Jump to content

Question

14 answers to this question

Recommended Posts

  • 0
Posted
1 hour ago, Bru7aLMike said:

A hint: look for the title element in CharInfo.java and UserInfo.java.

can you give me more directions about where a can find those? char and user?

  • 0
Posted (edited)
57 minutes ago, DEVILMSTAR said:

can you give me more directions about where a can find those? char and user?

The fact that you are asking for more directions leads me to believe that you might not be able to do it by yourself, regardless of how many directions you are given.

Anyway, here you go:

1. Locate the UserInfo packet in the core of your server. This packet is responsible for what is sent from the server to your active game client/character, or in other words what you see on your character.
2. Locate the CharInfo packet (responsible for what is sent/shown to everybody else)
3. In both packets, locate the "writeS(_title)" or "writeString(_title)" if you are using Mobius
4. These two packet elements send a string of characters to the client. Manipulate them at will.

Edited by Bru7aLMike
  • 0
Posted
44 minutes ago, Bru7aLMike said:

The fact that you are asking for more directions leads me to believe that you might not be able to do it by yourself, regardless of how many directions you are given.

Anyway, here you go:

1. Locate the UserInfo packet in the core of your server. This packet is responsible for what is sent from the server to your active game client/character, or in other words what you see on your character.
2. Locate the CharInfo packet (responsible for what is sent/shown to everybody else)
3. In both packets, locate the "writeS(_title)" or "writeString(_title)" if you are using Mobius
4. These two packet elements send a string of characters to the client. Manipulate them at will.

thank you for reply me also ... i found this code and i try to adapt it for my acis pack 

please tell me your oppinion on that code.

 

Index: config/mods/customs.properties
===================================================================
--- config/mods/customs.properties (revision 43)
+++ config/mods/customs.properties (revision 44)
@@ -77,4 +77,9 @@
WarriorTitleSystemEnabled = False
MageTitleSystemEnabled = False
+
+#-------------------------------------------------------------
+# Section: Custom Fight Stats Title System
+#-------------------------------------------------------------
+AllowFightStatsSystem = False

#-------------------------------------------------------------
Index: /java/com/l2jarchid/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- /java/com/l2jarchid/gameserver/model/actor/instance/L2PcInstance.java (revision 32)
+++ /java/com/l2jarchid/gameserver/model/actor/instance/L2PcInstance.java (revision 44)
@@ -5453,4 +5453,7 @@
		broadcastUserInfo();

+		FightStatsSystem(getPvpKills(), getPkKills());
+		broadcastUserInfo();
+		
		// Update the character's name color if they reached any of the 5 PvP
		// levels.
@@ -5463,4 +5466,12 @@
	}

+	public void FightStatsSystem(int pvpKillA-beep-t, int pkKillA-beep-t)
+	{
+		if (L2Config.ALLOW_FIGHT_STATS_SYSTEM)
+		{
+			activeChar.setTitle("PvPs:"+getPvpKills()+ "| PKs:"+getPkKills()+"");
+		}
+	}
+	
	public void PvpReward() {
		if (L2Config.PVP_REWARD_ENABLED) {
Index: //java/com/l2jarchid/L2Config.java
===================================================================
--- /java/com/l2jarchid/L2Config.java (revision 41)
+++ /java/com/l2jarchid/L2Config.java (revision 44)
@@ -1346,4 +1346,5 @@
    public static int           SIDE_BLOW_SUCCESS;
    public static boolean       ENABLE_MODIFY_SKILL_DURATION;
+    public static boolean		ALLOW_FIGHT_STATS_SYSTEM;
	//=====================================================================================
	public static FastList<Integer>	ALLOWED_SKILLS_LIST		= new FastList<Integer>();
@@ -1597,5 +1598,5 @@
	        ARCHID_BACK_TIMER = Integer.parseInt(CustomMod.getProperty("BackTimer", "30"));
	        ARCHID_AWAY_PEACE_ZONE = Boolean.parseBoolean(CustomMod.getProperty("AwayOnlyInPeaceZone", "False"));
-
+	        ALLOW_FIGHT_STATS_SYSTEM = Boolean.parseBoolean(CustomMod.getProperty("AllowFightStatsSystem", "False"));
	        CHAR_TITLE = Boolean.parseBoolean(CustomMod.getProperty("CharTitle", "false"));
	    	ADD_CHAR_TITLE = CustomMod.getProperty("CharAddTitle", "Welcome");
  • 0
Posted (edited)
53 minutes ago, DEVILMSTAR said:

thank you for reply me also ... i found this code and i try to adapt it for my acis pack 

please tell me your oppinion on that code.

 

Index: config/mods/customs.properties
===================================================================
--- config/mods/customs.properties (revision 43)
+++ config/mods/customs.properties (revision 44)
@@ -77,4 +77,9 @@
WarriorTitleSystemEnabled = False
MageTitleSystemEnabled = False
+
+#-------------------------------------------------------------
+# Section: Custom Fight Stats Title System
+#-------------------------------------------------------------
+AllowFightStatsSystem = False

#-------------------------------------------------------------
Index: /java/com/l2jarchid/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- /java/com/l2jarchid/gameserver/model/actor/instance/L2PcInstance.java (revision 32)
+++ /java/com/l2jarchid/gameserver/model/actor/instance/L2PcInstance.java (revision 44)
@@ -5453,4 +5453,7 @@
		broadcastUserInfo();

+		FightStatsSystem(getPvpKills(), getPkKills());
+		broadcastUserInfo();
+		
		// Update the character's name color if they reached any of the 5 PvP
		// levels.
@@ -5463,4 +5466,12 @@
	}

+	public void FightStatsSystem(int pvpKillA-beep-t, int pkKillA-beep-t)
+	{
+		if (L2Config.ALLOW_FIGHT_STATS_SYSTEM)
+		{
+			activeChar.setTitle("PvPs:"+getPvpKills()+ "| PKs:"+getPkKills()+"");
+		}
+	}
+	
	public void PvpReward() {
		if (L2Config.PVP_REWARD_ENABLED) {
Index: //java/com/l2jarchid/L2Config.java
===================================================================
--- /java/com/l2jarchid/L2Config.java (revision 41)
+++ /java/com/l2jarchid/L2Config.java (revision 44)
@@ -1346,4 +1346,5 @@
    public static int           SIDE_BLOW_SUCCESS;
    public static boolean       ENABLE_MODIFY_SKILL_DURATION;
+    public static boolean		ALLOW_FIGHT_STATS_SYSTEM;
	//=====================================================================================
	public static FastList<Integer>	ALLOWED_SKILLS_LIST		= new FastList<Integer>();
@@ -1597,5 +1598,5 @@
	        ARCHID_BACK_TIMER = Integer.parseInt(CustomMod.getProperty("BackTimer", "30"));
	        ARCHID_AWAY_PEACE_ZONE = Boolean.parseBoolean(CustomMod.getProperty("AwayOnlyInPeaceZone", "False"));
-
+	        ALLOW_FIGHT_STATS_SYSTEM = Boolean.parseBoolean(CustomMod.getProperty("AllowFightStatsSystem", "False"));
	        CHAR_TITLE = Boolean.parseBoolean(CustomMod.getProperty("CharTitle", "false"));
	    	ADD_CHAR_TITLE = CustomMod.getProperty("CharAddTitle", "Welcome");

It is a very very basic system, but it would do the trick. The main issue with it is that players would be able to change their titles. This will simply execute the manual Title change and when it is time to broadcast the change, it will set it back to PVP/PK. A better approach would be instead of setting the title like this, you should apply the logic within the CharInfo and UserInfo packets. For example, a simple if statement would do the trick just fine. IF Config.ALLOW_FIGHT_STATS_SYSTEM, _title = "PVP \ PK", else _title = activeChar.getTitle(). But you also need additional checks for when players try to alter/remove their titles. This second check should be done at the RequestChangeTitle packet and it could be as simple as:
if (Config.ALLOW_FIGHT_STATS_SYSTEM)
{
     player.sendPacket(ActionFailed)
     return;
}

 

Edited by Bru7aLMike
  • 0
Posted
32 minutes ago, Bru7aLMike said:

It is a very very basic system, but it would do the trick. The main issue with it is that players would be able to change their titles. This will simply execute the manual Title change and when it is time to broadcast the change, it will set it back to PVP/PK. A better approach would be instead of setting the title like this, you should apply the logic within the CharInfo and UserInfo packets. For example, a simple if statement would do the trick just fine. IF Config.ALLOW_FIGHT_STATS_SYSTEM, _title = "PVP \ PK", else _title = activeChar.getTitle(). But you also need additional checks for when players try to alter/remove their titles. This second check should be done at the RequestChangeTitle packet and it could be as simple as:
if (Config.ALLOW_FIGHT_STATS_SYSTEM)
{
     player.sendPacket(ActionFailed)
     return;
}

 

thats to much for me 😕

  • 0
Posted (edited)
On 6/18/2023 at 6:46 AM, DEVILMSTAR said:

image.png.f23b048e4f58d5fa18e1edd89a7a201d.png

Hello all does anyone know where i can find this mod or show me an example how to create my own ? 


PVP PK RANK UPDATE  <--
Code: @Kishin

Here you go ready to use . coded on latest sources of acis  on diff format ,
or you can apply it or navigate and paste it manually .

it does updates when new pvp / pk or changing title 

max title letters changed to 9 ( more than that it hides the pvp/count letters )PVPPKRANK.jpg.9a47ecec21c62839982f1c006cbde327.jpg

 

Edited by Kishin
Link Update
  • 0
Posted
1 hour ago, Litch said:

Is it possible to change Looking for Party to be on top of the title?

 

Screenshot_1681.jpg

What you mean ?
its already on top 

lfp.jpg

  • 0
Posted
17 minutes ago, Kishin said:

What you mean ?
its already on top 

lfp.jpg

change Looking for party, by PVP [1111] PK [1111]

  • 0
Posted
1 hour ago, Litch said:

change Looking for party, by PVP [1111] PK [1111]

Its possible though it should located in client's interface 

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • This update resaves 25_25 from the original (with sounds) (without the cave below) Some emitter fixes (removed waterfalls with high-poly meshes) The geodata is old, but it works Everything else is unchanged Download P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.  
    • GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
    • 我们感谢您的 反馈 并希望让服务变得更加 优秀! 如果您使用过我们的服务并愿意分享您的体验(任何体验——积极或建设性),请在Trustpilot上留下评价,并获得$1作为感谢。 链接: https://www.trustpilot.com/review/socnet.pro 如何获得奖励: 1. 前往Trustpilot并留下您的评价 2. 向我们发送发布确认截图,以及带有与评价用户名一致的授权账户截图。 3. 指定哪个商店应收到这 $1 奖励。根据商店不同,可能需要您的用户名/电子邮箱。 您的反馈帮助我们成长,并让项目对社区中的每一位成员变得更好。感谢您与我们同行! 条款: 此活动仅适用于一个唯一用户。不允许多账号行为。 项目有效链接: 数字商品商店(网站): 前往 商店 Telegram 机器人: 前往 – 通过 Telegram 方便访问商店。 虚拟号码服务: 前往 用于购买 Telegram Stars 的 Telegram 机器人: 前往 – 在 Telegram 中快捷且优惠地购买 Stars。 SMM 面板: 前往 – 推广您的社交媒体账户。 我们想向您展示当前的 促销和特别优惠列表 用于购买我们提供的产品与服务: 1. 您可在首次购买时使用优惠码:SOCNET(15% 折扣) 2. 获得 $1 商店余额或 10–20% 折扣——只需在我们网站注册后,按照模板填写您的用户名:“SEND ME BONUS, MY USERNAME IS...”并在我们的论坛主题中发布! 3. 首次启动 SMM 面板可获得 $1:只需在我们的网站(Support)提交主题为 “Get Trial Bonus” 的工单。 4. 我们的 Telegram 频道以及 Stars 购买机器人中每周都有 Telegram Stars 抽奖! 新闻: ➡ Telegram 频道: https://t.me/accsforyou_shop ➡ WhatsApp 频道: https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t ➡ Discord 服务器: https://discord.gg/y9AStFFsrh 联系方式与支持: ➡ Telegram: https://t.me/socnet_support ➡ WhatsApp: https://wa.me/79051904467 ➡ Discord: socnet_support ➡ ✉ Email: solomonbog@socnet.store
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock