sandeagle Posted April 1, 2022 Posted April 1, 2022 is there a .delevel command in Vanganth IL pack???or html bypass??
0 Roe2 Posted April 1, 2022 Posted April 1, 2022 there must be another way to do this, but this one is simpler than I currently thought. try in UserExCommand.cpp Bind(L".delevel", UserExDelevelCommand); //add bind command //add function bool UserExDelevelCommand(User *pUser, wstring params) { guard; if(pUser->ValidUser()){ pUser->SetLevel(40); //use setlevel for delevel. pUser->SocialAction(SocialActionLevelUp); } unguard; return false; } and UserExCommand.h bool UserExDelevelCommand(User *pUser, wstring params); for bypass you can use the same paramter. EX: void CVIPSystem::OnDelevel(User *pUser) { guard; if(m_Enabled) { if(pUser->ValidUser()) { pUser->SetLevel(40); pUser->SocialAction(SocialActionLevelUp); } } unguard; } added to bypass: else if(wBypass.find(L"user_delevel") == 0) { g_VIPSystem.OnDelevel(pUser); return true; } you can use this example for add to your bypass.
0 sandeagle Posted April 1, 2022 Author Posted April 1, 2022 thank you.Roe2.. how to let players level-1 when they use .delevel command?
0 Roe2 Posted April 1, 2022 Posted April 1, 2022 (edited) I'm not sure if it will work but you can try, pUser->SetLevel(pUser->pSD->nLevel - 1); forgive my lack of certainty, it's been a while since I messed with these files. Edited April 1, 2022 by Roe2 1
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sandeagle
is there a .delevel command in Vanganth IL pack???or html bypass??
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