Blitzkrieg Posted January 23, 2023 Posted January 23, 2023 (edited) This guide should be combined with creating proper server AI for your monster. It can add variety / interest to a pve fight as a monster can get 'revived' based on your own conditions. 1) Firstly, we need to reverse the death animation of the NPC. Here is a great guide from youtube: 3dsmax guide 2) We export our new animation with ActorX Exporter. 3) In editor we import the retail animation pack. Then click 'animation append' to merge it with your custom animation. 4) For the revived mob, edit entereventgrp.dat and add desired entry effect: 33072 0 a,none\0 0.00000000 0.00000000 0 1 LineageEffect. e_u619_echmus_ae deathrise 5) Create server AI to synchronize death of first mob and revival of second mob Result Edited January 23, 2023 by Blitzkrieg 3 Quote
xxPaNtHeRxx Posted January 23, 2023 Posted January 23, 2023 5 hours ago, Blitzkrieg said: This guide should be combined with creating proper server AI for your monster. It can add variety / interest to a pve fight as a monster can get 'revived' based on your own conditions. 1) Firstly, we need to reverse the death animation of the NPC. Here is a great guide from youtube: 3dsmax guide 2) We export our new animation with ActorX Exporter. 3) In editor we import the retail animation pack. Then click 'animation append' to merge it with your custom animation. 4) For the revived mob, edit entereventgrp.dat and add desired entry effect: 33072 0 a,none\0 0.00000000 0.00000000 0 1 LineageEffect. e_u619_echmus_ae deathrise 5) Create server AI to synchronize death of first mob and revival of second mob Result Thank you for the tutorial !! Any tutorial for this 5) Create server AI to synchronize death of first mob and revival of second mob Quote
Ehoq Posted March 3, 2023 Posted March 3, 2023 @Blitzkrieg Can you show an example of script ? please. Quote
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