Jump to content

Recommended Posts

Posted

Hi I'm new here I came from united-extreme, no one helped me there so I came here to ask for help.

 

I'm using L2Eola!!

 

I created this config to set my monster's spawn with its id.

 

Config.java 

public static Map<Integer, List<Location>> SPOIL_MONSTER_LOC;

        SPOIL_MONSTER_LOC = new HashMap<>();
        for (String data : events.getProperty("SpoilMonsterLocs", "0,0,0,0").split(";"))
        {
            String[] spawnData = data.split(",");
            
            List<Location> loc = new ArrayList<>();
            loc.add(new Location(Integer.parseInt(spawnData[1]), Integer.parseInt(spawnData[2]), Integer.parseInt(spawnData[3])));
            
            SPOIL_MONSTER_LOC.put(Integer.parseInt(spawnData[0]), loc);
            loc = new ArrayList<>();
        }

Return Map in Event.java


        for (int npcId : Config.SPOIL_MONSTER_LOC.keySet())
        {
            final List<Location> teleports = Config.SPOIL_MONSTER_LOC.get(npcId);
                for (int index = 0; index < teleports.size(); index++)
                {
                    final Location teleport = teleports.get(index);
                    if (teleport == null)
                        continue;
                    
                    spawnNpc(npcId, teleport, "Event");
            }
        }
        

 

# Spawn Monsters Location.
MonsterLocs = 18011,178008,-15640,-2256;\
18011,178275,-15690,-2256;\
18011,178696,-15768,-2256;\
18012,178990,-16052,-2256;\
18012,179480,-16216,-2256;\
18012,179608,-16008,-2256;\
18012,179432,-15784,-2256;\
18012,178440,-16024,-2256;\

 

it does not return all spawns in the list. Only the first on the list is born.

 

Posted
3 hours ago, DzStunk said:

Hi I'm new here I came from united-extreme, no one helped me there so I came here to ask for help.

 

I'm using L2Eola!!

 

I created this config to set my monster's spawn with its id.

 

Config.java 

public static Map<Integer, List<Location>> SPOIL_MONSTER_LOC;

        SPOIL_MONSTER_LOC = new HashMap<>();
        for (String data : events.getProperty("SpoilMonsterLocs", "0,0,0,0").split(";"))
        {
            String[] spawnData = data.split(",");
            
            List<Location> loc = new ArrayList<>();
            loc.add(new Location(Integer.parseInt(spawnData[1]), Integer.parseInt(spawnData[2]), Integer.parseInt(spawnData[3])));
            
            SPOIL_MONSTER_LOC.put(Integer.parseInt(spawnData[0]), loc);
            loc = new ArrayList<>();
        }

Return Map in Event.java


        for (int npcId : Config.SPOIL_MONSTER_LOC.keySet())
        {
            final List<Location> teleports = Config.SPOIL_MONSTER_LOC.get(npcId);
                for (int index = 0; index < teleports.size(); index++)
                {
                    final Location teleport = teleports.get(index);
                    if (teleport == null)
                        continue;
                    
                    spawnNpc(npcId, teleport, "Event");
            }
        }
        

 

# Spawn Monsters Location.
MonsterLocs = 18011,178008,-15640,-2256;\
18011,178275,-15690,-2256;\
18011,178696,-15768,-2256;\
18012,178990,-16052,-2256;\
18012,179480,-16216,-2256;\
18012,179608,-16008,-2256;\
18012,179432,-15784,-2256;\
18012,178440,-16024,-2256;\

 

it does not return all spawns in the list. Only the first on the list is born.

 

Which eola are u using?

Posted (edited)

Please stop using Eola files if you don't know what you're doing, they're a complete mess. Your server will break 100% if you can't maintain it.

 

Regarding your topic:

 

# Spawn Monsters Location.
SpoilMonsterLocs = 18011_178008,-15640,-2256;178275,-15690,-2256;178696,-15768,-2256_\
18012_178990,-16052,-2256;179480,-16216,-2256;179608,-16008,-2256;179432,-15784,-2256;178440,-16024,-2256

public static HashMap<Integer, List<Location>> SPOIL_MONSTER_LOC = new HashMap<>();
		
	String[] data = events.getProperty("SpoilMonsterLocs", "0,0,0,0").split("_");
        for (int i = 0; i < data.length; i += 2)
        {
            int npcId = Integer.parseInt(data[i]);
            ArrayList<Location> locs = new ArrayList<>();
            String[] locData = data[i+1].split(";");
            for (String loc : locData)
            {
            	String[] coords = loc.split(",");
            	locs.add(new Location(Integer.parseInt(coords[0]), Integer.parseInt(coords[1]), Integer.parseInt(coords[2]));
            }
            SPOIL_MONSTER_LOC.put(npcId, locs);
        }

 

for (Map.Entry<Integer, List<Location>> entry : Config.SPOIL_MONSTER_LOC.entrySet())
	for (Location teleport : entry.getValue())
		spawnNpc(entry.getKey(), teleport, "Event");

 

Use the config like: NPCID_X1,Y1,Z1;X2,Y2,Z2;X3,Y3,Z3_NPCID_X1,Y1,Z1;X2,Y2,Z2;X3,Y3,Z3

Edited by An4rchy
  • Thanks 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock