faintlt Posted January 4, 2022 Posted January 4, 2022 (edited) Helloo guys,i have question it very big discusion now in server.... in Interlude chronicle Roots/debuffs/mages skills have count or no? like overlord root 10 mobs max per cast,aura flash max hit 10 mobs? because i remember that overlords can root without count,same to mages skills in Interlude L2OFF files. Thanks for answers!:) Edited January 4, 2022 by faintlt
MrTitanas Posted January 5, 2022 Posted January 5, 2022 It depends of skill range, but in each server is different.
faintlt Posted January 6, 2022 Author Posted January 6, 2022 hmmmmm,but i remember in interlude server you can root alot mobs, but not max 10 mobs per skill...?
RainforestSpirit Posted January 18, 2022 Posted January 18, 2022 Hello Friends, I think you should test the parameter affect_limit. See Example Below: skill_begin skill_name = [s_blazing_circle11] /* [ ] */ skill_id = 1171 level = 1 operate_type = A1 magic_level = 38 self_effect = {} effect = {{i_m_attack;29}} is_magic = 1 mp_consume1 = 10 mp_consume2 = 40 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 4 attribute = {attr_fire;20} trait = {trait_none} effect_point = -180 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {6;12} next_action = none ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end I think in this example it affect 6 to 12 enemies in a random fashion. It means that it will not always hit 12 enemies but not less than 6.
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