jewarf Posted April 4, 2023 Posted April 4, 2023 Hi guys. I would appreaciate if anyone knows witch file from H5 is responsible for the visual of arrows when you auto attack just as in this video below (no intention of propaganda) and which line i do modify: Quote
911reg Posted April 15, 2023 Posted April 15, 2023 (edited) Hey, that's done through LineageEffect.u, you can't really 'modify' it, you can only try to recompile the whole file. The arrow mesh is located inside LineageWeapons.ukx, you should be able to edit that. you can take a look at the script: Class NArrow extEnds NProjectile; simulated function PostBeginPlay() { local Mesh temp; super(Actor).PostBeginPlay(); temp = Mesh(DynamicLoadObject("LineageWeapons.wooden_arrow_m00_et", Class'SkeletalMesh')); if(temp != none) { Mesh = temp; } return; } simulated function Tick(float DeltaTime) { if((Physics == PHYS_MovingTrailer) && TargetActor != none) { TargetActor.GetEffTargetLocation(LastTargetLocation); } super(Actor).Tick(DeltaTime); return; } simulated event ShotNotify() { SetPhysics(PHYS_MovingTrailer); return; } DefaultProperties { Speed=1500 AccSpeed=3000 DrawType=2 CollisionRadius=0.2 CollisionHeight=18 } (this script is from IL but it should be the same for H5) Edited April 15, 2023 by 911reg 1 Quote
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