().getSchemeSkills(BufferSchemeType.valueOf(st.nextToken().toUpperCase())).forEach(buffId -> getEffect(player, buffId));
        else if (currentCommand.startsWith("getbuff"))
        {
            final int skillId = Integer.parseInt(st.nextToken());
            final int skillLevel = Integer.parseInt(st.nextToken());
            List<L2Skill> list = new ArrayList<>();
            list.add(SkillTable.getInstance().getInfo(skillId, skillLevel));
            int cost = getFee(list);
            if (cost == 0 || player.reduceAdena("NPC Buffer", cost, this, true))
                list.forEach(buffId -> getEffect(player, buffId));
        }
        else if (currentCommand.startsWith("singlebuff"))
            showSingleBuffSelectionWindow(player, st.nextToken(), Integer.parseInt(st.nextToken()));
        else if (currentCommand.startsWith("givebuffs"))
        {
            final String schemeName = st.nextToken();
            final int cost = Integer.parseInt(st.nextToken());
            
            Creature target = null;
            if (st.hasMoreTokens())
            {
                final String targetType = st.nextToken();
                if (targetType != null && targetType.equalsIgnoreCase("pet"))
                    target = player.getSummon();
            }
            else
                target = player;
            
            if (target == null)
                player.sendMessage("You don't have a pet.");
            else if (cost == 0 || player.reduceAdena("NPC Buffer", cost, this, true))
                BufferManager.getInstance().applySchemeEffects(this, target, player.getObjectId(), schemeName);
        }
        else if (currentCommand.startsWith("editschemes"))
            showEditSchemeWindow(player, st.nextToken(), st.nextToken(), Integer.parseInt(st.nextToken()));
        else if (currentCommand.startsWith("skill"))
        {
            final String groupType = st.nextToken();
            final String schemeName = st.nextToken();
            
            final int skillId = Integer.parseInt(st.nextToken());
            final int skillLevel = Integer.parseInt(st.nextToken());
            final int page = Integer.parseInt(st.nextToken());
            
            L2Skill skill = SkillTable.getInstance().getInfo(skillId, skillLevel);
            final List<L2Skill> skills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName);
            premiumSkills(player, skills);
            if (currentCommand.startsWith("skillselect") && !schemeName.equalsIgnoreCase("none"))
            {
                if (skills.size() < player.getMaxBuffCount())
                    skills.add(skill);
                else
                    player.sendMessage("This scheme has reached the maximum amount of buffs.");
            }
            else if (currentCommand.startsWith("skillunselect"))
                skills.remove(skill);
            
            showEditSchemeWindow(player, groupType, schemeName, page);
        }
        else if (currentCommand.startsWith("createscheme"))
        {
            try
            {
                final String schemeName = st.nextToken();
                if (schemeName.length() > 14)
                {
                    player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed.");
                    return;
                }
                
                final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId());
                if (schemes != null)
                {
                    if (schemes.size() == Config.BUFFER_MAX_SCHEMES)
                    {
                        player.sendMessage("Maximum schemes amount is already reached.");
                        return;
                    }
                    
                    if (schemes.containsKey(schemeName))
                    {
                        player.sendMessage("The scheme name already exists.");
                        return;
                    }
                }
                
                BufferManager.getInstance().setScheme(player.getObjectId(), schemeName.trim(), new ArrayList<>());
                showGiveBuffsWindow(player);
            }
            catch (Exception e)
            {
                player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed.");
            }
        }
        else if (currentCommand.startsWith("deletescheme"))
        {
            try
            {
                final String schemeName = st.nextToken();
                final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId());
                
                if (schemes != null && schemes.containsKey(schemeName))
                    schemes.remove(schemeName);
            }
            catch (Exception e)
            {
                player.sendMessage("This scheme name is invalid.");
            }
            showGiveBuffsWindow(player);
        }
        
        super.onBypassFeedback(player, command);
    }
    
    private void getEffect(Player player, L2Skill buff)
    {
        buff.getEffects(this, player);
    }
    
    @Override
    public String getHtmlPath(int npcId, int val)
    {
        String filename = "";
        if (val == 0)
            filename = "" + npcId;
        else
            filename = npcId + "-" + val;
        
        return "data/html/mods/buffer/" + filename + ".htm";
    }
    
    /**
     * Send an html packet to the {@link Player} set a parameter with Give Buffs menu info for player and pet, depending on targetType parameter {player, pet}.
     * @param player : The {@link Player} to make checks on.
     */
    private void showGiveBuffsWindow(Player player)
    {
        final StringBuilder sb = new StringBuilder(200);
        
        final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId());
        if (schemes == null || schemes.isEmpty())
            sb.append("<font color=\"LEVEL\">You haven't defined any scheme.</font>");
        else
        {
            for (Map.Entry<String, ArrayList<L2Skill>> scheme : schemes.entrySet())
            {
                final int cost = getFee(scheme.getValue());
                StringUtil.append(sb, "<font color=\"LEVEL\">", scheme.getKey(), " [", scheme.getValue().size(), " / ", player.getMaxBuffCount(), "]", ((cost > 0) ? " - cost: " + StringUtil.formatNumber(cost) : ""), "</font><br1>");
                StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, "\">Use on Me</a>&nbsp;|&nbsp;");
                StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, " pet\">Use on Pet</a>&nbsp;|&nbsp;");
                StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_editschemes Buffs ", scheme.getKey(), " 1\">Edit</a>&nbsp;|&nbsp;");
                StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_deletescheme ", scheme.getKey(), "\">Delete</a><br>");
            }
        }
        
        final NpcHtmlMessage html = new NpcHtmlMessage(0);
        html.setFile(getHtmlPath(getNpcId(), 1));
        html.replace("%schemes%", sb.toString());
        html.replace("%max_schemes%", Config.BUFFER_MAX_SCHEMES);
        html.replace("%count%", player.getBuffCount() + " / " + player.getMaxBuffCount());
        html.replace("%objectId%", getObjectId());
        player.sendPacket(html);
    }
    
    /**
     * Send an html packet to the {@link Player} set as parameter with Edit Scheme Menu info. This allows the {@link Player} to edit each created scheme (add/delete skills)
     * @param player : The {@link Player} to make checks on.
     * @param groupType : The group of skills to select.
     * @param schemeName : The scheme to make check.
     * @param page : The current checked page.
     */
    private void showEditSchemeWindow(Player player, String groupType, String schemeName, int page)
    {
        final NpcHtmlMessage html = new NpcHtmlMessage(0);
        final List<L2Skill> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName);
        premiumSkills(player, schemeSkills);
        html.setFile(getHtmlPath(getNpcId(), 2));
        html.replace("%schemename%", schemeName);
        html.replace("%count%", schemeSkills.size() + " / " + player.getMaxBuffCount());
        html.replace("%typesframe%", getTypesFrame(player, groupType, schemeName, false));
        html.replace("%skilllistframe%", getGroupSkillList(player, groupType, schemeName, false, page));
        html.replace("%objectId%", getObjectId());
        player.sendPacket(html);
    }
    
    private void showSingleBuffSelectionWindow(Player player, String groupType, int page)
    {
        final NpcHtmlMessage html = new NpcHtmlMessage(0);
        html.setFile(getHtmlPath(getNpcId(), 3));
        html.replace("%typesframe%", getTypesFrame(player, groupType, "", true));
        html.replace("%skilllistframe%", getGroupSkillList(player, groupType, "", true, page));
        html.replace("%objectId%", getObjectId());
        player.sendPacket(html);
    }
    
    /**
     * @param player : The {@link Player} to make checks on.
     * @param groupType : The group of skills to select.
     * @param schemeName : The scheme to make check.
     * @param singleSelection : Indicate if it's single buff selection or not.
     * @param page : The current checked page.
     * @return A {@link String} representing skills available for selection for a given groupType.
     */
    private String getGroupSkillList(Player player, String groupType, String schemeName, boolean singleSelection, int page)
    {
        // Retrieve the entire skills list based on group type.
        List<L2Skill> skills = BufferManager.getInstance().getSkillsIdsByType(groupType);
        
        premiumSkills(player, skills);
        
        if (skills.isEmpty())
            return "That group doesn't contain any skills.";
        
        // Calculate page number.
        final int max = MathUtil.countPagesNumber(skills.size(), PAGE_LIMIT);
        if (page > max)
            page = max;
        
        // Cut skills list up to page number.
        skills = skills.subList((page - 1) * PAGE_LIMIT, Math.min(page * PAGE_LIMIT, skills.size()));
        
        final List<L2Skill> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName);
        final StringBuilder sb = new StringBuilder(skills.size() * 150);
        
        int row = 0;
        for (L2Skill skill : skills)
        {
            int skillId = skill.getId();
            int skillLevel = skill.getLevel();
            
            sb.append(((row % 2) == 0 ? "<table width=\"280\" bgcolor=\"000000\"><tr>" : "<table width=\"280\"><tr>"));
            
            if (singleSelection)
                StringUtil.append(sb, "<td height=40 width=40><button action=\"bypass npc_" + getObjectId() + "_getbuff ", skillId, " ", skillLevel, " ", "\" width=32 height=32 back=\"", getIconForBufferId(skillId), "\" fore=\"", getIconForBufferId(skillId), "\" /></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td>");
            else
            {
                if (schemeSkills.contains(skill))
                    StringUtil.append(sb, "<td height=40 width=40><img src=\"", getIconForBufferId(skillId), "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillunselect ", groupType, " ", schemeName, " ", skillId, " ", skillLevel, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomout2\" fore=\"L2UI_CH3.mapbutton_zoomout1\"></td>");
                else
                    StringUtil.append(sb, "<td height=40 width=40><img src=\"", getIconForBufferId(skillId), "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, " ", skillLevel, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomin2\" fore=\"L2UI_CH3.mapbutton_zoomin1\"></td>");
            }
            
            sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=280 height=1>");
            row++;
        }
        
        for (int i = PAGE_LIMIT; i > row; i--)
            StringUtil.append(sb, "<img height=41>");
        
        // Build page footer.
        sb.append("<br><img src=\"L2UI.SquareGray\" width=280 height=1><table width=\"100%\" bgcolor=000000><tr>");
        
        if (page > 1)
        {
            if (singleSelection)
                StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_singlebuff ", groupType, " ", page - 1, "\">Previous</a></td>");
            else
                StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page - 1, "\">Previous</a></td>");
        }
        else
            StringUtil.append(sb, "<td align=left width=70>Previous</td>");
        
        StringUtil.append(sb, "<td align=center width=100>Page ", page, "</td>");
        
        if (page < max)
        {
            if (singleSelection)
                StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_singlebuff ", groupType, " ", page + 1, "\">Next</a></td>");
            else
                StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page + 1, "\">Next</a></td>");
        }
        else
            StringUtil.append(sb, "<td align=right width=70>Next</td>");
        
        sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=280 height=1>");
        
        return sb.toString();
    }
    
    /**
     * @param player
     * @param groupType : The group of skills to select.
     * @param schemeName : The scheme to make check.
     * @param singleSelection : Indicate if it's single buff selection or not.
     * @return A {@link String} representing all groupTypes available. The group currently on selection isn't linkable.
     */
    private static String getTypesFrame(Player player, String groupType, String schemeName, boolean singleSelection)
    {
        final StringBuilder sb = new StringBuilder(500);
        sb.append("<table>");
        
        int count = 0;
        for (String type : BufferManager.getInstance().getSkillTypes())
        {
            if (player.getPremiumService() == 0)
            {
                if (JDevConfig.PREMIUM_BUFFS_CATEGORY.isEmpty())
                    continue;
            }
            
            if (count == 0)
                sb.append("<tr>");
            
            if (groupType.equalsIgnoreCase(type))
                StringUtil.append(sb, "<td width=65>", type, "</td>");
            else
            {
                if (singleSelection)
                    StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_singlebuff ", type, " 1\">", type, "</a></td>");
                else
                    StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>");
            }
            
            count++;
            if (count == 4)
            {
                sb.append("</tr>");
                count = 0;
            }
        }
        
        if (!sb.toString().endsWith("</tr>"))
            sb.append("</tr>");
        
        sb.append("</table>");
        
        return sb.toString();
    }
    
    /**
     * @param list : A {@link List} of skill ids.
     * @return a global fee for all skills contained in the {@link List}.
     */
    private static int getFee(List<L2Skill> list)
    {
        if (Config.BUFFER_STATIC_BUFF_COST > 0)
            return list.size() * Config.BUFFER_STATIC_BUFF_COST;
        
        int fee = 0;
        for (L2Skill sk : list)
            fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice();
        
        return fee;
    }
    
    private static void premiumSkills(Player player, List<L2Skill> skills)
    {
        if (player.getPremiumService() == 0)
            skills.removeIf(skill -> JDevConfig.BUFFS_CATEGORY.contains(BufferManager.getInstance().getAvailableBuff(skill).getType()));
    }
    
    public static String getIconForBufferId(int skillId)
    {
        if (skillId == 4702)
        {
            return "icon.skill1332";
        }
        else if (skillId == 4703)
        {
            return "icon.skill1332";
        }
        else if (skillId == 4551)
        {
            return "icon.skill1164";
        }
        else if (skillId == 4552)
        {
            return "icon.skill1164";
        }
        else if (skillId == 4553)
        {
            return "icon.skill1164";
        }
        else if (skillId == 4554)
        {
            return "icon.skill1164";
        }
        else if (skillId == 4700)
        {
            return "icon.skill1331";
        }
        else if (skillId == 4699)
        {
            return "icon.skill1331";
        }
        else
        {
            return (skillId < 10) ? "icon.skill000" + skillId : (skillId < 100) ? "icon.skill00" + skillId : (skillId < 1000) ? "icon.skill0" + skillId : "icon.skill" + skillId;
        }
    }
}

Where and what i change to see casting effect on buffs?

1 minute ago, xristoeli1994 said:

package net.sf.l2j.gameserver.model.actor.instance;

import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.StringTokenizer;

import net.sf.l2j.commons.lang.StringUtil;
import net.sf.l2j.commons.math.MathUtil;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.data.SkillTable;
import net.sf.l2j.gameserver.data.manager.BufferManager;
import net.sf.l2j.gameserver.data.manager.BufferManager.BufferSchemeType;
import net.sf.l2j.gameserver.dev.config.JDevConfig;
import net.sf.l2j.gameserver.model.actor.Creature;
import net.sf.l2j.gameserver.model.actor.Player;
import net.sf.l2j.gameserver.model.actor.Summon;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.skills.L2Skill;

public class SchemeBuffer extends Folk
{
    private static final int PAGE_LIMIT = 6;
    
    public SchemeBuffer(int objectId, NpcTemplate template)
    {
        super(objectId, template);
    }
    
    @Override
    public void onBypassFeedback(Player player, String command)
    {
        StringTokenizer st = new StringTokenizer(command, " ");
        String currentCommand = st.nextToken();
        
        if (currentCommand.startsWith("menu"))
        {
            final NpcHtmlMessage html = new NpcHtmlMessage(0);
            html.setFile(getHtmlPath(getNpcId(), 0));
            html.replace("%objectId%", getObjectId());
            html.replace("%count%", player.getBuffCount() + " / " + player.getMaxBuffCount());
            player.sendPacket(html);
        }
        else if (currentCommand.startsWith("cleanup"))
        {
            player.stopAllEffectsExceptThoseThatLastThroughDeath();
            
            final Summon summon = player.getSummon();
            if (summon != null)
                summon.stopAllEffectsExceptThoseThatLastThroughDeath();
            
            player.getCubicList().stopCubics(true);
            
            final NpcHtmlMessage html = new NpcHtmlMessage(0);
            html.setFile(getHtmlPath(getNpcId(), 0));
            html.replace("%count%", player.getBuffCount() + " / " + player.getMaxBuffCount());
            html.replace("%objectId%", getObjectId());
            player.sendPacket(html);
        }
        if (currentCommand.equalsIgnoreCase("buffer_custom"))
        {
            int buffid = 0;
            String nextWindow = null;
            
            if (st.countTokens() == 2)
            {
                buffid = Integer.valueOf(st.nextToken());
                nextWindow = st.nextToken();
            }
            else if (st.countTokens() == 1)
                buffid = Integer.valueOf(st.nextToken());
            
            if (buffid != 0)
            {
                
                L2Skill skill = SkillTable.getInstance().getInfo(buffid, SkillTable.getInstance().getMaxLevel(buffid));
                if (skill != null)
                    skill.getEffects(player, player);
                
                player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT).addSkillName(buffid, SkillTable.getInstance().getMaxLevel(buffid)));
                showChatWindow(player, nextWindow);
            }
        }
        else if (currentCommand.startsWith("heal"))
        {
            player.getStatus().setMaxCpHpMp();
            
            final Summon summon = player.getSummon();
            if (summon != null)
                summon.getStatus().setMaxHpMp();
            
            final NpcHtmlMessage html = new NpcHtmlMessage(0);
            html.setFile(getHtmlPath(getNpcId(), 0));
            html.replace("%objectId%", getObjectId());
            html.replace("%count%", player.getBuffCount() + " / " + player.getMaxBuffCount());
            player.sendPacket(html);
        }
        else if (currentCommand.startsWith("support"))
            showGiveBuffsWindow(player);
        else if (currentCommand.startsWith("getscheme"))
            BufferManager.getInstance().getSchemeSkills(BufferSchemeType.valueOf(st.nextToken().toUpperCase())).forEach(buffId -> getEffect(player, buffId));
        else if (currentCommand.startsWith("getbuff"))
        {
            final int skillId = Integer.parseInt(st.nextToken());
            final int skillLevel = Integer.parseInt(st.nextToken());
            List<L2Skill> list = new ArrayList<>();
            list.add(SkillTable.getInstance().getInfo(skillId, skillLevel));
            int cost = getFee(list);
            if (cost == 0 || player.reduceAdena("NPC Buffer", cost, this, true))
                list.forEach(buffId -> getEffect(player, buffId));
        }
        else if (currentCommand.startsWith("singlebuff"))
            showSingleBuffSelectionWindow(player, st.nextToken(), Integer.parseInt(st.nextToken()));
        else if (currentCommand.startsWith("givebuffs"))
        {
            final String schemeName = st.nextToken();
            final int cost = Integer.parseInt(st.nextToken());
            
            Creature target = null;
            if (st.hasMoreTokens())
            {
                final String targetType = st.nextToken();
                if (targetType != null && targetType.equalsIgnoreCase("pet"))
                    target = player.getSummon();
            }
            else
                target = player;
            
            if (target == null)
                player.sendMessage("You don't have a pet.");
            else if (cost == 0 || player.reduceAdena("NPC Buffer", cost, this, true))
                BufferManager.getInstance().applySchemeEffects(this, target, player.getObjectId(), schemeName);
        }
        else if (currentCommand.startsWith("editschemes"))
            showEditSchemeWindow(player, st.nextToken(), st.nextToken(), Integer.parseInt(st.nextToken()));
        else if (currentCommand.startsWith("skill"))
        {
            final String groupType = st.nextToken();
            final String schemeName = st.nextToken();
            
            final int skillId = Integer.parseInt(st.nextToken());
            final int skillLevel = Integer.parseInt(st.nextToken());
            final int page = Integer.parseInt(st.nextToken());
            
            L2Skill skill = SkillTable.getInstance().getInfo(skillId, skillLevel);
            final List<L2Skill> skills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName);
            premiumSkills(player, skills);
            if (currentCommand.startsWith("skillselect") && !schemeName.equalsIgnoreCase("none"))
            {
                if (skills.size() < player.getMaxBuffCount())
                    skills.add(skill);
                else
                    player.sendMessage("This scheme has reached the maximum amount of buffs.");
            }
            else if (currentCommand.startsWith("skillunselect"))
                skills.remove(skill);
            
            showEditSchemeWindow(player, groupType, schemeName, page);
        }
        else if (currentCommand.startsWith("createscheme"))
        {
            try
            {
                final String schemeName = st.nextToken();
                if (schemeName.length() > 14)
                {
                    player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed.");
                    return;
                }
                
                final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId());
                if (schemes != null)
                {
                    if (schemes.size() == Config.BUFFER_MAX_SCHEMES)
                    {
                        player.sendMessage("Maximum schemes amount is already reached.");
                        return;
                    }
                    
                    if (schemes.containsKey(schemeName))
                    {
                        player.sendMessage("The scheme name already exists.");
                        return;
                    }
                }
                
                BufferManager.getInstance().setScheme(player.getObjectId(), schemeName.trim(), new ArrayList<>());
                showGiveBuffsWindow(player);
            }
            catch (Exception e)
            {
                player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed.");
            }
        }
        else if (currentCommand.startsWith("deletescheme"))
        {
            try
            {
                final String schemeName = st.nextToken();
                final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId());
                
                if (schemes != null && schemes.containsKey(schemeName))
                    schemes.remove(schemeName);
            }
            catch (Exception e)
            {
                player.sendMessage("This scheme name is invalid.");
            }
            showGiveBuffsWindow(player);
        }
        
        super.onBypassFeedback(player, command);
    }
    
    private void getEffect(Player player, L2Skill buff)
    {
        buff.getEffects(this, player);
    }
    
    @Override
    public String getHtmlPath(int npcId, int val)
    {
        String filename = "";
        if (val == 0)
            filename = "" + npcId;
        else
            filename = npcId + "-" + val;
        
        return "data/html/mods/buffer/" + filename + ".htm";
    }
    
    /**
     * Send an html packet to the {@link Player} set a parameter with Give Buffs menu info for player and pet, depending on targetType parameter {player, pet}.
     * @param player : The {@link Player} to make checks on.
     */
    private void showGiveBuffsWindow(Player player)
    {
        final StringBuilder sb = new StringBuilder(200);
        
        final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId());
        if (schemes == null || schemes.isEmpty())
            sb.append("<font color=\"LEVEL\">You haven't defined any scheme.</font>");
        else
        {
            for (Map.Entry<String, ArrayList<L2Skill>> scheme : schemes.entrySet())
            {
                final int cost = getFee(scheme.getValue());
                StringUtil.append(sb, "<font color=\"LEVEL\">", scheme.getKey(), " [", scheme.getValue().size(), " / ", player.getMaxBuffCount(), "]", ((cost > 0) ? " - cost: " + StringUtil.formatNumber(cost) : ""), "</font><br1>");
                StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, "\">Use on Me</a>&nbsp;|&nbsp;");
                StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, " pet\">Use on Pet</a>&nbsp;|&nbsp;");
                StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_editschemes Buffs ", scheme.getKey(), " 1\">Edit</a>&nbsp;|&nbsp;");
                StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_deletescheme ", scheme.getKey(), "\">Delete</a><br>");
            }
        }
        
        final NpcHtmlMessage html = new NpcHtmlMessage(0);
        html.setFile(getHtmlPath(getNpcId(), 1));
        html.replace("%schemes%", sb.toString());
        html.replace("%max_schemes%", Config.BUFFER_MAX_SCHEMES);
        html.replace("%count%", player.getBuffCount() + " / " + player.getMaxBuffCount());
        html.replace("%objectId%", getObjectId());
        player.sendPacket(html);
    }
    
    /**
     * Send an html packet to the {@link Player} set as parameter with Edit Scheme Menu info. This allows the {@link Player} to edit each created scheme (add/delete skills)
     * @param player : The {@link Player} to make checks on.
     * @param groupType : The group of skills to select.
     * @param schemeName : The scheme to make check.
     * @param page : The current checked page.
     */
    private void showEditSchemeWindow(Player player, String groupType, String schemeName, int page)
    {
        final NpcHtmlMessage html = new NpcHtmlMessage(0);
        final List<L2Skill> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName);
        premiumSkills(player, schemeSkills);
        html.setFile(getHtmlPath(getNpcId(), 2));
        html.replace("%schemename%", schemeName);
        html.replace("%count%", schemeSkills.size() + " / " + player.getMaxBuffCount());
        html.replace("%typesframe%", getTypesFrame(player, groupType, schemeName, false));
        html.replace("%skilllistframe%", getGroupSkillList(player, groupType, schemeName, false, page));
        html.replace("%objectId%", getObjectId());
        player.sendPacket(html);
    }
    
    private void showSingleBuffSelectionWindow(Player player, String groupType, int page)
    {
        final NpcHtmlMessage html = new NpcHtmlMessage(0);
        html.setFile(getHtmlPath(getNpcId(), 3));
        html.replace("%typesframe%", getTypesFrame(player, groupType, "", true));
        html.replace("%skilllistframe%", getGroupSkillList(player, groupType, "", true, page));
        html.replace("%objectId%", getObjectId());
        player.sendPacket(html);
    }
    
    /**
     * @param player : The {@link Player} to make checks on.
     * @param groupType : The group of skills to select.
     * @param schemeName : The scheme to make check.
     * @param singleSelection : Indicate if it's single buff selection or not.
     * @param page : The current checked page.
     * @return A {@link String} representing skills available for selection for a given groupType.
     */
    private String getGroupSkillList(Player player, String groupType, String schemeName, boolean singleSelection, int page)
    {
        // Retrieve the entire skills list based on group type.
        List<L2Skill> skills = BufferManager.getInstance().getSkillsIdsByType(groupType);
        
        premiumSkills(player, skills);
        
        if (skills.isEmpty())
            return "That group doesn't contain any skills.";
        
        // Calculate page number.
        final int max = MathUtil.countPagesNumber(skills.size(), PAGE_LIMIT);
        if (page > max)
            page = max;
        
        // Cut skills list up to page number.
        skills = skills.subList((page - 1) * PAGE_LIMIT, Math.min(page * PAGE_LIMIT, skills.size()));
        
        final List<L2Skill> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName);
        final StringBuilder sb = new StringBuilder(skills.size() * 150);
        
        int row = 0;
        for (L2Skill skill : skills)
        {
            int skillId = skill.getId();
            int skillLevel = skill.getLevel();
            
            sb.append(((row % 2) == 0 ? "<table width=\"280\" bgcolor=\"000000\"><tr>" : "<table width=\"280\"><tr>"));
            
            if (singleSelection)
                StringUtil.append(sb, "<td height=40 width=40><button action=\"bypass npc_" + getObjectId() + "_getbuff ", skillId, " ", skillLevel, " ", "\" width=32 height=32 back=\"", getIconForBufferId(skillId), "\" fore=\"", getIconForBufferId(skillId), "\" /></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td>");
            else
            {
                if (schemeSkills.contains(skill))
                    StringUtil.append(sb, "<td height=40 width=40><img src=\"", getIconForBufferId(skillId), "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillunselect ", groupType, " ", schemeName, " ", skillId, " ", skillLevel, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomout2\" fore=\"L2UI_CH3.mapbutton_zoomout1\"></td>");
                else
                    StringUtil.append(sb, "<td height=40 width=40><img src=\"", getIconForBufferId(skillId), "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, " ", skillLevel, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomin2\" fore=\"L2UI_CH3.mapbutton_zoomin1\"></td>");
            }
            
            sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=280 height=1>");
            row++;
        }
        
        for (int i = PAGE_LIMIT; i > row; i--)
            StringUtil.append(sb, "<img height=41>");
        
        // Build page footer.
        sb.append("<br><img src=\"L2UI.SquareGray\" width=280 height=1><table width=\"100%\" bgcolor=000000><tr>");
        
        if (page > 1)
        {
            if (singleSelection)
                StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_singlebuff ", groupType, " ", page - 1, "\">Previous</a></td>");
            else
                StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page - 1, "\">Previous</a></td>");
        }
        else
            StringUtil.append(sb, "<td align=left width=70>Previous</td>");
        
        StringUtil.append(sb, "<td align=center width=100>Page ", page, "</td>");
        
        if (page < max)
        {
            if (singleSelection)
                StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_singlebuff ", groupType, " ", page + 1, "\">Next</a></td>");
            else
                StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page + 1, "\">Next</a></td>");
        }
        else
            StringUtil.append(sb, "<td align=right width=70>Next</td>");
        
        sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=280 height=1>");
        
        return sb.toString();
    }
    
    /**
     * @param player
     * @param groupType : The group of skills to select.
     * @param schemeName : The scheme to make check.
     * @param singleSelection : Indicate if it's single buff selection or not.
     * @return A {@link String} representing all groupTypes available. The group currently on selection isn't linkable.
     */
    private static String getTypesFrame(Player player, String groupType, String schemeName, boolean singleSelection)
    {
        final StringBuilder sb = new StringBuilder(500);
        sb.append("<table>");
        
        int count = 0;
        for (String type : BufferManager.getInstance().getSkillTypes())
        {
            if (player.getPremiumService() == 0)
            {
                if (JDevConfig.PREMIUM_BUFFS_CATEGORY.isEmpty())
                    continue;
            }
            
            if (count == 0)
                sb.append("<tr>");
            
            if (groupType.equalsIgnoreCase(type))
                StringUtil.append(sb, "<td width=65>", type, "</td>");
            else
            {
                if (singleSelection)
                    StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_singlebuff ", type, " 1\">", type, "</a></td>");
                else
                    StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>");
            }
            
            count++;
            if (count == 4)
            {
                sb.append("</tr>");
                count = 0;
            }
        }
        
        if (!sb.toString().endsWith("</tr>"))
            sb.append("</tr>");
        
        sb.append("</table>");
        
        return sb.toString();
    }
    
    /**
     * @param list : A {@link List} of skill ids.
     * @return a global fee for all skills contained in the {@link List}.
     */
    private static int getFee(List<L2Skill> list)
    {
        if (Config.BUFFER_STATIC_BUFF_COST > 0)
            return list.size() * Config.BUFFER_STATIC_BUFF_COST;
        
        int fee = 0;
        for (L2Skill sk : list)
            fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice();
        
        return fee;
    }
    
    private static void premiumSkills(Player player, List<L2Skill> skills)
    {
        if (player.getPremiumService() == 0)
            skills.removeIf(skill -> JDevConfig.BUFFS_CATEGORY.contains(BufferManager.getInstance().getAvailableBuff(skill).getType()));
    }
    
    public static String getIconForBufferId(int skillId)
    {
        if (skillId == 4702)
        {
            return "icon.skill1332";
        }
        else if (skillId == 4703)
        {
            return "icon.skill1332";
        }
        else if (skillId == 4551)
        {
            return "icon.skill1164";
        }
        else if (skillId == 4552)
        {
            return "icon.skill1164";
        }
        else if (skillId == 4553)
        {
            return "icon.skill1164";
        }
        else if (skillId == 4554)
        {
            return "icon.skill1164";
        }
        else if (skillId == 4700)
        {
            return "icon.skill1331";
        }
        else if (skillId == 4699)
        {
            return "icon.skill1331";
        }
        else
        {
            return (skillId < 10) ? "icon.skill000" + skillId : (skillId < 100) ? "icon.skill00" + skillId : (skillId < 1000) ? "icon.skill0" + skillId : "icon.skill" + skillId;
        }
    }
}

Where and what i change to see casting effect on buffs?

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hello community, I’d like to share an improved version of the L2smr editor for StaticMeshes, focused on solving some workflow issues I found in the original tool. CreditsThis project is based on the original acmi/L2smr repository https://github.com/acmi/L2smr , created by acmi, and I updated it to Java 17 with some additional features. Issues in the original L2smr Too many windows: each StaticMesh opened in a new one → cluttered desktop. No search: navigating through hundreds of StaticMeshActors was slow and tedious. Added improvements Flexible views Single Window Mode: reuse one window instead of opening new ones. Multiple Window Mode: still available for those who prefer having several views open simultaneously. Real-time Search Field Instant filtering as you type. Case-insensitive search. “Reset” button to quickly clear the search.     Installation and Execution: Clone the repository: git clone https://github.com/Jeep12/l2smr.git cd l2smr        2.Build the project:   ./gradlew build        3. Run the application:     ./run.bat      Or simply double-click on run.bat.     The run.bat script automatically extracts JavaFX from the included javafx-17.0.2.zip file in the javafx/ directory, sets up the required libraries, and launches the application. You don’t    need to install JavaFX separately.      Repository: https://github.com/Jeep12/l2smr     Maybe these features already existed in another version or fork, and they might not be very big changes, but since I didn’t know about them and found them necessary, I decided to          implement them myself and wanted to share them.      
    • no....Mobius L2Clientdat and L2FileEditor can do that...but still cant works with TaiWanese Grand Crusade ,especially Armorgrp.dat and Armorgrp-Classic.dat
    • L2GOLD - Halcyon x45 Project Classic Interlude   C6 - Classic Interlude: Protocol 110     Is a complete copy of L2Gold in Classic [110 Protocol] with L2OFF files.   Fully L2Gold Features - Daily Quest - Daily Mining Quest - Ancient Weapons -Refine System  -Rebirth System -Fully configurable everything you want -Gold stats/Gold skills/Gold items working 100% -Zones 100% alike  -Unique donations system (npc or voicedcommand .donate) - On Enchant success announcement ( if +16 for weapon, 8 for armor , 7 for jewel) - Announce of Castle Lord - Announce of Hero  - Olympiad Max A grade - Olympiad Buffs on matches changed to Gold Alike - Working fully Dreadbane   - AI Mods: Static Time for RB   Automated Events: Squash Watermelon RB Event High rate  (those are fully automated)   Server is running a Test Server: Online to anyone can test it.   Game Client: https://www.mediafire.com/file/1d8xe18rvgi04lx/L2_Classic_Interlude_Client_V2.rar/file   Game Patch: https://www.mediafire.com/file/3z4b8ezy93h2z1g/L2Halcyon+Gold+Patch.rar/file   GM Accounts: ID: root pass root [ accounts go from  root1 until root20 ]   Regular Accounts Registrations: http://84.247.164.27/?page=register   Some Screenshots: https://imgur.com/a/o7TxzTN   Contact me here via PM (only serious buyers).    Price of the product: Fully Server Pack + Source ( 250 Euros )
    • ✨ A Service with Vibes  Vibe SMS ✨   Vibe SMS is not just a platform for working with numbers. We’ve built it to be simple, convenient, and stress-free, so your tasks get done without hassle. We value real communication: we listen to your ideas, provide support, and make sure everyone feels calm and confident. With us, you’re not just a client  you’re part of a space built on trust, support, and a human touch. Vibe SMS is a place where people matter and where we create an atmosphere you’ll want to stay in.   Website link — https://vibe-sms.net/ Our Telegram channel — https://t.me/vibe_sms
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock