Hi people! how are you?. I'm needing a hand to configura vitality on server x50.
Wich is the normal configuration for a server with this rates?.
Player that kills mobs is always with vitality x4.
# ---------------------------------------------------------------------------
# Vitality system rates. Works only if EnableVitality = True
# ---------------------------------------------------------------------------
# The following configures the XP multiplier of each vitality level. Basically, you have
# 5 levels, the first one being 0. Official rates are:
# Level 1: 150%
# Level 2: 200%
# Level 3: 250%
# Level 4: 300%
# Take care setting these values according to your server rates, as the can lead to huge differences!
# Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)!
RateVitalityLevel1 = 1.5
RateVitalityLevel2 = 2.
RateVitalityLevel3 = 2.5
RateVitalityLevel4 = 3.
# If you increase that number player will have full vitality till that level
# make this option 0 in order to disable this feature
# Default: 0
FullVitalityTillLevel = 0
# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
# Default values are 1.
RateVitalityGain = 0.3
RateVitalityLost = 1.
# This defines how many times faster do the players regain their vitality when in peace zones
RateRecoveryPeaceZone = 1.
# This defines how many times faster do the players regain their vitality when offline
# Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective
RateRecoveryOnReconnect = 4.
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I apologize for my incompetence. The ability to trade is limited only for builder 1. Ordinary characters can trade with each other, and this has nothing to do with auto loot.)
Question
barao45
Hi people! how are you?. I'm needing a hand to configura vitality on server x50.
Wich is the normal configuration for a server with this rates?.
Player that kills mobs is always with vitality x4.
# ---------------------------------------------------------------------------
# Vitality system rates. Works only if EnableVitality = True
# ---------------------------------------------------------------------------
# The following configures the XP multiplier of each vitality level. Basically, you have
# 5 levels, the first one being 0. Official rates are:
# Level 1: 150%
# Level 2: 200%
# Level 3: 250%
# Level 4: 300%
# Take care setting these values according to your server rates, as the can lead to huge differences!
# Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)!
RateVitalityLevel1 = 1.5
RateVitalityLevel2 = 2.
RateVitalityLevel3 = 2.5
RateVitalityLevel4 = 3.
# If you increase that number player will have full vitality till that level
# make this option 0 in order to disable this feature
# Default: 0
FullVitalityTillLevel = 0
# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
# Default values are 1.
RateVitalityGain = 0.3
RateVitalityLost = 1.
# This defines how many times faster do the players regain their vitality when in peace zones
RateRecoveryPeaceZone = 1.
# This defines how many times faster do the players regain their vitality when offline
# Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective
RateRecoveryOnReconnect = 4.
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