DEVILMSTAR1 Posted June 18, 2023 Posted June 18, 2023 Hello all does anyone know where i can find this mod or show me an example how to create my own ? Quote
0 Salty Mike Posted June 18, 2023 Posted June 18, 2023 A hint: look for the title element in CharInfo.java and UserInfo.java. 1 Quote
0 DEVILMSTAR1 Posted June 18, 2023 Author Posted June 18, 2023 1 hour ago, Bru7aLMike said: A hint: look for the title element in CharInfo.java and UserInfo.java. can you give me more directions about where a can find those? char and user? Quote
0 Salty Mike Posted June 18, 2023 Posted June 18, 2023 (edited) 57 minutes ago, DEVILMSTAR said: can you give me more directions about where a can find those? char and user? The fact that you are asking for more directions leads me to believe that you might not be able to do it by yourself, regardless of how many directions you are given. Anyway, here you go: 1. Locate the UserInfo packet in the core of your server. This packet is responsible for what is sent from the server to your active game client/character, or in other words what you see on your character. 2. Locate the CharInfo packet (responsible for what is sent/shown to everybody else) 3. In both packets, locate the "writeS(_title)" or "writeString(_title)" if you are using Mobius 4. These two packet elements send a string of characters to the client. Manipulate them at will. Edited June 18, 2023 by Bru7aLMike Quote
0 DEVILMSTAR1 Posted June 18, 2023 Author Posted June 18, 2023 44 minutes ago, Bru7aLMike said: The fact that you are asking for more directions leads me to believe that you might not be able to do it by yourself, regardless of how many directions you are given. Anyway, here you go: 1. Locate the UserInfo packet in the core of your server. This packet is responsible for what is sent from the server to your active game client/character, or in other words what you see on your character. 2. Locate the CharInfo packet (responsible for what is sent/shown to everybody else) 3. In both packets, locate the "writeS(_title)" or "writeString(_title)" if you are using Mobius 4. These two packet elements send a string of characters to the client. Manipulate them at will. thank you for reply me also ... i found this code and i try to adapt it for my acis pack please tell me your oppinion on that code. Index: config/mods/customs.properties =================================================================== --- config/mods/customs.properties (revision 43) +++ config/mods/customs.properties (revision 44) @@ -77,4 +77,9 @@ WarriorTitleSystemEnabled = False MageTitleSystemEnabled = False + +#------------------------------------------------------------- +# Section: Custom Fight Stats Title System +#------------------------------------------------------------- +AllowFightStatsSystem = False #------------------------------------------------------------- Index: /java/com/l2jarchid/gameserver/model/actor/instance/L2PcInstance.java =================================================================== --- /java/com/l2jarchid/gameserver/model/actor/instance/L2PcInstance.java (revision 32) +++ /java/com/l2jarchid/gameserver/model/actor/instance/L2PcInstance.java (revision 44) @@ -5453,4 +5453,7 @@ broadcastUserInfo(); + FightStatsSystem(getPvpKills(), getPkKills()); + broadcastUserInfo(); + // Update the character's name color if they reached any of the 5 PvP // levels. @@ -5463,4 +5466,12 @@ } + public void FightStatsSystem(int pvpKillA-beep-t, int pkKillA-beep-t) + { + if (L2Config.ALLOW_FIGHT_STATS_SYSTEM) + { + activeChar.setTitle("PvPs:"+getPvpKills()+ "| PKs:"+getPkKills()+""); + } + } + public void PvpReward() { if (L2Config.PVP_REWARD_ENABLED) { Index: //java/com/l2jarchid/L2Config.java =================================================================== --- /java/com/l2jarchid/L2Config.java (revision 41) +++ /java/com/l2jarchid/L2Config.java (revision 44) @@ -1346,4 +1346,5 @@ public static int SIDE_BLOW_SUCCESS; public static boolean ENABLE_MODIFY_SKILL_DURATION; + public static boolean ALLOW_FIGHT_STATS_SYSTEM; //===================================================================================== public static FastList<Integer> ALLOWED_SKILLS_LIST = new FastList<Integer>(); @@ -1597,5 +1598,5 @@ ARCHID_BACK_TIMER = Integer.parseInt(CustomMod.getProperty("BackTimer", "30")); ARCHID_AWAY_PEACE_ZONE = Boolean.parseBoolean(CustomMod.getProperty("AwayOnlyInPeaceZone", "False")); - + ALLOW_FIGHT_STATS_SYSTEM = Boolean.parseBoolean(CustomMod.getProperty("AllowFightStatsSystem", "False")); CHAR_TITLE = Boolean.parseBoolean(CustomMod.getProperty("CharTitle", "false")); ADD_CHAR_TITLE = CustomMod.getProperty("CharAddTitle", "Welcome"); Quote
0 Salty Mike Posted June 18, 2023 Posted June 18, 2023 (edited) 53 minutes ago, DEVILMSTAR said: thank you for reply me also ... i found this code and i try to adapt it for my acis pack please tell me your oppinion on that code. Index: config/mods/customs.properties =================================================================== --- config/mods/customs.properties (revision 43) +++ config/mods/customs.properties (revision 44) @@ -77,4 +77,9 @@ WarriorTitleSystemEnabled = False MageTitleSystemEnabled = False + +#------------------------------------------------------------- +# Section: Custom Fight Stats Title System +#------------------------------------------------------------- +AllowFightStatsSystem = False #------------------------------------------------------------- Index: /java/com/l2jarchid/gameserver/model/actor/instance/L2PcInstance.java =================================================================== --- /java/com/l2jarchid/gameserver/model/actor/instance/L2PcInstance.java (revision 32) +++ /java/com/l2jarchid/gameserver/model/actor/instance/L2PcInstance.java (revision 44) @@ -5453,4 +5453,7 @@ broadcastUserInfo(); + FightStatsSystem(getPvpKills(), getPkKills()); + broadcastUserInfo(); + // Update the character's name color if they reached any of the 5 PvP // levels. @@ -5463,4 +5466,12 @@ } + public void FightStatsSystem(int pvpKillA-beep-t, int pkKillA-beep-t) + { + if (L2Config.ALLOW_FIGHT_STATS_SYSTEM) + { + activeChar.setTitle("PvPs:"+getPvpKills()+ "| PKs:"+getPkKills()+""); + } + } + public void PvpReward() { if (L2Config.PVP_REWARD_ENABLED) { Index: //java/com/l2jarchid/L2Config.java =================================================================== --- /java/com/l2jarchid/L2Config.java (revision 41) +++ /java/com/l2jarchid/L2Config.java (revision 44) @@ -1346,4 +1346,5 @@ public static int SIDE_BLOW_SUCCESS; public static boolean ENABLE_MODIFY_SKILL_DURATION; + public static boolean ALLOW_FIGHT_STATS_SYSTEM; //===================================================================================== public static FastList<Integer> ALLOWED_SKILLS_LIST = new FastList<Integer>(); @@ -1597,5 +1598,5 @@ ARCHID_BACK_TIMER = Integer.parseInt(CustomMod.getProperty("BackTimer", "30")); ARCHID_AWAY_PEACE_ZONE = Boolean.parseBoolean(CustomMod.getProperty("AwayOnlyInPeaceZone", "False")); - + ALLOW_FIGHT_STATS_SYSTEM = Boolean.parseBoolean(CustomMod.getProperty("AllowFightStatsSystem", "False")); CHAR_TITLE = Boolean.parseBoolean(CustomMod.getProperty("CharTitle", "false")); ADD_CHAR_TITLE = CustomMod.getProperty("CharAddTitle", "Welcome"); It is a very very basic system, but it would do the trick. The main issue with it is that players would be able to change their titles. This will simply execute the manual Title change and when it is time to broadcast the change, it will set it back to PVP/PK. A better approach would be instead of setting the title like this, you should apply the logic within the CharInfo and UserInfo packets. For example, a simple if statement would do the trick just fine. IF Config.ALLOW_FIGHT_STATS_SYSTEM, _title = "PVP \ PK", else _title = activeChar.getTitle(). But you also need additional checks for when players try to alter/remove their titles. This second check should be done at the RequestChangeTitle packet and it could be as simple as: if (Config.ALLOW_FIGHT_STATS_SYSTEM) { player.sendPacket(ActionFailed) return; } Edited June 18, 2023 by Bru7aLMike Quote
0 DEVILMSTAR1 Posted June 18, 2023 Author Posted June 18, 2023 32 minutes ago, Bru7aLMike said: It is a very very basic system, but it would do the trick. The main issue with it is that players would be able to change their titles. This will simply execute the manual Title change and when it is time to broadcast the change, it will set it back to PVP/PK. A better approach would be instead of setting the title like this, you should apply the logic within the CharInfo and UserInfo packets. For example, a simple if statement would do the trick just fine. IF Config.ALLOW_FIGHT_STATS_SYSTEM, _title = "PVP \ PK", else _title = activeChar.getTitle(). But you also need additional checks for when players try to alter/remove their titles. This second check should be done at the RequestChangeTitle packet and it could be as simple as: if (Config.ALLOW_FIGHT_STATS_SYSTEM) { player.sendPacket(ActionFailed) return; } thats to much for me Quote
0 Acacia Posted June 22, 2023 Posted June 22, 2023 (edited) On 6/18/2023 at 6:46 AM, DEVILMSTAR said: Hello all does anyone know where i can find this mod or show me an example how to create my own ? PVP PK RANK UPDATE <-- Code: @Kishin Here you go ready to use . coded on latest sources of acis on diff format , or you can apply it or navigate and paste it manually . it does updates when new pvp / pk or changing title max title letters changed to 9 ( more than that it hides the pvp/count letters ) Edited June 30, 2023 by Kishin Link Update Quote
0 Litch Posted June 22, 2023 Posted June 22, 2023 Is it possible to change Looking for Party to be on top of the title? Quote
0 Acacia Posted June 22, 2023 Posted June 22, 2023 1 hour ago, Litch said: Is it possible to change Looking for Party to be on top of the title? What you mean ? its already on top Quote
0 Litch Posted June 22, 2023 Posted June 22, 2023 17 minutes ago, Kishin said: What you mean ? its already on top change Looking for party, by PVP [1111] PK [1111] Quote
0 Acacia Posted June 22, 2023 Posted June 22, 2023 1 hour ago, Litch said: change Looking for party, by PVP [1111] PK [1111] Its possible though it should located in client's interface 1 Quote
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DEVILMSTAR1
Hello all does anyone know where i can find this mod or show me an example how to create my own ?
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