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Posted (edited)

This guide should be combined with creating proper server AI for your monster. It can add variety / interest to a pve fight as a monster can get 'revived' based on your own conditions.

 

1) Firstly, we need to reverse the death animation of the NPC. Here is a great guide from youtube: 3dsmax guide

 

2) We export our new animation with ActorX Exporter.

 

3) In editor we import the retail animation pack. Then click 'animation append' to merge it with your custom animation.

 

image.png.af65ade82b3c04ea4cf829a0d3770abd.png

 

4) For the revived mob, edit entereventgrp.dat and add desired entry effect:
33072 0 a,none\0 0.00000000 0.00000000 0 1 LineageEffect. e_u619_echmus_ae deathrise

 

5) Create server AI to synchronize death of first mob and revival of second mob

 

Result

 

 


 

Edited by Blitzkrieg
  • Like 3
Posted
5 hours ago, Blitzkrieg said:

This guide should be combined with creating proper server AI for your monster. It can add variety / interest to a pve fight as a monster can get 'revived' based on your own conditions.

 

1) Firstly, we need to reverse the death animation of the NPC. Here is a great guide from youtube: 3dsmax guide

 

2) We export our new animation with ActorX Exporter.

 

3) In editor we import the retail animation pack. Then click 'animation append' to merge it with your custom animation.

 

image.png.af65ade82b3c04ea4cf829a0d3770abd.png

 

4) For the revived mob, edit entereventgrp.dat and add desired entry effect:
33072 0 a,none\0 0.00000000 0.00000000 0 1 LineageEffect. e_u619_echmus_ae deathrise

 

5) Create server AI to synchronize death of first mob and revival of second mob

 

Result

 

 


 

Thank you for the tutorial !!

 

Any tutorial for this 5) Create server AI to synchronize death of first mob and revival of second mob

  • 1 month later...

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