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Hi! im modifying this script to show damage on screen, when you use a normal hit or evade, blocked it works fine but i would like to show a Message "Magic Critical" or "Critical" when the player hits. Im confused and i dont understand where i need to edit the code. Does anybody hava a idea anda could give me a hand?.
THanks!

 

I share the code here. In advance i will add +exp gained too.

 

class OnScreenDmg extends UICommonAPI;

const REFRESH_TARGETS_NUMBER_TIMERID = 7777;

const START_1_TEXT_TIMERID = 1001;
const START_2_TEXT_TIMERID = 1002;
const START_3_TEXT_TIMERID = 1003;
const START_4_TEXT_TIMERID = 1004;

const MIDDLE_TEXT_TIMERID = 2000;
const MIDDLE_1_TEXT_TIMERID = 2001;
const MIDDLE_2_TEXT_TIMERID = 2002;
const MIDDLE_3_TEXT_TIMERID = 2003;
const MIDDLE_4_TEXT_TIMERID = 2004;
const MIDDLE_5_TEXT_TIMERID = 2005;
const MIDDLE_6_TEXT_TIMERID = 2006;
const MIDDLE_7_TEXT_TIMERID = 2007;
const MIDDLE_8_TEXT_TIMERID = 2008;
const MIDDLE_9_TEXT_TIMERID = 2009;
const MIDDLE_10_TEXT_TIMERID = 2010;
const MIDDLE_11_TEXT_TIMERID = 2011;
const MIDDLE_12_TEXT_TIMERID = 2012;

const FINISH_1_TEXT_TIMERID = 3001;
const FINISH_2_TEXT_TIMERID = 3002;
const FINISH_3_TEXT_TIMERID = 3003;
const FINISH_4_TEXT_TIMERID = 3004;
const FINISH_5_TEXT_TIMERID = 3005;
const FINISH_6_TEXT_TIMERID = 3006;
const FINISH_7_TEXT_TIMERID = 3007;
const FINISH_8_TEXT_TIMERID = 3008;

var WindowHandle Me;
//var TextBoxHandle MainDmg;
//var TextBoxHandle pText;

var TextBoxHandle txt_Damage[12];

//var TextBoxHandle txt_ClassicDamage1;
//var TextBoxHandle txt_ClassicDamage2;
//var TextBoxHandle txt_ClassicDamage3;
//var TextBoxHandle txt_ClassicDamage4;
//var TextBoxHandle txt_ClassicDamage5;
//var TextBoxHandle txt_ClassicDamage6;
//var TextBoxHandle txt_ClassicDamage7;
//var TextBoxHandle txt_ClassicDamage8;
var TextBoxHandle txt_Critical;
var TextBoxHandle txt_Multiplier;

var TextBoxHandle txt_Level;

var int WeapType;
var int reflectFilter;	// value to filter reflect damage
var int my_ID;
var int mypet_ID;
var int targetCount;
var int otherCount;

var int messagePosition;
var string  damageString[4];
var int  colorString[4];

var bool isAttackingDmg;
var int	freeTextPosition[8];
	//		freeTextPosition2,
	//		freeTextPosition3,
	//		freeTextPosition4;
var bool isCrit;
var bool showOSD;
var bool showMult;

var Color DefaultColor;
var Color Yellow;
var Color Red;

function OnLoad ()
{	
	local int temp;
	
	Me = GetWindowHandle("OnScreenDmg");
	
	for (temp = 0; temp < 12; temp++)
	{
		txt_Damage[temp] = GetTextBoxHandle("OnScreenDmg.txtDamage" $ temp);
	}

	txt_Critical = GetTextBoxHandle("OnScreenDmg.txtCritical");
	txt_Multiplier = GetTextBoxHandle("OnScreenDmg.txtMultiplier");
	
	txt_Level = GetTextBoxHandle("StatusWnd.txtLevel");
	
	DefaultColor.R = 216;
	DefaultColor.G = 216;
	DefaultColor.B = 216;
  
	Yellow.R = 255;
	Yellow.G = 225;
	Yellow.B = 73;
	
	Red.R = 255;
	Red.G = 153;
	Red.B = 153;
	
	showOSD = false;
	showMult = false;
	
	GetINIBool("WindowsCheks", "OnScreenDmg", temp, "PatchSettings");
	if (temp == 1)
	{
		showOSD = true;
	}

	GetINIBool("WindowsCheks", "Multiplier", temp, "PatchSettings");
	if (temp == 1)
	{
		showMult = true;
	}

	targetCount = 0;
	otherCount = 0;
	mypet_ID = -1;
	my_ID = -1;
	
//	txt_ClassicDamage1.SetAlpha(0);
	//txt_ClassicDamage2.SetAlpha(0);
	txt_Multiplier.SetAlpha(0);
	txt_Critical.SetAlpha(0);
	txt_Critical.HideWindow();
}


function OnRegisterEvent ()
{
	RegisterEvent(EV_UpdateUserInfo);
	RegisterEvent(EV_SystemMessage);
	RegisterEvent(EV_ReceiveMagicSkillUse);
	RegisterEvent(EV_ReceiveAttack);	
	RegisterEvent(EV_SummonedStatusShow);
	RegisterEvent(EV_PetStatusShow);
	RegisterEvent(EV_PetSummonedStatusClose);
}		

function OnEvent (int a_EventID, string a_Param)
{

	switch (a_EventID)
	{
		case EV_PetSummonedStatusClose:
			mypet_ID =-1;	
			break;
		case EV_UpdateUserInfo:
			if	(my_ID <= 0) my_ID = class'UIDATA_PLAYER'.static.GetPlayerID();
			reflectFilter = 5 + int(txt_Level.GetText());
			break;
		case EV_SummonedStatusShow:
			if (mypet_ID <= 0) mypet_ID = class'UIDATA_PET'.static.GetPetID();
			break;		
		case EV_PetStatusShow:
			if (mypet_ID <= 0) mypet_ID = class'UIDATA_PET'.static.GetPetID();
			break;
		case EV_SystemMessage:
			if (showOSD) HandleSystemMessage(a_Param);
			break;	
		case EV_ReceiveAttack:
			if (showOSD) AttackForDmg(a_Param);
			break;	
		case EV_ReceiveMagicSkillUse:
			if (showOSD) SkillCastForDmg(a_Param);
			break;				
	}
}

function OnEnterState( name a_PreStateName )
{
	local int i;
	
	if (a_PreStateName == 'LoadingState')
	{
			targetCount = 0;
			otherCount = 0;
			mypet_ID = -1;
			my_ID = -1;
			messagePosition = 0;
			
			for (i = 0; i < 8; i++)
				freeTextPosition[i] = 1;	
	}	
}

function SkillCastForDmg (string a_Param)
{
	local int AttackerID;
	local int SkillID;
	local int SkillLevel;
	local SkillInfo UsedSkill;

	ParseInt(a_Param,"AttackerID",AttackerID);
	if ((AttackerID != my_ID) && (AttackerID != mypet_ID)) return;
	
	ParseInt(a_Param,"SkillID",SkillID);	
	if (IsNotDisplaySkill(SkillID)) return;
	
	ParseInt(a_Param,"SkillLevel",SkillLevel);
	GetSkillInfo(SkillID, SkillLevel, UsedSkill);
	
	if ((my_ID == AttackerID && UsedSkill.IsMagic < 2 && (UsedSkill.OperateType == 0 || UsedSkill.OperateType == 1 || UsedSkill.OperateType == 3)) ||  (mypet_ID == AttackerID &&  UsedSkill.IsMagic == 1))
	{
	//	targetCount = 0;
		isAttackingDmg = false;
	}
}	
	

function AttackForDmg(string a_Param)
{
	local int AttackerID;

	ParseInt(a_Param,"AttackerID",AttackerID);	

	if (my_ID != AttackerID) return;
	else isAttackingDmg = true;	
}


function ShowOnScreenDamage (string textDamage, int textOrder, int textColor)
{
	local int userX;
	local int userY;
	local color Color;
	
	textDamage = textDamage $ " "; // obrezaetsya inogda

	GetCurrentResolution(userX, userY);

	switch (textColor)
	{
		case 0:
			Color = DefaultColor;
			break;
			
		case 1:
	//		txt_Critical.MoveTo(userX/2 + 65 , userY/2 - 50);
	//		txt_Critical.SetAlpha(255);
	//		txt_Critical.SetAlpha(0, 0.6f);			
			Color = Yellow;
			break;
			
		case 2:
			Color = Red;
			break;
	}

	txt_Damage[textOrder - 1].SetAlpha(0);
	txt_Damage[textOrder - 1].SetTextColor(Color);
		
	switch (textOrder)
	{
		case 1:
		case 5:
		case 9:
			txt_Damage[textOrder - 1].MoveTo(userX/2  - 110, userY/2 - 100);
			break;

		case 2:
		case 6:
		case 10:
			txt_Damage[textOrder - 1].MoveTo(userX/2 + 10, userY/2 - 100);
			break;
				
		case 3:
		case 7:
		case 11:
			txt_Damage[textOrder - 1].MoveTo(userX/2 - 50, userY/2 - 125);
			break;
				
		case 4:
		case 8:
		case 12:
			txt_Damage[textOrder - 1].MoveTo(userX/2 + 70, userY/2 - 125);
			break;			
	}
	
	txt_Damage[textOrder - 1].SetText(textDamage);
	txt_Damage[textOrder - 1].Move(0, -100, 1.0f);
	txt_Damage[textOrder - 1].SetAlpha(255);
	txt_Damage[textOrder - 1].SetAlpha(0, 1.0f);	
	Me.SetTimer(MIDDLE_TEXT_TIMERID + textOrder, 400);

}


function ShowMultiplier()
{
	local string DmgNum;
	local int resultCount;
	
	resultCount = targetCount - otherCount;
	
	if (resultCount > 1 && showMult)
	{		
		if (isAttackingDmg)
		{
			if (WeapType != 4)
				DmgNum = "";
			else	
				DmgNum="x" $ resultCount $ " ";	
		}
		else
			DmgNum="x" $ resultCount $ " ";	

		if (Len(DmgNum) > 0)
		{
			txt_Multiplier.SetText(DmgNum);
			txt_Multiplier.SetAlpha(255);
			txt_Multiplier.SetAlpha(0, 1.3f);
		}
	}	
}

function OnTimer(int TimerID)
{
	local int currentTextBlock;		// 1-4 or 4-8 textbox
	
	switch (TimerID)
	{	
		case REFRESH_TARGETS_NUMBER_TIMERID:
			ShowMultiplier();
			targetCount = 0;
			otherCount = 0;
			isCrit = false;
			Me.KillTimer(REFRESH_TARGETS_NUMBER_TIMERID);
			break;

		case START_1_TEXT_TIMERID:
		case START_2_TEXT_TIMERID:
		case START_3_TEXT_TIMERID:
		case START_4_TEXT_TIMERID:
			Me.KillTimer(TimerID);
			if (freeTextPosition[TimerID - 1001] == 1)
			{
				currentTextBlock = 0;
				freeTextPosition[TimerID - 1001] = 0;
			}
			else
			{
				if (freeTextPosition[TimerID - 1001 + 4] == 1)
				{
					currentTextBlock = 4;
					freeTextPosition[TimerID - 1001 + 4] = 0;
				}
				else
				{
					currentTextBlock = 8;
				}
			
			}
			ShowOnScreenDamage(damageString[TimerID - 1001], TimerID - 1000 + currentTextBlock, colorString[TimerID - 1001]);
			break;
		
		case MIDDLE_1_TEXT_TIMERID:
		case MIDDLE_2_TEXT_TIMERID:
		case MIDDLE_3_TEXT_TIMERID:
		case MIDDLE_4_TEXT_TIMERID:
		case MIDDLE_5_TEXT_TIMERID:
		case MIDDLE_6_TEXT_TIMERID:
		case MIDDLE_7_TEXT_TIMERID:
		case MIDDLE_8_TEXT_TIMERID:

			Me.KillTimer(TimerID);	
			Me.SetTimer(TimerID + 1000, 400);
			txt_Damage[TimerID - MIDDLE_TEXT_TIMERID - 1].SetAlpha(0, 0.5f);
			txt_Damage[TimerID - MIDDLE_TEXT_TIMERID - 1].Move(0, -100, 0.4f);					
			break;
			
		case MIDDLE_9_TEXT_TIMERID:
		case MIDDLE_10_TEXT_TIMERID:
		case MIDDLE_11_TEXT_TIMERID:
		case MIDDLE_12_TEXT_TIMERID:
			Me.KillTimer(TimerID);	
			txt_Damage[TimerID - MIDDLE_TEXT_TIMERID - 1].SetAlpha(0, 0.5f);
			txt_Damage[TimerID - MIDDLE_TEXT_TIMERID - 1].Move(0, -100, 0.4f);					
			break;
			
		case FINISH_1_TEXT_TIMERID:
		case FINISH_2_TEXT_TIMERID:
		case FINISH_3_TEXT_TIMERID:
		case FINISH_4_TEXT_TIMERID:
		case FINISH_5_TEXT_TIMERID:
		case FINISH_6_TEXT_TIMERID:
		case FINISH_7_TEXT_TIMERID:
		case FINISH_8_TEXT_TIMERID:
			Me.KillTimer(TimerID);
			freeTextPosition[TimerID - 3001] = 1;
			break;
	}
}

function HandleSystemMessage (string a_Param)
{
	local int summonDamage;
	local int playerDamage;
	local int SystemMsgIndex;
  
	ParseInt(a_Param,"Index",SystemMsgIndex);
  
	switch (SystemMsgIndex)
	{
		///////////////////////// crit message
		case 1280:
		case 2266:
			if (targetCount < 5)
				isCrit = true;
			break;
		
		case 2261:		///////////////////////// single hit
		case 2281:		///////////////////////// transfer paint hit
		case 2265:		///////////////////////// evaded hit message
		case 1996:		///////////////////////// blocked hit message
		case 139:		///////////////////////// resist message
		
			if (targetCount == 0)
			{
				Me.SetTimer(REFRESH_TARGETS_NUMBER_TIMERID, 300);		
			}				
			
			if (SystemMsgIndex == 2261 || SystemMsgIndex == 2281)
				ParseInt(a_Param,"Param3", playerDamage);
			
			if ((playerDamage > reflectFilter) || SystemMsgIndex == 1996 || SystemMsgIndex == 2265 || SystemMsgIndex == 139)
			{
				targetCount++;
				if (targetCount < 5)
				{
					messagePosition++;
					if (messagePosition > 3) messagePosition = 0;
					
					switch (SystemMsgIndex)
					{
						case 2261:
							damageString[messagePosition] = string(playerDamage);
							if (isCrit)
							{
								colorString[messagePosition] = 1;
								isCrit = false;
							}
							else
							{
								colorString[messagePosition] = 0;	
							}
							break;
						
						case 2281:
							ParseInt(a_Param,"Param4", summonDamage);
							damageString[messagePosition] = string(playerDamage) $  " + "  $ string(summonDamage);
							if (isCrit)
							{
								colorString[messagePosition] = 1;
								isCrit = false;
							}
							else
							{
								colorString[messagePosition] = 0;	
							}
							break;
							
						case 1996:
							damageString[messagePosition] = "Blocked";
							colorString[messagePosition] = 2;
							break;
							
						case 2265:
							damageString[messagePosition] = "Evaded";
							colorString[messagePosition] = 2;
							break;

						case 139:
							damageString[messagePosition] = "Resisted";
							colorString[messagePosition] = 2;
							break;
					}
					Me.SetTimer(START_1_TEXT_TIMERID + messagePosition, 100);
				}
				
				if (SystemMsgIndex == 1996 || SystemMsgIndex == 2265 || SystemMsgIndex == 139) otherCount++;
			}
			break;
	}
}
defaultproperties
{
}

 

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    • SOCNET VERIFICATION SERVICE — is a universal solution for those who value security, convenience, and quality. We turn the verification process into a convenient, fast, and highly confidential experience. Thanks to our service, any of your accounts receive identity confirmation, an increased level of trust from platforms and users, as well as protection from bans, fraud, and risks.   Promotion: Pay for your first verification and get a 10% discount on the second one! 💎 We help with verification on Fragment, crypto exchanges ByBit, Gate, Bitget, OKX, Binance, PayPal, KuCoin, and social networks LinkedIn, Facebook, Instagram, Twitter (X) and many other platforms! 💎 Verification for any service: crypto exchanges, trading platforms, hosting providers, casinos and other websites. Why choose us:   Premium quality — we use the most advanced verification methods. High processing speed — accelerated verification on leading platforms, online services and social networks. Full confidentiality — your personal information is protected. Increased trust and status — a verified account boosts influence and improves conversion. Individual approach — we work with bloggers, brands, businesses, and private clients. Simplifying complexity — we handle issues when dealing with foreign services. Important! Services related to illegal activities are strictly prohibited! 💳 Service pricing   ✅ Verification of individuals — from $30 (the exact cost depends on the required location and service/app/website). Learn more 👨‍💼 The cost of business verification for companies or legal entities is discussed individually with the service administration. Learn more If you want us to register your account on the required service and verify it — you will need to additionally pay 10% of the transaction amount. Available payment methods: cryptocurrency, credit cards, PayPal, and other payment methods in our online store and Telegram bot.   ⭐ Our Online Store ⭐ SOCNET.STORE ⭐ Telegram Store ⭐ SOCNET.SHOP ⭐ Our SMS Service ⭐ SOCNET.APP ⭐ Our Telegram Bot for buying Telegram Stars ⭐ SOCNET.CC ⭐ Our SMM Panel ⭐ SOCNET.PRO   ✅ News Resources ➡ Telegram Channel ➡ WhatsApp Channel ➡ Discord Server     ⭐ We invite you to COOPERATE and EARN with us ⭐ Would you like to sell your product or service in our stores and earn money? Become our partner or offer mutually beneficial collaboration? You can contact us via the CONTACTS listed in this topic. ✅ Contacts & Support ➡ Telegram Support ➡ WhatsApp Support ➡ Discord Support: socnet_support ➡ Email Support: solomonbog@socnet.store   Terms of Use and Refund Policy If you have any questions or issues, our fast support service is ready to respond to your requests! A refund for a completed service that does not fully meet the requirements or the declared quality is possible only if the product description includes a warranty and a valid warranty period. In other cases, a full refund for the service will not be provided! By purchasing such a service, you automatically agree to our refund rules for non-provided services! Refunds for countries selected by mistake are not provided after verification. To complete verification, you must provide full access to your account. We currently accept cryptocurrency, credit cards, PayPal, and other payment methods in our online store and Telegram bot! We value every client and provide replacements in case of invalid accounts via our contact channels! Attention: Your order will be delivered to your personal Google Drive/Mega.nz via a link (check the link, click “View content”) within 24 hours after the order confirmation! If you purchased more than 1 item at once, your entire order will be delivered via the first link! The remaining links will be empty! You will automatically receive an email notification after delivery! If you pay on our website via PayPal, you must pay an additional 20% commission (minimum $1). To avoid this commission, you can pay me directly via PayPal — instructions are available on the website! Refunds for items purchased by mistake or due to “I chose the wrong product and did not use it” are not accepted! You are fully responsible for your actions before and after purchase.
    • +8? Isnt +5 max per one stat?
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