Jump to content

Question

14 answers to this question

Recommended Posts

  • 0
Posted
1 hour ago, Bru7aLMike said:

A hint: look for the title element in CharInfo.java and UserInfo.java.

can you give me more directions about where a can find those? char and user?

  • 0
Posted (edited)
57 minutes ago, DEVILMSTAR said:

can you give me more directions about where a can find those? char and user?

The fact that you are asking for more directions leads me to believe that you might not be able to do it by yourself, regardless of how many directions you are given.

Anyway, here you go:

1. Locate the UserInfo packet in the core of your server. This packet is responsible for what is sent from the server to your active game client/character, or in other words what you see on your character.
2. Locate the CharInfo packet (responsible for what is sent/shown to everybody else)
3. In both packets, locate the "writeS(_title)" or "writeString(_title)" if you are using Mobius
4. These two packet elements send a string of characters to the client. Manipulate them at will.

Edited by Bru7aLMike
  • 0
Posted
44 minutes ago, Bru7aLMike said:

The fact that you are asking for more directions leads me to believe that you might not be able to do it by yourself, regardless of how many directions you are given.

Anyway, here you go:

1. Locate the UserInfo packet in the core of your server. This packet is responsible for what is sent from the server to your active game client/character, or in other words what you see on your character.
2. Locate the CharInfo packet (responsible for what is sent/shown to everybody else)
3. In both packets, locate the "writeS(_title)" or "writeString(_title)" if you are using Mobius
4. These two packet elements send a string of characters to the client. Manipulate them at will.

thank you for reply me also ... i found this code and i try to adapt it for my acis pack 

please tell me your oppinion on that code.

 

Index: config/mods/customs.properties
===================================================================
--- config/mods/customs.properties (revision 43)
+++ config/mods/customs.properties (revision 44)
@@ -77,4 +77,9 @@
WarriorTitleSystemEnabled = False
MageTitleSystemEnabled = False
+
+#-------------------------------------------------------------
+# Section: Custom Fight Stats Title System
+#-------------------------------------------------------------
+AllowFightStatsSystem = False

#-------------------------------------------------------------
Index: /java/com/l2jarchid/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- /java/com/l2jarchid/gameserver/model/actor/instance/L2PcInstance.java (revision 32)
+++ /java/com/l2jarchid/gameserver/model/actor/instance/L2PcInstance.java (revision 44)
@@ -5453,4 +5453,7 @@
		broadcastUserInfo();

+		FightStatsSystem(getPvpKills(), getPkKills());
+		broadcastUserInfo();
+		
		// Update the character's name color if they reached any of the 5 PvP
		// levels.
@@ -5463,4 +5466,12 @@
	}

+	public void FightStatsSystem(int pvpKillA-beep-t, int pkKillA-beep-t)
+	{
+		if (L2Config.ALLOW_FIGHT_STATS_SYSTEM)
+		{
+			activeChar.setTitle("PvPs:"+getPvpKills()+ "| PKs:"+getPkKills()+"");
+		}
+	}
+	
	public void PvpReward() {
		if (L2Config.PVP_REWARD_ENABLED) {
Index: //java/com/l2jarchid/L2Config.java
===================================================================
--- /java/com/l2jarchid/L2Config.java (revision 41)
+++ /java/com/l2jarchid/L2Config.java (revision 44)
@@ -1346,4 +1346,5 @@
    public static int           SIDE_BLOW_SUCCESS;
    public static boolean       ENABLE_MODIFY_SKILL_DURATION;
+    public static boolean		ALLOW_FIGHT_STATS_SYSTEM;
	//=====================================================================================
	public static FastList<Integer>	ALLOWED_SKILLS_LIST		= new FastList<Integer>();
@@ -1597,5 +1598,5 @@
	        ARCHID_BACK_TIMER = Integer.parseInt(CustomMod.getProperty("BackTimer", "30"));
	        ARCHID_AWAY_PEACE_ZONE = Boolean.parseBoolean(CustomMod.getProperty("AwayOnlyInPeaceZone", "False"));
-
+	        ALLOW_FIGHT_STATS_SYSTEM = Boolean.parseBoolean(CustomMod.getProperty("AllowFightStatsSystem", "False"));
	        CHAR_TITLE = Boolean.parseBoolean(CustomMod.getProperty("CharTitle", "false"));
	    	ADD_CHAR_TITLE = CustomMod.getProperty("CharAddTitle", "Welcome");
  • 0
Posted (edited)
53 minutes ago, DEVILMSTAR said:

thank you for reply me also ... i found this code and i try to adapt it for my acis pack 

please tell me your oppinion on that code.

 

Index: config/mods/customs.properties
===================================================================
--- config/mods/customs.properties (revision 43)
+++ config/mods/customs.properties (revision 44)
@@ -77,4 +77,9 @@
WarriorTitleSystemEnabled = False
MageTitleSystemEnabled = False
+
+#-------------------------------------------------------------
+# Section: Custom Fight Stats Title System
+#-------------------------------------------------------------
+AllowFightStatsSystem = False

#-------------------------------------------------------------
Index: /java/com/l2jarchid/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- /java/com/l2jarchid/gameserver/model/actor/instance/L2PcInstance.java (revision 32)
+++ /java/com/l2jarchid/gameserver/model/actor/instance/L2PcInstance.java (revision 44)
@@ -5453,4 +5453,7 @@
		broadcastUserInfo();

+		FightStatsSystem(getPvpKills(), getPkKills());
+		broadcastUserInfo();
+		
		// Update the character's name color if they reached any of the 5 PvP
		// levels.
@@ -5463,4 +5466,12 @@
	}

+	public void FightStatsSystem(int pvpKillA-beep-t, int pkKillA-beep-t)
+	{
+		if (L2Config.ALLOW_FIGHT_STATS_SYSTEM)
+		{
+			activeChar.setTitle("PvPs:"+getPvpKills()+ "| PKs:"+getPkKills()+"");
+		}
+	}
+	
	public void PvpReward() {
		if (L2Config.PVP_REWARD_ENABLED) {
Index: //java/com/l2jarchid/L2Config.java
===================================================================
--- /java/com/l2jarchid/L2Config.java (revision 41)
+++ /java/com/l2jarchid/L2Config.java (revision 44)
@@ -1346,4 +1346,5 @@
    public static int           SIDE_BLOW_SUCCESS;
    public static boolean       ENABLE_MODIFY_SKILL_DURATION;
+    public static boolean		ALLOW_FIGHT_STATS_SYSTEM;
	//=====================================================================================
	public static FastList<Integer>	ALLOWED_SKILLS_LIST		= new FastList<Integer>();
@@ -1597,5 +1598,5 @@
	        ARCHID_BACK_TIMER = Integer.parseInt(CustomMod.getProperty("BackTimer", "30"));
	        ARCHID_AWAY_PEACE_ZONE = Boolean.parseBoolean(CustomMod.getProperty("AwayOnlyInPeaceZone", "False"));
-
+	        ALLOW_FIGHT_STATS_SYSTEM = Boolean.parseBoolean(CustomMod.getProperty("AllowFightStatsSystem", "False"));
	        CHAR_TITLE = Boolean.parseBoolean(CustomMod.getProperty("CharTitle", "false"));
	    	ADD_CHAR_TITLE = CustomMod.getProperty("CharAddTitle", "Welcome");

It is a very very basic system, but it would do the trick. The main issue with it is that players would be able to change their titles. This will simply execute the manual Title change and when it is time to broadcast the change, it will set it back to PVP/PK. A better approach would be instead of setting the title like this, you should apply the logic within the CharInfo and UserInfo packets. For example, a simple if statement would do the trick just fine. IF Config.ALLOW_FIGHT_STATS_SYSTEM, _title = "PVP \ PK", else _title = activeChar.getTitle(). But you also need additional checks for when players try to alter/remove their titles. This second check should be done at the RequestChangeTitle packet and it could be as simple as:
if (Config.ALLOW_FIGHT_STATS_SYSTEM)
{
     player.sendPacket(ActionFailed)
     return;
}

 

Edited by Bru7aLMike
  • 0
Posted
32 minutes ago, Bru7aLMike said:

It is a very very basic system, but it would do the trick. The main issue with it is that players would be able to change their titles. This will simply execute the manual Title change and when it is time to broadcast the change, it will set it back to PVP/PK. A better approach would be instead of setting the title like this, you should apply the logic within the CharInfo and UserInfo packets. For example, a simple if statement would do the trick just fine. IF Config.ALLOW_FIGHT_STATS_SYSTEM, _title = "PVP \ PK", else _title = activeChar.getTitle(). But you also need additional checks for when players try to alter/remove their titles. This second check should be done at the RequestChangeTitle packet and it could be as simple as:
if (Config.ALLOW_FIGHT_STATS_SYSTEM)
{
     player.sendPacket(ActionFailed)
     return;
}

 

thats to much for me 😕

  • 0
Posted (edited)
On 6/18/2023 at 6:46 AM, DEVILMSTAR said:

image.png.f23b048e4f58d5fa18e1edd89a7a201d.png

Hello all does anyone know where i can find this mod or show me an example how to create my own ? 


PVP PK RANK UPDATE  <--
Code: @Kishin

Here you go ready to use . coded on latest sources of acis  on diff format ,
or you can apply it or navigate and paste it manually .

it does updates when new pvp / pk or changing title 

max title letters changed to 9 ( more than that it hides the pvp/count letters )PVPPKRANK.jpg.9a47ecec21c62839982f1c006cbde327.jpg

 

Edited by Kishin
Link Update
  • 0
Posted
1 hour ago, Litch said:

Is it possible to change Looking for Party to be on top of the title?

 

Screenshot_1681.jpg

What you mean ?
its already on top 

lfp.jpg

  • 0
Posted
17 minutes ago, Kishin said:

What you mean ?
its already on top 

lfp.jpg

change Looking for party, by PVP [1111] PK [1111]

  • 0
Posted
1 hour ago, Litch said:

change Looking for party, by PVP [1111] PK [1111]

Its possible though it should located in client's interface 

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hi, could someone please share a C1 L2 Off cheat code for local play?
    • I’ve worked with a web designer Tacoma before, and it really reminded me how much smoother projects run when design and development stay in sync. Your setup looks solid, and pairing clean UI work with steady backend support can save a ton of back‑and‑forth later. If you ever decide to push harder on conversions or need outside perspective on structure, that mix helped me spot gaps early on.
    • If you’re juggling mixed payment methods and tricky setups, I’ve found that easing the pressure on the subscription side can make the whole flow smoother. I started using Subscription Revenue Growth for handling my own recurring payments, upgrades, and all that messy churn stuff, and it took a big weight off. Pairing something stable for subs with your gateway setup can keep cashflow from going off the rails.
    • L2Avalon launches February 20 High Five project (Salvation client) focused on classic world progression — not instance spam and not “twink” metas. What is L2Avalon? L2Avalon is built around real Lineage 2 gameplay: farming spots, open world conflict, raids, epics, economy and competition. No Kamael Reduced instanced content **Discord:** https://discord.gg/NbM2cXmAem 🌐 **Website:** https://l2avalon.net Balance & Economy Every class is tuned to be viable in PvE and PvP Off-meta classes get buffed instead of adding power-creep garbage Adena-based economy Farming matters: boosted Drop/Spoil for each stage of progression Rates & Settings Dynamic XP: 50x (Lv 1–40) → 1x (Lv 78+) Staged progression with new content unlocking weekly Adena / Drop / Spoil: 3x / 5x / 5x NPC Buffer: 2 hours (Premium: 3 hours) Box limit: 2+1 windows per PC MP potion: 1000 MP, 10s cooldown Free2Play System (earn Donate Coins by playing) You don’t have to donate to progress. Donate Coins drop in-game, so everything is achievable through playtime and activity. Where Donate Coins drop: Mobs Lv 76+, Raid Bosses Lv 70+, Epic Bosses Auto-farm (controlled) Limit: only 1 window can use auto-farm at the same time Daily time: 1 hour/day without Premium Extra tickets: purchasable with PC Bang points (earned by being online) Disabled zones: CC / IT / FOG / VARKA / KETRA Equipment Changes Reworked set bonuses Reworked SA system Enchanted set bonuses Enchanted shirt bonuses Fake Epic jewelry (weakened alternative) Skills (High Five mechanics) New skills added Old skills updated New enchant branches + updated existing ones Subclass skills Clan skills Daily Activities (solo-friendly) Events / Missions / Instances Stages Soon — stage schedule and weekly unlocks will be published February 20 — we start. **Discord:** https://discord.gg/NbM2cXmAem 🌐 **Website:** https://l2avalon.net
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock