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Posted

Hi, I would like to handle a buffer an ACIS 382 rev as far as I know db best pack.
Code: https: //maxcheaters.com/topic/223485-npc-player-buffer-acis/#comment-2688248
The problem is not found in the PlayerBuffer.java file
import net.sf.l2j.gameserver.data.BufferTable;
import net.sf.l2j.gameserver.model.actor.ai.CtrlIntention;
😞
Does not find much fragment in the code.

PlayerBuffer.java file

Quote

@Override
   public void onAction(Player player)
   {
       if (this != player.getTarget())
       {
           player.setTarget(this);
           player.sendPacket(new MyTargetSelected(getObjectId(), 0));
           player.sendPacket(new ValidateLocation(this));
       }
       else
       {
           if (!canInteract(player))
               player.getAI().setIntention(CtrlIntention.INTERACT, this);
           else
           {

if (player.getInventory().getInventoryItemCount(Config.PVOTE_BUFF_ITEM_ID, 0) >= 1)
               {
                   player.getInventory().destroyItemByItemId("VoteCoins", Config.PVOTE_BUFF_ITEM_ID, 1, player, null);
                   player.getInventory().updateDatabase();
                   player.sendPacket(new ItemList(player, true));
                   player.sendMessage(1 + " Vote eye destroyed.");
               }
               else
               {
                   player.sendMessage("You dont have enough (" + 1 + ") vote item for buff.");
                   return;
               }
           }
           
           if (votebuff != null)
           {
               if (player.getInventory().getInventoryItemCount(Config.PVOTE_BUFF_ITEM_ID, 0) >= Config.PVOTE_BUFF_ITEM_COUNT)
               {
                   player.getInventory().destroyItemByItemId("VoteCoins", Config.PVOTE_BUFF_ITEM_ID, Config.PVOTE_BUFF_ITEM_COUNT, player, null);
                   player.getInventory().updateDatabase();
                   player.sendPacket(new ItemList(player, true));
                   player.sendMessage(Config.PVOTE_BUFF_ITEM_COUNT + " vote stone destroyed.");
               }
               else
               {
                   player.sendMessage("You dont have enough (" + Config.PVOTE_BUFF_ITEM_COUNT + ") vote item for buff.");
                   return;
               }
           }

Where everything is written in red in capital letters. Config.java file

Quote

 PBUFFER_MAX_SCHEMES = players.getProperty("BufferMaxSchemesPerChar", 4);
               PBUFFER_MAX_SKILLS = players.getProperty("BufferMaxSkillsPerScheme", 24);
               PBUFFER_STATIC_BUFF_COST = players.getProperty("BufferStaticCostPerBuff", -1);
               PBUFFER_BUFFS = players.getProperty("BufferBuffs");
               
               PFIGHTER_SET = players.getProperty("FighterSet", "2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650");
               PMAGE_SET = players.getProperty("MageSet", "2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650");
               
               String[] FighterList = PFIGHTER_SET.split(",");
               PFIGHTER_SET_LIST = new int[FighterList.length];
               for (int i = 0; i < FighterList.length; i++)
                   PFIGHTER_SET_LIST[i] = Integer.parseInt(FighterList[i]);
               
               String[] MageList = PMAGE_SET.split(",");
               PMAGE_SET_LIST = new int[MageList.length];
               for (int i = 0; i < MageList.length; i++)
                   PMAGE_SET_LIST[i] = Integer.parseInt(MageList[i]);
               
               PBUFFER_BUFFLIST = new HashMap<>();
               for (String skillInfo : PBUFFER_BUFFS.split(";"))
               {
                   final String[] infos = skillInfo.split(",");
                   PBUFFER_BUFFLIST.put(Integer.valueOf(infos[0]), new BuffSkillHolder(Integer.valueOf(infos[0]), Integer.valueOf(infos[1]), infos[2], skillInfo));
               }
               
               PRESTRICT_USE_BUFFER_ON_PVPFLAG = players.getProperty("RestrictUseBufferOnPvPFlag", true);
               PRESTRICT_USE_BUFFER_IN_COMBAT = players.getProperty("RestrictUseBufferInCombat", true);
               
               PVOTE_BUFF_ITEM_ID = players.getProperty("VoteBuffItemId", 57);
               PVOTE_BUFF_ITEM_COUNT = players.getProperty("VoteBuffItemCount", 1);
               
               PFIGHTER_SKILL_LIST = new ArrayList<>();
               for (String skill_id : players.getProperty("FighterSkillList", "").split(";"))
                   PFIGHTER_SKILL_LIST.add(Integer.parseInt(skill_id));
               
               PMAGE_SKILL_LIST = new ArrayList<>();
               for (String skill_id : players.getProperty("MageSkillList", "").split(";"))
                   PMAGE_SKILL_LIST.add(Integer.parseInt(skill_id));
        

 

 

1 answer to this question

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Posted

that is because you are using different acis versions , that buffer was shared on another acis version your version is more updated" .. anyway i think you can adapt it if you need help leave your discord here

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